MC CHARACTER PAGE
Spoiler: Spoiler
STATUS
General Informations
Level
19
Aura Conductivity
5/100
Race
Amalthian
Class
Master
Achievements
Morality
Titles
Traits
Affiliations
Sexuality
Active Effects
Quests
Equipment
Property
Religion
Character
Health
Modifications
Followers
Recipes
Skills
Spells
Rituals
Techniques
Statistics
Strength
5
Intellect
7
Endurance
5
Willpower
18
Resilience
4
Faith
9
Dexterity
3
Charisma
10
Agility
4
Mental Resistance
17
Recuperation
5
Sanity
100/100
ENTER NEXUS
SELF-TERMINATE
ACTIVE EFFECTS
Spoiler: Spoiler
ACTIVE EFFECTS
Marked by Something
[Unique]
A ritual you took part in went horribly wrong. However, when you were pulled into a Place Beyond, your soul drawn attention of a some eldritch power that dwells there.
You returned to Real World, but… something changed. It is hard to say what, but you are sure something is different.
Attention of Overtyrant
[Rare]
The moment your sister made her pledge, she gained attention of Overtyrant, khardic monotheistic Creator-God... and Beyond’s most powerful Aberrant.
She now assumed mantle of His Chosen One, meaning that said attention is unlikely to disappear...
Lesser Blessing of Deviation
[Very Rare]
You were blessed with an ability to increase your manapool above its maximum state through sex. Exact outcome depends on its length, general depravity, and number of participants and their orgasms.
It will also allow you to quickly restore your manapool to its maximum level.
SKILLS
Spoiler: Spoiler
SKILLS
CRAFTING
Herbalism
Rarity: Common
Your proficiency in gathering alchemical ingredients common to woods, plains and other natural places. Includes plants, mushrooms, stalks, molds, mosses… and a lot more.
12
Alchemy
Rarity: Uncommon
An art of mixing various ingredients - plants, mushrooms, body parts, minerals etc. to create equally varied potions, ointments, dusts, extracts, elixirs and so on.
9
Mineralogy
Rarity: Common
Your proficiency in identifying stone layers and ore veins. Your Inspect skill can automatically detect valuable stones. On higher levels new options will be unlocked (for example ability to guess how big the ore vein is).
1
BASIC MAGIC SKILLS
Mana Manipulation
Rarity: Rare
Your ability to manipulate mana and power up various spells, hexes and rituals.
17
Overdrain
Rarity: Rare
You are capable of using more mana than you possess by draining your own body from the mana that is naturally there, at least when pushed into a corner. The side-effect is that it isn't healthy...
3
MODERN MAGIC PROFICIENCIES
Life Magic
Rarity: Uncommon
Life Magic is a black magic school that allows manipulating lifeforce of your enemies. Most of its spells cannot miss and are hard to repel, but their base damage is small. Common self defense school of black mages.
14
Death Magic
Rarity: Rare
Death Magic is a black magic school that allows you to annihilate lifeforce of your enemies. Most of its spells cannot miss and are hard to repel, while their base damage is at best moderate.
9
Doom Magic
Rarity: Rare
Doom Magic is a profane magic school that allows to draw power of the beings from Beyond, damaging target’s bodies and sanity alike. Disliked by many and opposed by most religious organizations.
17
Destruction Magic
Rarity: Rare
Destruction Magic is a subschool of Doom Magic (and part of profane magic) that allows to draw power of Destroyer, a particularly vicious independent being of Beyond. Said to be materialized - and hateful - entropy. Causes devastating physical wounds. Disliked by many and opposed by most religious organizations.
19
Holy Magic [Overtyrant]
Rarity: Very Rare
Holy Magic of Overtyrant is a divine magic subschool, whose theurgies cause sanity damage to targets of evil character, while also dealing crippling mental and physical damage similar to Death Magic, destroying lifeforce of afflicted beings.
12
Lust Magic
Rarity: Rare
An advanced subtype of Life Magic that allows its user to manipulate lifeforce and attune it to libido. Usable both on battlefield and on bed.
It can forcefully attune one's lifeforce to lust, damaging one's ability to think or do anything outside of sex. After overwhelming somebody completely and attuning 100% of his lifeforce to lust, the target is literally unable to continue fighting, often starting masturbate mindlessly on the battlefield.
