MC CHARACTER PAGE
Spoiler: Spoiler
STATUS
General Informations
Level
6
Aura Conductivity
5/100
Race
Amalthian
Class
Cultist
Achievements
Morality
Titles
Traits
Affiliations
Sexuality
Active Effects
Quests
Equipment
Property
Religion
Character
Health
Modifications
Followers
Recipes
Skills
Spells
Rituals
Techniques
Statistics
Strength
4
Intellect
7
Endurance
4
Willpower
6
Resilience
4
Faith
4
Dexterity
3
Charisma
5
Agility
3
Mental Resistance
7
Recuperation
5
Sanity
100/100
ENTER NEXUS
SELF-TERMINATE
Spoiler:ACTIVE EFFECTS
ACTIVE EFFECTS
Marked by Something
[Unique]
A ritual you took part in went horribly wrong. However, when you were pulled into a Place Beyond, your soul drawn attention of a some eldritch power that dwells there.
You returned to Real World, but… something changed. It is hard to say what, but you are sure something is different.
Spoiler: SKILLS
CRAFTING
Herbalism
Rarity: Common
Your proficiency in gathering alchemical ingredients common to woods, plains and other natural places. Includes plants, mushrooms, stalks, molds, mosses… and a lot more.
6
Alchemy
Rarity: Uncommon
An art of mixing various ingredients - plants, mushrooms, body parts, minerals etc. to create equally varied potions, ointments, dusts, extracts, elixirs and so on.
6
BASIC MAGIC SKILLS
Mana Manipulation
Rarity: Rare
Your ability to manipulate mana and power up various spells, hexes and rituals.
6
Overdrain
Rarity: Rare
You are capable of using more mana than you possess by draining your own body from the mana that is naturally there, at least when pushed into a corner. The side-effect is that it isn't healthy...
1
MODERN MAGIC PROFICIENCIES
Arcane Magic
Rarity: Uncommon
Arcane Magic is a spatial magic subschool that deals with manipulating raw magic power. The most common school of magic, since it includes basic magic skills and can be learned by every magic user.
6
Life Magic
Rarity: Uncommon
Life Magic is a black magic school that allows manipulating lifeforce of your enemies. Most of its spells cannot miss and are hard to repel, but their base damage is small. Common self defense school of black mages.
6
Doom Magic
Rarity: Rare
Doom Magic is a profane magic school that allows to draw power of the beings from Beyond, damaging target’s bodies and sanity alike. Disliked by many and opposed by most religious organizations.
6
Destruction Magic
Rarity: Rare
Destruction Magic is a subschool of Doom Magic (and part of profane magic) that allows to draw power of Destroyer, a particularly vicious independent being of Beyond. Said to be materialized - and hateful - entropy. Causes devastating physical wounds. Disliked by many and opposed by most religious organizations.
2
Spoiler: Spells & Hexes
SPELLS
Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.
Spatial Magic
Arcane Bolt
Type: Thaumaturgy
School: Arcane Magic
Grade: Copper
Most basic spell of Arcane Magic. Caster conjures a bolt of raw magic power that is then fired at designated target. It isn’t guided and is easily repelled by magic shields. Causes blunt damage on contact.
6
Magic Shield
Type: Thaumaturgy
School: Arcane Magic
Grade: Copper
Most basic defense spell. Caster surrounds himself with a invisible magical shield that can repel all incoming projectiles and attacks. It has a set number of Shield Points that are lost when an attack is stopped or as time progresses. What’s more, it can be used to defend only from an attacks coming from one direction.
5
HEXES
Black Magic
Life Tap
Type: Thaumaturgy
School: Life Magic
Grade: Copper
A most basic hex of Life Magic. Target loses some of its lifeforce. Attack is unblockable but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.
6
Life Transfer
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target loses small amount of lifeforce that is then converted into mana and used to replenish caster’s manapool. The effect is weak, but it can be an useful hex.
2
Life Drain
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target loses a small chunk of his lifeforce. Attack is unblockable, but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.
2
Draining Curse
Type: Thaumaturgy
School: Life Magic
Grade: Iron
A basic hex of Life Magic. Target is imbued with dark magic that keeps devouring his lifeforce until the hex is dispelled or runs out of mana. Can be resisted by stronger targets.
2
Bleeding Hex
Type: Thaumaturgy
School: Life Magic
Grade: Copper
A most basic hex of Life Magic. Target suffers a small wound, that keeps bleeding until the hex holds, causing small blood loss in beings that possess blood. Daemons lost some of their vitality.
2
Profane Magic
Summon Tentacle
Type: Thaumaturgy
School: Doom Magic
Grade: Copper
A most basic hex of Doom Magic. Summons tentacle that can be manipulated by the caster. It isn’t strong enough to cause physical damage, but can immobilize targets. Sanity damage is negligible.
3
Vulnerability Curse
Type: Thaumaturgy
School: Doom Magic
Grade: Copper
A most basic hex of Doom Magic. Caster draws the raw powers of Beyond and channels them through the target, causing notable debuffs to most attributes. On the downside, this hex is extremely costly for its level and can be easily broken. Sanity damage is negligible.
2
Lesser Bend Reality
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. It destabilizes the reality in front of the caster, creating a variant of magic shield that can swallow projectiles, spells and hexes, and is generally rather hard to pass through. Is also rather eldritch in theme, weakening of sanity of those who see it.
