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13 - Boss Fight

Jennet drew in a breath of the night-deep air, chill with the faint memory of shuttered flowers. Above, the sky was pricked with stars, and the thin sliver of a crescent moon tangled in the dark branches of the oaks. She’d never been here before, and her heart sped with the lure of the new. The path wound between tall, night-shadowed trees, their branches gilded with silver light.

Her mage staff shed its usual blue glow, tingeing the shadows azure. Some night creature called, then went still. The wind shifted and for a moment she thought she heard music, flute and drum, borne on the air.

No question this was one of the most immersive levels of Feyland. She hadn’t felt the sensory input this keenly since her first adventures in-game. A smile sparked through her, moving up from her feet until it found her face, and stayed.

The path led her smoothly on—no briars or brambles to snare her feet, no sudden enemies leaping from the shadows. Ahead, she glimpsed flickers of violet flame. Music threaded between the trees, the flute and drum now joined by a fiddle in a tune that made her want to dance.

This was it. Something important lay ahead. The final challenge of Feyland.

Her smile faded. If it was, what happened when she defeated the last boss and finished the game?

Of course she’d roll a new character and experience it all over again, but nothing ever compared to that first time through.

Motes of light glimmered ahead, beckoning. Jennet set aside her bittersweet thoughts and went forward. Whatever happened, she was here now. She was ready.

The trees opened to form a clearing. In the center a garish purple bonfire burned, disjointed figures capering about it. Beneath the canopy of trees on one side, long tables were set, spread with delicacies. Candles in huge silver candelabra illuminated gem-crusted goblets and sharp-edged knives. Creatures from dream and nightmare feasted there, many of whom she recognized from the pages of Thomas’s book: sprites and banshees, goblins and phoukas.

Silken-winged creatures with sharp teeth swooped and darted above the crowd, and laughter chimed like bells. A trio of musicians played just beyond the tables, the music frothing and spinning beneath the sky. The moon had won free of the trees and now hung, a radiant scythe harvesting the dark.

Jennet took a step into the clearing, away from the shelter of the trees. Silence crashed down, like a door suddenly slamming. The fey folk turned toward her, their eyes avid.

Fear clogged Jennet’s throat. There was no way she could fight them all. But they made no move to unsheathe weapons or attack. From the nearby shadows, a spindly figure approached. Jennet lifted her staff, spells at her fingertips.

“Fair Jennet,” the creature creaked in a voice like long-dry wood. “Welcome to the Dark Court. Our queen awaits you.”

“Is it… safe?” The question caught in her throat.

The figure laughed. “The court is never safe. But the Dark Queen has given you leave to pass.”

His words broke the spell of silence binding the company. The musicians struck up again, and the fey folk turned back to their feasting, though Jennet could still see their feral glances and sly smiles turned her way.

“Come.” The creature gestured with oddly-jointed limbs, then led her around the bonfire.

At the far end of the clearing sat a throne of night-black vines And upon that throne…

The Faerie Queen.

Her black hair framed a pale face as hard and exquisite as ice. Her gown, made of tattered midnight, stirred in an unfelt breeze. Her eyes were deep pools of starlight and shadow, fathomless, promising everything—and nothing.

Jennet met the queen’s gaze. Her breath caught in her throat, burned her lungs, as though she had opened the freezer and accidentally taken a deep breath of frigid air.

Gasping, she tore her eyes away. Pain crimped her side. The queen was dangerous. Beyond dangerous. And this was Feyland’s final combat; Jennet felt it in her bones.

“Fair Jennet,” the queen said, the barest wisp of a smile on her beautiful, pitiless face. “You think to best me in battle?”

“I plan on it.” Jennet shook off the doubts, cold as snow, that settled on her shoulders.

“Very well,” the queen said. “I accept your challenge.”

Jennet couldn’t see any weapons on her opponent, and that dress was no substitute for armor. This was going to be a magical duel, then; spell-caster against spell-caster. She flexed her fingers around the smooth wood of her staff. Anticipation spiked through her. She could do this.

The fey folk left their feasting tables and encircled her and the queen in a loose ring. From the corner of her eye, Jennet saw red-eyed hounds and the shadow of antlers rising against the dark trees. She swallowed a shiver and focused back on the Dark Queen.