5
SPELLS AND HEXES
Spoiler: Spoiler
HEXES
Black Magic
Life Tap
Type: Thaumaturgy
School: Life Magic
Grade: Copper
A most basic hex of Life Magic. Target loses some of its lifeforce. Attack is unblockable but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.
10
Life Transfer
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target loses small amount of lifeforce that is then converted into mana and used to replenish caster’s manapool. The effect is weak, but it can be an useful hex.
9
Life Drain
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target loses a small chunk of his lifeforce. Attack is unblockable, but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.
9
Draining Curse
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target is imbued with dark magic that keeps devouring his lifeforce until the hex is dispelled or runs out of mana. Can be resisted by stronger targets.
8
Bleeding Hex
Type: Thaumaturgy
School: Life Magic
Grade: Copper
A most basic hex of Life Magic. Target suffers a small wound, that keeps bleeding until the hex holds, causing small blood loss in beings that possess blood. Daemons lost some of their vitality.
6
Greater Life Tap
Type: Thaumaturgy
School: Death Magic
Grade: Copper
A most basic hex of Death Magic. Annihilates some of target's lifeforce. Attack is unblockable but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.
10
Cripple
Type: Thaumaturgy
School: Death Magic
Grade: Copper
A most basic hex of Death Magic. Places a curse one of target's limbs, its magic annihilating lifeforce dwelling within it. . Attack is unblockable but can be resisted by stronger targets. Losing lifeforce weakens the target limb.
6
Dominating Aura
Type: Theurgy
School: Lust Magic
Grade: N/A
Caster is imbued with raw power of Lust Magic, extending an aura of domination around him. Those surrounding him that fail to resist are subjected to random mental debuffs and become more susceptible for Lust Magic. Resisting is harder for: women, those that find a caster attractive, and those of naturally submissive personality.
In extreme cases targets might suffer temporary mental breakdown and obey caster unconditionally for a time. If the hex is used several times in short succession, effects can be permanent.
3
Deviant Eyes
Type: Theurgy
School: Lust Magic
Grade: N/A
Caster can tap into the lifeforce of the target and analyze it in terms of sexuality, finding out what resonates in it the most, thus discovering target’s orientation, fetishes and kinks. At first the informations provided will be unreliable and inaccurate.
Using this hex is undetectable without being observed by someone without Sense Magic powers, high sensitivity to magic or high level of Mana Manipulation [25<]
1
Curse of Lust
Type: Theurgy
School: Lust Magic
Grade: N/A
Target is cursed with a permanent arousal build-up. Average person will be forced to indulge in sex every four or five hours to remain able to think of anything unrelated to sex.
Curse can be broken by resisting the urge for twenty four hours. Repetitive failures to resist will make the build-up faster, potentially leading to a complete mindbreak.
1
Depraved Promise
Type: Theurgy
School: Lust Magic
Grade: N/A
A straightforward offensive hex, that forcefully attunes part of target lifeforce with lust, weakening target’s body and impairing concentration. With enough lifeforce converted, target loses ability to fight.
Hex causes additional damage to heterosexual/bisexual females (or homosexual/bisexual males) with submissive tendencies.
5
Ignition
Type: Theurgy
School: Lust Magic
Grade: N/A
Supporting hex that reinforces target’s body by igniting its natural processes and pushing them into overdrive. Restores part of lifeforce and can dispel debuffs, however it also causes a significant increase in arousal level.
Using it several times in short succession isn’t a good idea.
1
Profane Magic
Summon Tentacle
Type: Thaumaturgy
School: Doom Magic
Grade: Copper
A most basic hex of Doom Magic. Summons tentacle that can be manipulated by the caster. It isn’t strong enough to cause physical damage, but can immobilize targets. Sanity damage is negligible.
9
Vulnerability Curse
Type: Thaumaturgy
School: Doom Magic
Grade: Copper
A most basic hex of Doom Magic. Caster draws the raw powers of Beyond and channels them through the target, causing notable debuffs to most attributes. On the downside, this hex is extremely costly for its level and can be easily broken. Sanity damage is negligible.
8
Lesser Bend Reality
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. It destabilizes the reality in front of the caster, creating a variant of magic shield that can swallow projectiles, spells and hexes, and is generally rather hard to pass through. Is also rather eldritch in theme, weakening of sanity of those who see it.
