Synopsis
The life cycle in the Sphere is on the brink of collapse because one of its elements, the Dungeons, have been exploited too much by the mortals.
The group who created the Sphere already tried and failed with several modifications, because the original computer-like dungeon cores are too inflexible to handle changing approaches. So they try another type of solution – taking souls from other worlds to try to find a solution before the Sphere Cycle breaks down completely.
The General was one of the best soldiers of his world, rising from the ranks of a private through Officer School to the highest command with honors. But when his world faced a zombie apocalypse, even that was not enough and he had to make the ultimate sacrifice.
Now he is asked for a repeat performance of planning and controlling a dungeon and its spawns in a world that he knows nothing about…
But what is the Sphere really? What is that [Xenotic conversion] he has to go through to even enter the Sphere? Something is really strange and he will have to find out what is going on to get to his promised rewards – whatever they will be.
Being a soul in a dungeon core means that the General has better chances of finding hints to the truth about the sphere – a knowledge that would help him survive. And no, the sphere is NOT a virtual reality – the key to its secrets is the place where it was physically constructed (Author’s hint).
This is a dungeon core story - but there are quite a number of things that I will do differently than common to those stories.
1) I will describe the floors when they are explored, NOT when they are build.
Yes, that will mean it will take longer to get to those parts - but I think describing floors both when they are build and when they are explored destroys quite a lot of chances for suspense when adventurers enter the dungeon. After all, if you as the reader already know where the traps are, then you can't really be surprised when the surfacers encounter them.
2) How the world works (and how not) is an integral part of the story, so it will be explained
I'm a world-builder first and the Sphere is NOT a regular world (as hinted in the synopsis above). Things will work differently than in your 08/15 default dungeon core stories - as the General and Gunny have already learned in the second arc (and more of that is already scheduled for the next weeks (July/Aug 2019) when the Sky Arrows continue to explore and evaluate that strange dungeon)
If you don't like these premises, then I'm sure you'll find a lot of other Dungeon Core stories more to your liking. But if you are interested in more than "Dungeon builds another room and corridor in medieval earth" and are not afraid of a longer and slower story, then go on.
I have two more stories in the Sphere, although they both have lower priority than this one:
Shaleen the Wanderer (Adventurer, NSFW) (currently on hold after some chapters)
Info's on the Sphere (System Docu and Short Stories) (irregular updates when needed)
Current Status reports have been moved to a new discord server:
https://discord.gg/EaHkXCfm9y
Genre
Table of Contents
- 1Foreword (added Jan 2021)2024-11-13
- 21.1.1 Before the Sphere2024-11-13
- 31.1.2 The Goddess Bareen (V2)2024-11-13
- 41.1.3 The Sky of the Sphere (V2)2024-11-13
- 5Interlude 1.1: The Idiot2024-11-13
- 61.2.1 Learning the Basics (V2)2024-11-13
- 71.2.2 Gods and Titles and unwrapping gifts (V2)2024-11-13
- 81.2.3 Preparing for the Dungeon (V2)2024-11-13
- 91.2.4 The General’s Class (V2)2024-11-13
- 101.2.5 Gaining Templates (V2)2024-11-13
- 111.2.6 Touchdown (V2)2024-11-13
- 12Interlude 1.2: The Sky Arrows2024-11-13
- 131.3.1 Gunny Parkinson and the first floor2024-11-13
- 141.3.2 The Meeting - Plans for Opening2024-11-13
- 151.3.3 The Meeting - Plans for the Future2024-11-13
- 16Interlude 1.3: The Opening (Guild P-o-V)2024-11-13
- 172.1.1 The Forest and the Lake2024-11-13
- 182.1.2 Blackmoss (Gunny PoV)2024-11-13
- 192.1.3 Rural Necromantic Country2024-11-13
- 202.1.4 Results of Scouting and Gathering2024-11-13
- 21Interlude 2.1 The Bridge2024-11-13
- 222.2.1 Exploring the [safe] floor (Guild PoV)2024-11-13
- 232.2.2 Picking up the Pieces (multiple PoV)2024-11-13
- 242.2.3 Mapping Hell, First Half (Sky Arrows PoV)2024-11-13
- 252.2.4 Mapping Hell, Second Half (Sky Arrows PoV)2024-11-13
- 262.2.5 A Watery Floor (Sky Arrows PoV)2024-11-13
- 272.2.6 Water is a good Defense - NOT2024-11-13
- 28Interlude 2.2 The Rogue Contract2024-11-13
- 292.3.1 Sanity is overrated, anyway (Sky Arrows PoV)2024-11-13
- 302.3.2 Deeper into the Dungeon (Sky Arrows PoV)2024-11-13
- 312.3.3 On the Surface (Gunny PoV) (INCOMPLETE)2024-11-13
- 322.3.4 The Real Entrance2024-11-13
- 33Interlude 2.3 A Meeting of the Adventurer's Dungeon Council2024-11-13
- 342.4.1 Doors in a Spiral (Sky Arrows PoV) (V1.1)2024-11-13
- 352.4.2 Forests in the Deep (Sky Arrows)2024-11-13
- 362.4.3 The Core plans for the next stage2024-11-13
- 37not abandoning - a different story first2024-11-13