A figure stepped forward from the obsidian shadows behind the throne—a knight clad all in black, tall and forbidding. Jennet couldn’t contain the prickle of fear tightening her skin.

The Black Knight. If she had to fight him, she was in severe trouble.

He held his gauntleted fist high and grated out a single word. “Begin.”

It echoed eerily through the glade, and the fey folk let out a rough cheer. There was no one to cheer for Jennet.

Without hesitation, she tipped her staff and shot a bolt of mage-light at the queen. A sphere of shadow appeared, blocking Jennet’s attack and swallowing the fire into its dark depths. More spheres materialized and began floating toward her, called by the Dark Queen. Jennet ducked and wove, avoiding their deadly touch.

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Lightning crackled from her staff, illuminating the clearing with shocking white light, but the queen evaded her bolts. Still, Jennet kept pressing the attack. The dark spheres were multiplying now, bobbing in the air on all sides. A low, menacing hum surrounded her as she tried to find a clear shot.

She couldn’t afford any mistakes—but the fight was pushing her to her limits. Worry nibbled at the edges of her concentration. She just had to watch for an opening… there. She took aim and sent another bolt crackling through the air.

White fire sizzled and Jennet heard the queen gasp. Yes! She could do it. She could beat this game. The first player ever to claim victory over Feyland.

A dark sphere brushed against her shoulder. Frost stabbed into her skin, sent numbness down her arm until she could barely hold onto her staff. She stumbled back, trying to regain the rhythm of the battle. Keep breathing. Keep fighting. But where was the queen? The place where her opponent had stood was now filled with twisting shadows.

Everything rippled, as though the clearing was made of cloth billowing in a sudden gust. Jennet heard high, chiming laughter as she fell backward...

And landed in an ornate chair set before a feasting table. What? She jumped up, heart racing, and knocked the edge of the table. A goblet sitting in front of her shook, sending a drop of deep red liquid to stain the white tablecloth.

“Sit down, Fair Jennet,” the queen said from her place across the table. “This is the next stage of our battle.”

Pale candles in thorny candelabra illuminated the feast. Their silver flames reflected in the queen’s fathomless eyes.

“You changed the rules! You can’t do that.” Jennet’s legs felt shaky as she edged back into her chair. She was so not prepared for this.

The queen laughed. It was the sound of ice shattering on a black lake. “Of course I can. This is my court. My realm. You are but a visitor. Please—drink.” She waved one delicate hand at the goblet.

“No, thanks.”

Jennet’s mouth said the words, but her hand reached out anyway and lifted the heavy silver goblet. A sweet, thick smell drifted from the cup. Roses and burnt sugar. The edge of metal touched her lips.

No. She was not going to do this. The queen might try to control their battle, but she could still fight back. Fingers trembling from effort, Jennet forced the goblet away. The air around her was sticky and nearly solid, like dough. She pushed against it, her breath coming in gasps, until at last the cup touched the table.

“Very well.” The queen’s voice was edged with frost. “If you disdain my hospitality, then you must answer a riddle.”

That seemed safer than drinking whatever was in the goblet. And the game wasn’t giving her a lot of other options. “A riddle? All right.”

The candles flared and the queen’s eyes glowed. “Listen then, and listen well, the answer to this riddle tell, or forfeit of thyself will be, and never more wilt thou be free.”

Jennet shivered. The queen’s voice was ominous, her words intoned with deep meaning. Whatever happened, it was clear that failing to answer the riddle carried a price. Jennet curled her fingers tightly into her palms and tried not to show the fear flickering through her.

“Ask me your riddle,” she said.

“As soon as it begins, it is ending. Without form, still it moves. When it is gone, it yet remains.” The queen smiled, sharp as a blade. “You have three guesses.”

“Ah…” Jennet’s mouth was dry. Her mind beat against the riddle like a bird trapped behind glass. Without taste or form. Something powerful, but insubstantial. “Is it the wind?”

A low sighing went through the branches of the dark trees. The candle nearest her snuffed out, as though some invisible hand had abruptly doused the flame.

The queen shook her head. “One chance gone.”

A circle of watchers had formed around the table. Lithe women with gossamer wings gathered beside the queen. Gnarled brown creatures with fingers that were too long for their hands swayed next to them. Red-capped goblins and capering sprites—they all watched her with avid, gleaming eyes.

