Arc 1: Preparing Chapter 2, Part 6: Touchdown (V2)
Twenty hours later
The planning for floors 1 to 3 is now complete, the floor crystals now need almost three thousand mana to create them. And I was only able to push in eight hundred mana so far even with that boost quest. With Mana Regeneration at 2.3 points per hour that is like watching paint dry. I know that a soldier’s task is month of waiting followed by minutes of intense workout or combat, but this is ridiculous.
"Booble, is there anything I can do while waiting for mana or to speed up mana regeneration?"
"That's not enough for the five weeks I would have to wait, anything else?"
"That's a joke, right? I don't even sleep anymore, and a human can't slow down thinking. There has to be a way to pass time!"
Xenotic Ability triggered
Skill Learned Meditation[Limited] +1 (0/100)
Meditation is a skill that is perfect for solving anger management issues, and it even has the minor side effect of increasing Mana Regeneration by +10% for every hour when the skill check is successfull.
Effect increases with higher ranks
“There is someone really snarky behind the world system and its descriptions, isn’t it?”
I don't have hands to hold cards, and with the sight as a dungeon core I would know everything anyway. But I can use one "Art" picture to paint a board...
"Booble, have you ever heard about something called chess? I'll think I explain the rules to you to pass the time..."
...
Five Weeks Later
"No, Booble, you need to learn to calculate more than two or three moves into the future if you ever want to win - but the last game was much better already, I really had to work for victory here. But now the three floor crystals finally have enough mana to place all three floors at the same time, with some leftovers for me in case of problems."
"But that would have given away my real exit. No matter, [Activate all Floor Crystals for excavation]."
Excavating Floor 1 to 3
Placing prepared structures and defenses
Excavation XP bonus: +2362 XP
Two Quests Completed, +200 XP
New Quest available Level Up
Level 7 Experience Cap 700/700 reached.
Excess Experience stored for next level. Cost for Level-up to Level 8: 7 MP (47 MP available)
Do you with to level up [yes]/[no]? Warning: EXP overstore state (II) added
You now have enough excess Experience to enable multiple level-ups. For each excess level beyond the first you'll gain one stage of the overstore state, with each such stage halving all regeneration values (HP, IP, MP). You are now at 25% Regeneration until level-up.
Modify Something
Questline Dungeon Training
Details Basic defenses (spawn, swarms, traps and plagues are nice, but they aren't very effective. It is much better if you can modify them, especially if that changes them enough to give adventurers problems guessing their strength.
You should have at least one modification from your starting list. Please select a defense that can hold it and modify that defense with it.
Hints Modifications that add bonus levels are the best, but any modification increasing values is good for improving your defenses.
Rewards 200 XP
"Problems like needing mana for several levelups... [Yes], level up, [one free point each to Core-Power, Core-Influence and Core-Size]."
"Wait - TWO quests completed? There was only one, where is the log?"
Let's look back - "Place Defenses"??? They were expecting the dungeon cores to excavate an empty floor and then only place defenses? No wonder so many lose, it would be much more effective if the floorplan and the defenses are developed together...
One level before I get the reincarnation skill to revive Gunny. Let's check what is missing [Status]
Infos/Titles Quests Gallery/Knowledge History/Log [Locked] [Locked] Status Storage Core Class: The General Defense Values Skills Abilities Name general public Title: N/A Level (L) 10/120 Experience (XP) 672/1000 Core Rank mythical Floors (F) 3/10 free Attribute Points 0 Needs: Core-Density (CD) 12/120 Health (HP) 142/190 Mana 23/40 Core-Power (CP) 24/120 Mana (MP) 23/310 DP 58/20 Core-Influence (CI) 19/120 Influence Points (IP) 184/260 RankedEscapees 0/0 Core-Size (CS) 19/120 Dungeon Points (DP) 58/260 RankedKills 0/0 Regeneration and Gain Values HP (10% CD/day) 1.2 MP (10% CP/hour) 2.4 [Locked] IP (10% CI/day) 1.9 DP (L/Level-Up) 11 [Locked] Temporary Status Effects Name Effect
"Booble? The need values for the next level not ony show much more mana costs, but also require 20 DP. Why is that?"
Stolen novel; please report.
"That is a surprise - I have the DP due to keeping a reserve and multiple levelup at the same time, but other dungeons might sometimes be blocked and require DP from adventurers to proceed. And if that can happen - what exactly are the Ranked Escapees and the Ranked Kills as needs?"
"OK, I'll keep that in mind. I need a few hundred XP for the next level before I can reincarnate Gunny. That means the next quest and some added excavation of the current floors and floor 4. Any advice on modifications?"
Arctic Foxes, here we go.
Nice teeths and claws you have.
Concentrate
"Yes, I wish to pay 10 DP for the Silver Fox template".
Quest Completed.
+200 XP
New Quest Available
Select Environment and Effect for a floor Questline Dungeon Training
Details Each floor can have one environment and one effect. An environment can include effects (especially higher-ranked environments), and higher-ranked effects can have multiple effects or a higher strength on an effect.
However each floor can only contain environments and effect of its own or lower ranks - adding a higher ranked effect or environment is not possible without a downrank-modification.
Selecting an environment physically changes the way how the entire floor looks - but the walls are still dungeon walls with that stability even if an environment makes them look like paper or a mess of trees.
Some environments have additional effects - from your lists for example the town sewers have a chance to encounter roaming sewer rats in addition to regular spawns.
The effect you can add to a floor can be anything - from your lists for example the safe floor effect would prevent you from placing traps and plagues, and all spawns and swarms will get a Timid state added that prevents them from attacking (but they can still pass through the floor). On a positive side the safe-effect would enable a lot of rooms that cannot be placed on a regular floor like transfer gates or breeding pits.
Select one environment and one effect for a newly excavated floor.
Hints Removing an already placed environment or effect later so that another can be placed is possible, but requires ten times the placement cost to remove.
Rewards 200 XP
Already done that for my floors, will have to do the quest on floor 4. Now just a bit of excavating that and a short wait and I can finally get Gunny alive again.