19
Tentacle Push
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. Caster summons a rush of tentacles to push target back. Used by Doom Magic users to protect themselves from melee. Stronger targets can resist being pushed back.
9
Eldritch Incantation
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. Caster speaks several verses of eldritch meaning, drawing powers of Beyond and imbuing himself with it. Damages sanity of people hearing them and reinforces Doom Magic hexes.
8
Localized Distortion
Type: Thaumaturgy
School: Doom Magic
The author's narrative has been misappropriated; report any instances of this story on Amazon.
Grade: Iron
A basic defensive hex of Doom Magic. A scaled down version of Bend Reality, concentrated around a caster's catalyst. Can destroy or repel projectiles.
9
Inhuman Resilience
Type: Thaumaturgy
School: Doom Magic
Grade: Silver
A defensive hex of Doom Magic. Caster imbues himself with powers of Beyond, using these powers to strenghten himself against incoming damage. This isn't healthy - there is a low chance of self-debuff and an extremely low of unexpected mutations.
12
Ominous Chant
Type: Thaumaturgy
School: Doom Magic
Grade: Silver
A buffing hex of Doom Magic. Caster causes an ominous chant to be heard, imbuing himself with power from Beyond it draws. Damages sanity of people hearing them and reinforces Doom Magic hexes. Strenghtens allies. Eldritch daemons are especially sensitive.
6
Destroyer Bolt
Type: Thaumaturgy
School: Destruction Magic
Grade: Copper
A most basic hex of Destruction Magic. Caster draws the raw power of the part of Beyond controlled by Destroyer. The effect is a small bolt of materialized entropy (charged with negative emotions) that can cause surprising amount of damage.
12
Hex of Devastation
Type: Thaumaturgy
School: Destruction Magic
Grade: Copper
A most basic hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer and imbues a targeted weapon with it, making it cause a Destruction Magic damage on contact.
9
Destroyer Lance
Type: Thaumaturgy
School: Destruction Magic
Grade: Iron
A basic hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer. The effect is a lance-form bolt of materialized entropy (charged with negative emotions) that can cause a lot of damage.
12
Havoc Bolt
Type: Thaumaturgy
School: Destruction Magic
Grade: Iron
A basic hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer. The effect is a bolt of materialized entropy (charged with negative emotions) that explodes into many shrapnels on contact, destroying organic matter.
12
Touch of Entropy
Type: Thaumaturgy
School: Destruction Magic
Grade: Iron
A basic debuffing hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer and imbues target with it. It weakens target equipment, making it more vulnerable to malfunctions and lowering its power.
5
DIVINE MAGIC
Holy Bolt
Type: Theurgy
School: Holy Magic [Overtyrant]
Grade: Copper
A basic offensive hex of Overtyrant’s Holy Magic. Fires a bolt of magical energy marked by Overtyrant’s power. It is material enough to cause kinetic damage on impact, while also destroying lifeforce and applying mental and physical debuffs. Creatures of evil character suffer increased damage. Causes negligible sanity damage.
8
Rend Evil
Type: Theurgy
School: Holy Magic [Overtyrant]
Grade: Copper
A basic supporting hex of Overtyrant’s Holy Magic. Blesses ally with magical energies marked by Overtyrant’s power. It forces the target into a semi-berserk state, during which it feels an urge to attack nearby targets of evil character regardless of their allegiance (unlike true berserk state it can be resisted, but it depends on target willpower). All attacks are stronger and cause damage to lifeforce.
4
NOTABLE ITEMS
Spoiler: Spoiler
ITEMS
Blackwood Staff
A staff looted from the Blackwood Hexcaster. Rather than being created by mortals as most staffs, it was materialized from aether together with the daemon that carried it.
Rarity: Common
Material: Blackwood
Quality: Average
Condition: 15/15
Enchantment: Black Magic Fortification
Special: Aetherforged
Black Magic hexes casted through this staff are 10% stronger AND cost 10% less mana to cast!
Spells and hexes casted through this staff are 10% stronger!
Crystal Ring of Ardent Flame
A simple mana crystal band with a symbol of the Ardent Flame. Worn by magicians of the order, they signify their devotion to Overtyrant.
