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9 - Bogles

For the next week, Jennet didn’t get a chance to sneak back onto the FullD. Studying for finals squeezed out almost all her free time, thoughts of the game nibbling at her concentration. To distract herself, she watched some vids, took her g-board out in the waning light, and generally tried not to think too much about when she could get back into Feyland.

Still, she finished the year with good grades, despite her distraction. The day after school ended, she slept late and woke up smiling.

Their chef had made scones and left them with a bowl of fresh strawberries, on the dining room table. George, their chauffeur, messaged her tablet to let her know he was available if she wanted to go anywhere, and even Marie, the tight-faced house manager, unbent enough to offer her a cup of tea.

An hour later, Jennet was in the plush quiet of the computer room, belly full, door locked, and the whole day stretched gloriously before her. She flipped the FullD power on and geared up, then settled into the sim chair.

What awaited? Was the Black Knight still stationed outside the ruined tower, sword poised to run her through? If so, she’d be ready.

Adrenaline spiking, she gave the command to enter game. The music sounded a fanfare, but this time there was no dizzying golden light, just a flare of white. Jennet’s avatar materialized in the center of a clearing surrounded by birch trees, a faerie ring of tiny tan mushrooms around her feet. There was no sign of the dark woods, or the ruin—or the Black Knight.

She turned a slow circle to make sure, then let herself relax, tension flowing out of her shoulders. Sunlight dappled the green mosses beneath her feet, and the trees swayed in the slight wind.

A wind she couldn’t feel.

Jennet frowned and dropped to her knees. Putting her face to the ground, she inhaled deeply. Nothing. No scent of herbs and flowers, not even the brown smell of soil. The programmers obviously hadn’t worked the full range of sensory detail into this level of the game. It was a little disappointing.

Jennet stood again, then followed the path winding out the clearing. The trees were richly-detailed, but not as perfectly rendered as the ones in the first level of the game. Still, Feyland was a beautiful, enchanted world—far removed from her mundane life.

The path brought her to another clearing in the woods, larger than the first. The perfectly blue sky arched over a small meadow dotted with golden flowers. On the far side was a granite boulder, the grey stone sparkling with flecks of mica. Atop the stone sat a petite maiden in a yellowish gown, combing out her long dark hair. Her ears were sharply pointed.

A reassuring green glow surrounded the figure. Jennet guessed the aura surrounding the maiden signaled that she was friendly. Not that Jennet was taking any chances. Spells at the ready, she strode forward.

“Greetings,” she said.

The maiden stopped combing her hair. “Greetings, brave adventurer,” she said in a high, sweet voice. “Have you come to aid my people?”

“What aid do they require?” Jennet asked.

This dialogue was much more along the usual lines—a clear script to follow, unlike the weird interactions she’d had with Fynnod.

“Alas, my village has been suffering the attacks of bogles. Will you help defeat them?”

“I will.”

A chime sounded in the air. Quickly, Jennet toggled open her game interface, to see that she had accepted a quest called “Bogle Battle.”

Maybe the programmers hadn’t done a spectacular job with the graphics in this level of the game, but the NPC interaction and storyline was much stronger here. Probably the result of different teams working independently on the various parts of Feyland, then swapping around.

The maiden lifted a delicate hand and pointed to where the path continued past the boulder.

“My village lies yonder. Tell them Mustard Blossom sent you. Many thanks and a fine reward will be yours, if you prevail.”

A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.

She picked up her comb again, and the green glow surrounding her faded. Her part was clearly done—though Jennet didn’t think too highly of the programmer who made a character that sat around on rocks and did her personal grooming while her home was being attacked.

Then again, not everything in a game made sense, and at least this level was easier to follow. Jennet headed past the boulder and down the path.

The trees thinned, and beyond them was a small collection of whitewashed cottages. As she got closer to the mini-village, she saw a huddle of petite, sharp-eared figures beside the path. Three of them were weeping while one, a taller male, had his arms folded. He, too, bore the telltale green glow of a friendly NPC.

“Hi,” Jennet said to him. “Mustard Blossom sent me to help.”

He nodded. “We are in dire need. The bogles are rampaging in yonder field, and we fear our village will be next.”

“I’m on it.”

She turned off the path and headed through the first field, where golden stalks of grain waved softly in the breeze. When she came to the end of that field, she paused.