1
Tentacle Push
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. Caster summons a rush of tentacles to push target back. Used by Doom Magic users to protect themselves from melee. Stronger targets can resist being pushed back.
1
Eldritch Incantation
Type: Thaumaturgy
School: Doom Magic
Grade: Iron
A basic hex of Doom Magic. Caster speaks several verses of eldritch meaning, drawing powers of Beyond and imbuing himself with it. Damages sanity of people hearing them and reinforces Doom Magic hexes.
1
Destroyer Bolt
Type: Thaumaturgy
School: Destruction Magic
Grade: Copper
A most basic hex of Destruction Magic. Caster draws the raw power of the part of Beyond controlled by Destroyer. The effect is a small bolt of materialized entropy (charged with negative emotions) that can cause surprising amount of damage.
1
Hex of Devastation
Type: Thaumaturgy
School: Destruction Magic
Grade: Copper
A most basic hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer and imbues a targeted weapon with it, making it cause a Destruction Magic damage on contact.
1
Spoiler: Items (notable)
ITEMS
Blackwood Staff
A staff looted from the Blackwood Hexcaster. Rather than being created by mortals as most staffs, it was materialized from aether together with the daemon that carried it.
Rarity: Common
Material: Blackwood
Quality: Average
Condition: 15/15
Enchantment: Black Magic Fortification
Special: Aetherforged
Black Magic hexes casted through this staff are 10% stronger AND cost 10% less mana to cast!
Spells and hexes casted through this staff are 10% stronger!
Spoiler: MC COMPANIONS
Leria Khan
Gender: Hermaphrodite
Species: Amalthian
Level: 6
Class: Warrior
Active Effects: N/A
Known Spells and Techniques:
AURA
Aura Armour, Aura Shield.Offensive, Mighty Blow, Charge, Wide Slash, Piercing Lance, Improve Reflexes, Adrenaline Rush, Leap of Faith, Long Jump, Blink
Vaera Vannylan
Gender: Shemale
Species: Mountain Elf
Level: 25 → 7
Class: Dragonbride
Active Effects: Devouring Curse
Known Spells and Techniques:
OLD MAGIC/DRAGON/HEALING
Suppress Poison, Suppress Bleeding, Suppress Debuff.
OLD MAGIC/DRAGON/BUFFING
Dragon Might, Dragon Power.
OLD MAGIC/DRAGON/DEFENSE
Dragon Shield.
OLD MAGIC/DRAGON/OFFENSE
Dragon Flare, Dragon Fireball, Dragon Flames.
Simea Rymarz
PLAYER
Gender: Female
Species: Night Elf
Level: 6
Class: Seducer
Active Effects: N/A
Known Spells and Techniques:
AURA
Suppress Presence, Penetrate Armor, Aura Armour, Increase Flexibility, Long Jump, Silence, Evacuate
LUST MAGIC
Arousal, Disorientating Wink, Charm, Tease Target
Lena Simeon
PLAYER
Gender: Female
Species: Blood Elf
Level: 1
Class: Slave
Property of: Avhar Khan
Active Effects: Binds of Submission
Non Combatants:
One Cook/Miner
Spoiler: Maps
Tyrant's Hold lvl 1.
[https://i.imgur.com/SkkEZMs.jpg]
BESTIARY
Spoiler: Black Woods Anomaly
MOBS
Blackwood Stalker
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron II
A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Blackwood Bolt Thrower
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron II
A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Blackwood Hexcaster
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron IV
A daemon born from malevolent energies spilling from the unnamed being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.
Knows following spells and hexes:
Magic Shield
Life Drain
Blessing of Nyrathzm
Thorn Explosion
Blackwood Lignomorph
Category: Dark/Thorns
Type: Beast/Servile
Threat Grade: Iron IV
A corrupted conglomerate of bushes, roots and treebranches that were so packed with magic that they started to think for themselves. Now they are a servants of corrupted hamadryads and other powerful things that stalk the forest, seeking to murder all outsiders.
UNIQUES
Shrike
Unique
Category: Dark/Thorns
Type: Daemon/Servile
Threat Grade: Iron IX
A hamadryad - tree nymph inhabiting trees, especially old ones - that went insane when the corruption spread throughout the forest. Now it is a hate-driven vessel of Nyrathzm power, stalking the forest to murder outsiders in a most creative and painful ways.
Known spells and hexes:
Magic Shield, Thorny Bolt, Wave of Thorns, Thorn Lance, Blessing of Nyrathzm, Summon Lignomorph
Spoiler: Beyond [Dimension]
PESTS
Screecher
Category: Eldritch/Beyond
Type: Daemon/Servile
Threat Grade: Copper II
Screechers are pretty much interdimensional pests. They sometimes use summonings (especially failed ones) to cross into Reality, hoping to devour flesh. They aren’t dangerous unless in great numbers and against unprepared opponents.
The biggest problem with them is that they can multiply almost endlessly when left alone. They can draw their own kin from Beyond quite quickly, and where one screecher is, soon a dozen will be.
MOBS
Spirit of Pain
Category: Eldritch/Beyond
Type: Daemon/Spirit
Threat Grade: Copper V
A lowest grade of creatures loyal to the lords of Beyond. They are a non sentient gateway through which the raw powers of the Beyond enter the Reality. While it is incapable of direct attacks, watching it for too long can destabilize a mind, causing its slow descent into insanity. They also project an aura that strengthens pain, while inducing a growing tendency for sadomasochism and self mutilation, especially in those of weak will.