Rarity: Rare
Material: Unaligned Mana Crystal
Quality: Average
Condition: 15/15
Enchantment: Overtyrant’s Magic Fortification, Amplification, Sanity Resistance
Imperial Classification: Blessed Object
Overtyrant’s Magic hexes cast by wearer of the ring are 25% stronger and cost 25% less mana.
This ring can be used to store 100 units of Mana.
Damage to sanity of the wearer reduced by 15%.
MC COMPANIONS
Spoiler: Spoiler
Leria Khan
Chosen One of Overtyrant
Gender: Hermaphrodite
Species: Amalthian
Level: 19
Class: Tyranite
Active Effects: Lesser Blessing of Overtyrant
Known Spells and Techniques:
AURA
Aura Armour, Aura Shield.Offensive, Mighty Blow, Charge, Wide Slash, Piercing Lance, Improve Reflexes, Adrenaline Rush, Leap of Faith, Long Jump, Blink
MAGIC/OVERTYRANT
Smite Evil, Rip and Tear, Fervent Accusation, Mark Target, Hymn of Slaughter
Vaera Vannylan
Gender: Shemale
Species: Mountain Elf
Level: 27 → 16
Class: Dragonbride
Active Effects: Devouring Curse
Known Spells and Techniques:
OLD MAGIC/DRAGON/HEALING
Suppress Poison, Suppress Bleeding, Suppress Debuff.
OLD MAGIC/DRAGON/BUFFING
Dragon Might, Dragon Power.
OLD MAGIC/DRAGON/DEFENSE
Dragon Shield.
OLD MAGIC/DRAGON/OFFENSE
Dragon Flare, Dragon Fireball, Dragon Flames.
Simea Khan
PLAYER
Gender: Female
Species: Night Elf
Level: 17
Class: Seducer
Active Effects: N/A
Known Spells and Techniques:
AURA
Suppress Presence, Penetrate Armor, Aura Armour, Increase Flexibility, Long Jump, Silence, Evacuate, Mighty Blow, Sudden Disappearance, Lightning Strikes
LUST MAGIC
Arousal, Disorientating Wink, Charm, Tease Target
Lena Simeon
PLAYER
Gender: Female
Species: Blood Elf
Level: 15
Class: Darksword/Slave
Property of: Avhar Khan
Active Effects: Binds of Submission
Known Spells and Techniques:
AURA/OFFENSIVE
Mighty Blow
AURA/DEFENSIVE
Aura Armour
AURA/MOVEMENT
Long Jump
BLACK MAGIC
Lifeating Hex, Shadow Wave, Life Steal
Syna Varival
Gender: Female
Species: Cat-morph
Level: 18
Class: Commando
Active Effects: Moon Fever Survivor, Fylak Var
Known Spells and Techniques:
ARCANE MAGIC
Arcane Bullet, Ricochet, Guide Bullet
AURA
Long Jump, Bayonet Jab, Skullbreak, Silence, Precise Throw, Deadly Fangs, Aura Armour.
FAMILIARS
Spoiler: Spoiler
Shard of Bravery
Familiar of Leria Khan
Category: Eldritch/Overtyrant
Type: Daemon/Spirit
Threat Grade: Copper I
A small shard of Overtyrant’s influence, given form and limited sentience. Attuned to the purity of Bravery it can buff nearby allies of good character, but is incapable of attacking enemies on its own.
Knows following spells and hexes:
Touch of Bravery
Greater Sunstone
Familiar of Avhar Khan
Category: Eldritch/Doom [Whitesun]
Type: Daemon/Spirit
Threat Grade: Iron I
A spirit-grade daemon connected to mysterious being (or event) called White Sun. While its cult is considered a proscribed one in Imperium, it is hostile to Pentagram and because of that is mostly ignored by authorities as long as doesn’t grow too strong.
Knows following spells and hexes:
Purifying Light
Whitesun Flare
Spirit of Passion
Familiar of Simea Rymarz
Category: Life/Lust
Type: Daemon/Spirit
Threat Grade: Copper V
A lowest grade of daemons loyal to Deviation and Hedonism, a pair of gods ruling over Paradise Halls. It hails from the power of the former one, an Imperial Goddess of Sex, Lust and Perversion.
It is literally a passion made semi-material. While not strong in itself, it can be dangerous when combined with other beings that can use more powerful Lust Magic.