Freaky. This whole battle had turned beyond strange. Jennet pulled in a deep breath, though her chest felt tight, and gave another answer. “Music?”

The second she said the word, she knew it was wrong. She shivered as a second candle flame went out. The watchers surrounding her tittered, and the low breeze rustled the branches.

“Two chances gone.” The queen’s words held a victorious edge. “A pity you have no allies in this.”

She beckoned, and a faerie stepped up to her side—a beautiful maiden in a dress spun of cobwebs and dusk. Gossamer wings rose from her shoulders, changing hues in the wan light from blue to silver to palest violet.

“My handmaiden, MeadowRue,” the queen said. “You have met before.”

“I don’t think so,” Jennet said.

The Dark Queen smiled, an expression so sharp it could draw blood. “Ah yes. She wore a different form then.”

The queen’s pale fingers moved in a complex gesture, and the faerie maiden shrank and darkened, until a lumpish creature stood there, clad in a ragged dress with unkempt hair. Jennet sucked in a breath. It was the annoying creature who had kept wanting her to do dead-end quests! The one that had reminded her too much of the unfortunate scholarship girl at Prep. Damn it. Obviously she’d made a bad call there.

“Fair Jennet,” the handmaiden said, her voice as thin and raspy as Jennet recalled. “Thrice I begged you for aid, and thrice you refused me. Had you but bent your grasping human ways, I would now be permitted to aid you. But your impatience and selfishness blinded you. Now, at your time of need, you must stand alone.”

“But…”

Jennet caught her lower lip between her teeth. She wanted to argue, to beg for another chance, but there were no excuses. Not for the way she’d behaved in-game, and not for the way she’d treated the ’shipper girl. Should-haves writhed in the pit of her belly. Even in a game, she could have strived to be a better person. And definitely in real life.

With a wave of her hand, the queen restored MeadowRue to her true form. The handmaiden gave Jennet a glance full of pity, then turned away.

“The riddle remains,” the queen said. “Answer it.”

Jennet squeezed her eyes closed, blocking out the shadowy glade, the fantastical figures, the wicked curve of the Dark Queen’s smile. Her heart thumped loudly in her chest, and she tasted the metal edge of fear on her tongue. Think. She had to figure this out.

“Your time has run, Fair Jennet. Speak your final answer.”

She opened her eyes, to see that the Dark Queen had risen to her feet. A single candle burned between them.

“I…”

Panic banged through her, like a hundred doors slamming shut. The watching creatures grew still and silent. Even the wind quieted, waiting. She had to answer.

“Is it ... a dream?” The words floated from her mouth and hovered there, just beyond her lips.

In the silence that followed, Jennet felt shadows gathering closer. Dread crawled through her, carrying the awful sensation of failure.

The last candle died. A high, wailing music started up, the keening cry of pipes swirling through the air. Slowly, the queen shook her head. Diamonds sparkled like frost in her dark hair.

“No,” she said. “You have lost. Now, mortal girl, I take my due.”

The queen held up a hollow crystal sphere in one hand. With the other, she scribed strange gestures in the air. Her fingers left glowing streaks of silver against the darkness. Then she pointed straight at Jennet.

“Ahh!” A sharp pain speared through Jennet, as though the queen had stabbed her in the chest. She doubled over, gasping, while agony iced her blood. Oh god. It hurt.

“Behold, Fair Jennet,” the queen said. “The answer is Life. Your essence is captured here. It will serve us well.”

Jennet looked up, tears clouding her vision. The queen held the sphere aloft. It wasn’t empty any more. Inside was a bright swirl of color, like rainbow flames. They pulsed and danced, trapped inside their crystal prison. Wavering, calling to her.

“How,” Jennet forced the words out through lips tight with pain, “how do I get that back?”

Every game had a second chance, a third. You kept fighting the last battle until you finally won. Failure wasn’t permanent. Not like in real life.

The queen laughed, and the sound carried a bitter chill. “You cannot. Without a champion, you are lost. Now go. Go! I send thee, defeated, from the Dark Realm.”

Pain wrenched through Jennet and she screamed. Golden light blinded her senses and she swirled through a sickening vertigo. Blackness waited, merciful and dark, on the other side. She opened her arms to it, and fell.