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Supplemental: Sorcery

Thale's Note: This supplement will include all spells within the Sorcery school of magic. Sorcery is essentially blasting magic. Academic Mages will often look down on Sorcery, but this school of magic is completely indispensable when it comes to combat magic. Just about all offensive spells are found within the Sorcery spell list. The spells available to a Mage are determined by that Mage's level, though a Mage can long-cast the spell in order to increase his functional spellcasting level by 20.

Sorcery spells are broken up into ten tiers. Each tier has a spell that corresponds to fire, water, earth, and wind. Some tiers have spells that don't fall into any one of these categories.

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Level 1 (Tier I)

Water Ball

Fire Bolt

Mold Earth

Shock

Gust

Level 10 (Tier II)

Wind Knife

Ice Spear

Fire Arrow

Earth Bullet

Level 20 (Tier III)

Water Cannon

Gale

Flamethrower

Create Mud

Level 30 (Tier IV)

Lightning Bolt

Ice Beam

Fireball

Earthquake

Wind Wall

Level 40 (Tier V)

Call Storm

Fire Storm

Fissure

Mana Beam

Tornado

Level 50 (Tier VI)

Poison Cloud

Immolation

Omega Beam

Tsunami