Knows following spells and hexes:
Foreplay
Infant Shadowlurker
Familiar of Lena Simeon
Category: Black/Death
Type: Daemon/Servile Daemon
Threat Grade: Iron V
A newly born shadowlurker hailing from Evernight, a realm of Shadow, Imperial Goddess of Revolution and Anarchy. Shadowlurkers, born from remnants of Malice, Imperial God of Madness, carried over bits of his hatred and madness. In battle they are a combination between heavy warriors and living psychological weapons.
Knows following spells and hexes:
Rend
Dreadful Howl
Shadowblink
Suppress Presence
NON-COMBATANTS
Spoiler: Spoiler
One boss of workforce and a cook [Kytar]
One cleaner and Avhar's apprentice wizard [Ytar]
One smith without a workplace [Menara]
One enchanter [Ravela]
One traumatized child [Vila]
And of course one cat. [Midnight]
MAPS
Tyrant's Hold
Spoiler: Spoiler
[https://i.imgur.com/5mqqEb7.jpg]
Aevaria [Geography]
Spoiler: Spoiler
[https://i.imgur.com/UPpgLA8.jpg]
https://i.imgur.com/UPpgLA8.jpg --> Bigger version.
The little tower-like structure in the mountains in the middle marks the location of Ambryxis.
Aevaria [Political]
Spoiler: Spoiler
[https://i.imgur.com/smYkd31.jpg]
https://i.imgur.com/smYkd31.jpg --> Bigger version.
The little tower-like structure in the mountains in the middle marks the location of Ambryxis.
BESTIARY
Black Woods [Anomaly]
Spoiler: Spoiler
MOBS
Blackwood Stalker
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron II
A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Blackwood Bolt Thrower
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron II
A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Blackwood Hexcaster
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron IV
A daemon born from malevolent energies spilling from the unnamed being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Knows following spells and hexes:
Magic Shield
Life Drain
Blessing of Nyrathzm
Thorn Explosion
Blackwood Lignomorph
Category: Dark/Thorns
Type: Beast/Servile
Threat Grade: Iron IV
A corrupted conglomerate of bushes, roots and treebranches that were so packed with magic that they started to think for themselves. Now they are a servants of corrupted hamadryads and other powerful things that stalk the forest, seeking to murder all outsiders.
UNIQUES
Shrike
Unique
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron IX
A hamadryad - tree nymph inhabiting trees, especially old ones - that went insane when the corruption spread throughout the forest. Now it is a hate-driven vessel of Nyrathzm power, stalking the forest to murder outsiders in a most creative and painful ways.
Knows following spells and hexes:
Magic Shield, Thorny Bolt, Wave of Thorns, Thorn Lance, Blessing of Nyrathzm, Summon Lignomorph
Third Anchoring Station [Location] [Within: Black Woods]
Spoiler: Spoiler
MOBS
Nyrathzm Thrall
Category: Eldritch/Beyond
Type: Beast/Husk
Threat Grade: Iron IV
An ancient Kynevian infected with a seed of Nyrathzm before the darkness swallowed the place now known as Black Woods. Nothing remains of the person he once was.
Seed of Nyrathzm
Category: Eldritch/Beyond
Type: Daemon/Servile
Threat Grade: Iron V
Seed of Nyrathzm, an ancient being whose descent created Black Woods and is responsible for uncountable deaths throughout the millennia of the Woods’ existence.
It is but a child of Nyrathzm, left to incubate in a husk of a human, but forced to hatch earlier. While stillborn, it is still a danger.
UNIQUES
The Forsaken
Unique
Category: Eldritch/Beyond
Type: Beast/Servile
Threat Grade: Silver V
An ancient sorceress who abandoned humanity to become a willing vessel for children of Nyrathzm. Now it is an unholy union between a woman and a monster, that exists only to watch after the children of her beloved.
The Descent [Anomaly]
Spoiler: Spoiler
CROWD
Undead Miner
Category: Dark/Bones
Type: Undead/Possessed
Threat Grade: Copper VII
A body of a simple miner that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.
MOBS
Undead Legionnaire
Category: Dark/Bones
Type: Undead/Possessed
Threat Grade: Iron IV
A body of a kynevian legionnaire that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.