Ahead of her lay a ruined field—the grain trampled and blackened, as if from fire or blight. In the middle were four squat figures wearing rough leather armor and carrying wickedly sharp pikes. The bogles. A reddish glow outlined their figures, and they didn’t seem to have spotted her yet.

Four against one. She didn’t like the odds, but it didn’t look as if any of the cowering villagers were going to help her. Her first real battle, and she was on her own. Jennet’s pulse buzzed with adrenaline.

She’d start with her big opener; Wall of Flame. Sure, then she’d have four hot, irate bogles attacking, but she doubted she could pick them off singly. They were standing so close together that damaging one would alert the others.

The trick would be to keep moving, staying out of their weapon range while doing as much damage as possible. As a cloth-wearing Spellcaster, she was a “squishy” character, an easy pincushion for the bogles’ sharp spears.

Jennet stepped back, finding the farthest range for her spellcasting. Charred wheat stubble crackled beneath her feet. Mentally crossing her fingers for luck, she lifted her staff and sent out her Wall of Flame. The air shimmered with heat and flame as her spell raced toward the bogles. Before it hit, she conjured a Fireball and flung it at the closest bogle.

The two spells reached the bogle simultaneously, and with a screech it fell to the ground. The remaining three turned, searching for their attacker. They spotted her and began yelling, their cries hoarse and guttural. The two nearest her brandished their pikes and sprinted forward, while their companion lagged behind. She really hoped that last one wasn’t a magic-user.

Jennet raced away from her enemies at an angle, casting spells behind her. The lagging bogle raised his arms, red flames dancing at his fingertips. Not good. Hating to pause, Jennet whirled and took careful aim. Just as the bogle’s spell formed, her Arcane Blast took him out—but she’d lost her lead on the other two bogles.

Forcing her hands to a steadiness she didn’t feel, Jennet sent another Fireball at the closest one, then turned and ran.

The creatures were gaining—the rasp of their breathing scraped the air behind her. She put on a burst of speed to keep from getting a spear in the back, then pivoted and fired a blue bolt of arcane energy at her closest pursuer.

He halted, grunted, then slowly folded over. Before he hit the ground, his body disappeared. The other two bogle’s bodies were gone, too.

Which left one angry bogle still at her heels. Jennet tilted her staff, ready to cast another Fireball, but she’d misjudged. The last bogle was too close, the wicked barbs of his weapon thrusting right for her head.

Heart pounding, she ducked, reflexively raising her staff. Metal met wood with a jar she felt down to her shoulders. The bogle grunted, then pulled his pike back, ready for another jab.

Jennet danced back and sent the glowing orb of a Fireball toward her opponent. The bogle leaped out of the way, then rushed her, his sharp teeth glinting in a cruel smile.

Grabbing the end of her staff with both hands, Jennet swung it like a baseball bat, putting all her strength behind the blow. The bogle’s eyes went wide at her unexpected move, and he couldn’t get his pike up in time to block her attack.

Her staff connected with his leather armor, then kept going, meeting no resistance as her final foe disappeared. The force of her swing pulled her around in a half-circle, and she staggered, finally catching her balance.

The field was empty of bogles.

She’d done it—though not as gracefully as she might have liked. Triumphant music drifted through the air as the inhabitants of the tiny village hurried toward her. Their delicate faces were smiling, and the leader carried a heavy sack.

“Bold adventurer,” he said, bowing to her. “You saved our village. We can never repay you—but please take these gold coins as a token of our gratitude.”

“You’re welcome,” she said, taking the sack.

The moment it was in her hands, it disappeared with a clinking sound. Curious, she toggled open her game interface to see that she now had one hundred gold coins in her inventory. Nice. No doubt they would come in handy.

“Will you take word of your victory to the forest camp?” the leader asked, gesturing to a small road leading away from the village. “Our kin there will be glad to hear of it.”

“Sure,” Jennet said. The NPC continued to look at her, so she changed her wording. “I will.”

This time, the man nodded to her, and she heard the chime that signaled she’d accepted a new quest.

“Be careful on your travels,” the leader said. “Many dangerous creatures lurk within the forest and prey upon the unwary. Farewell!”

He waved, and the villagers bowed to her—her cue to go.

It was time for her to stop playing, anyway, and the road seemed a good place for her to exit Feyland. Jennet strode away from the small village. When she reached the pale, dusty road, she lifted her fingers in the command to log out.