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The First Realm
3.5 - Learning Town Management

3.5 - Learning Town Management

Frank marched to the head of the table within the council camber with rising anticipation.  “Town Management” he vocalized as he took his seat.  A new screen displayed upon his HUD.

Town Management

 Name  Caradon  Current Town Points  5 Current Population 99 Morale 22 (Neutral) Events and Notifications Citizens Slain!, 1 building and 1 defense under construction

Population Buildings Store  Notifications

What the hell does "Citizens Slain!" mean?   Frank sent to his majordomo!

 Therod politely responds despite being chocked at the tone of his Emporer.

Frank opened the Notifications screen for more details.

Notifications Two of your citizens were slain outside of the town early in the afternoon, yet the event occurred near enough to the influence of the town to receive this notification.

 Frank informed Therod.  Frank wanted to run out and find whatever killed one of his precious hunters, but he knew he need to wait until morning.    Frank sent to the Captain of his guard. 

 Narious counciled his Emperor.

Frank replied sternly to end all discussion.    He sent a different message to Soro

Frank sighed and opened the Buildings screen to review the current stat of the town.

Building or Enhancement Number of Units Level Description Effects Barracks 1 1 A military building where soldiers sleep and train.  The room and board capacity for the building is 29 including 3 officers. -5% training time, +15% to hit for defensive ranged weapons Blacksmith 1 1 A crafting building where metal is smelted, molded, and refined   Fishing Boat 1 1

A small boat suitable for river and coastal ocean travel.

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+10% fishing yield

Longhouse 1 1 A residential building with a room and board capacity of 40.  +1 morale per day Outdoor Cooking Area 1 1 A cooking area with firepits and limited ovens suitable for cooking for large gatherings of people.   Military Tents 3 N/A A Temporary room and board for 10 individual during field operations -2 morale after 7 days of room and board Palace (Empire) 1 1 A residential and a governmental build for hosting meetings, conducting business of the empire, and the home of the Emporer.  enables diplomacy, +10 morale per day, enables treasury and empire level fuctions Psionic Training Studio 1 1 A area for train psions to use their power.  The building includes meditation rooms, training rooms, and room and board for the prime psion  +5% to learn a power, +10% meditation Shed 1 1 A small building for storing tools and stuff.            

That is a very short list of buildings for a capital city.  He definitely needed to pickup the pace on building up the infrastructure, and he was glad that the longhouse was under construction after seeing the effects of the military tents.  The city could not afford any negative morale.  There is a definite lack of crafting and economic capacity within the town and very limited military infrastructure.  Time to see what is available for  5 town points within the store.

Decorative Gate 1 TP A decorative gate at the entrance to the town. Farm 5 TP An acre of plowed, cleared land for growing crops. Livestock Area 5 TP

2 acres of fenced area for raising livestock.

Lumber Mill (System Powered) 10 TP An automated system powered facility for cutting lumber. Pier 15 TP A long structure out that improves access to the ocean. River Dock 5 TP A dock on the river that supports small boats. Trading Post 5 TP Automated trading post that implements the town’s tax policy. Wall Section 5 TP A 50 meter reinforced section of wall.

Nimrod mentioned that the system would show items up to 3x the currently available points to help Frank make long-term decisions about saving or using his points.  He had already decided he would be spending the points since Farm, Livestock Area, River Dock, and Trading Post each met a need of the town.  He decided to take a look at the the details for Trading Post.

Trading Post Automated trading post that implements the town’s tax policy. The cash reserves are linked to the treasury for the town, and the system makes change. No more running out of copper coins! The building enables trade with other towns, enables posting and accepting contacts, includes significant storage including cold storage, and has a synergistic relationship with other buildings.  Adds a wagon, 4 horses, 6 mules, trader and apprentice, and 2 guards. Reveals three cities available as trading locations

The creation of a trade network would be critical to sustained growth.  Frank did not see how any of the other buildings would add more value.   Adding farming or raising livestock would help the food needs of the town, but the trading post allowed access to all products including food.  Frank decided to check the River Dock just in case it surprised him. 

River Dock A dock on the river that supports small boats and includes 3 canoes and 1 small river boat. Synergistic relationships with a trading post that enables waterway trading and reveals one trading location reachable by the river.  +1% fishing yield on the river, small storage for river related tools and goods.

The increased fishing yield is very small, and the synergistic relationship with the trading post just reinforces the case for purchasing the trading post.  I guess this easy decision.  Frank selects the trading post from the store and clicks yes when asked to confirm the purchase.  A large round disk appears in Frank's hand as a window with instructions for placing the building token to begin the 12 hour construction process of the system built trading post.

Frank stands and walks to his room reminding himself to attempt healing sleep again.  He failed yesterday to successfully learn the power, but he must keep trying!