Undead Veles
Category: Dark/Bones
Type: Undead/Possessed
Threat Grade: Iron IV
A body of a kynevian veles that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.
Undead Magus
Category: Dark/Bones
Type: Undead/Possessed
Threat Grade: Iron VI
A body of a kynevian magus that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.
Undead Aquilifer
Category: Dark/Bones
Type: Undead/Possessed
Threat Grade: Iron VI
A body of a kynevian magus that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.
Flesh Puppet
Category: Eldritch/Flesh
Type: Undead/Possessed
Threat Grade: Iron V
A mass of bones possessed by evil spirits… that was then enveloped in the Fleshling’s flesh. It is nothing more than a puppet, controlled by a mass of cancerous tissue that is still connected to its true master.
Hematite Golem
Category: Elemental/Earth
Type: Beast/Golem
Threat Grade: Silver I
A part of hematite vein that was possessed by an earth elemental. Its influence warped it overtime, changing it into a humanoid being, forever sleeping within the rock’s embrace. Woe to those that wake it.
Knows following spells and hexes:
Charge, Form Club, Form Projectile, Form Bomb, Shockwave, Cave In
Beyond [Dimension]
Spoiler: Spoiler
PESTS
Screecher
Category: Eldritch/Beyond
Type: Daemon/Servile
Threat Grade: Copper II
Screechers are pretty much interdimensional pests. They sometimes use summonings (especially failed ones) to cross into Reality, hoping to devour flesh. They aren’t dangerous unless in great numbers and against unprepared opponents.
The biggest problem with them is that they can multiply almost endlessly when left alone. They can draw their own kin from Beyond quite quickly, and where one screecher is, soon a dozen will be.
MOBS
Spirit of Pain
Category: Eldritch/Beyond
Type: Daemon/Spirit
Threat Grade: Copper V
A lowest grade of creatures loyal to the lords of Beyond. They are a non sentient gateway through which the raw powers of the Beyond enter the Reality. While it is incapable of direct attacks, watching it for too long can destabilize a mind, causing its slow descent into insanity. They also project an aura that strengthens pain, while inducing a growing tendency for sadomasochism and self mutilation, especially in those of weak will.
Pentagram [Faction]
Spoiler: Spoiler
MOBS
Fleshling
Category: Eldritch/Pentagram
Type: Daemon/Servile
Threat Grade: Silver IV
A servant of Pentagram. It can perfectly impersonate mortals it devoured, using this camouflage to manipulate others to their deaths… or to simply approach them before ripping them into shreds.
Knows following spells and hexes:
Create Flesh Puppet
Watcher
Category: Eldritch/Pentagram
Type: Daemon/Servile
Threat Grade: Silver IV
A daemon created by the Pentagram to lead and instruct its mortal servants. The need to interact with mortals without making them go insane made them the most human-like creatures of Pentagram.
They are adept casters of Doom, Mind and Life Magic.
Known spells and hexes:
Relocate, Tentacle Wave, Tentacle Push, Summon Tentacles, Drain Mana, Eye of Fear, Eye of Disorientation, Death Ray
UNIQUES
Shearazhyra
Unique
Category: Eldritch/Pentagram
Type: Daemon/Archdaemon
Threat Grade: Mithril V
A rare case of Watcher who through her deeds ascended into a rank of archdaemon. Powerful, depraved and with hundreds of years of experience in manipulating and abusing mortals for her own amusement.
Coincidentally, also a mother of you and Leria.
Tyrant's Hold [Level 2]
Spoiler: Spoiler
CROWD
Devoured Worker
Category: Eldritch/Pentagram
Type: Beast/Husk
Threat Grade: Copper VII
A body, once belonging to a worker or craftsman working for the Ardent Flame. Now, a husk of a person, moved only by the will of the Pentagram.
MOBS
Devoured Warrior
Category: Eldritch/Pentagram
Type: Beast/Husk
Threat Grade: Iron III
A body, once belonging to a zealous warrior, a member of Ardent Flame. Now, a husk of a person, moved only by the will of the Pentagram.
Devoured Knight
Category: Eldritch/Pentagram
Type: Beast/Husk
Threat Grade: Silver I
Once a proud knight of the Ardent Flame, now merely a husk of a man driven by the will of the Pentagram.
+Of course an Aberrant but it had no Appraisal screen... probably.