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The Encyclopedia Arcane
On the Fireball Spell

On the Fireball Spell

Class notes from a student attending the Es’Takai academy of magic:

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Fireball is an elemental explosive battle spell intended to inflict elemental or kinetic damage upon its target and often its surroundings.

It’s the single most-common battle spell in use across the world, and has so many regional and difficulty variants, and has been either independently or dependently developed by nearly every known magical tradition with sufficient sophistication to support it.

There is no single definition for what is or is not a fireball, but broadly speaking it’s an elemental spell involving a detonation stronger than that of the Flare spell, and usually is prevented from harming the caster by launching the spellframe towards a target as a projectile. The detonation itself utilizes both fire elemental magic and force magic, to create a shockwave and physically harm the target.

* Despite the name, some fireballs use other elements. They’re still called fireballs though(?)

There are two broad classifications of fireballs, detonation and projectile. While almost all fireballs have both a projectile and a detonation element, the fact that they fly through the air as a projectile and detonate has no influence upon their actual classification. Their classification, by contrast, is classified depending on which stage of the spell the spellframe is focused upon.

* A detonation fireball utilizes its detonation as its primary weapon.

* Some sensitive detonation-type fireballs may detonate if their projectile is brushed with a single blade of grass.

* Others may still be able to penetrate defenses, but still have the bulk of their energy associated with their detonation.

* Often intentionally quite volatile so that physical contact against any physical (or sometimes paraphysical) surface will cause the containment to rupture and unleash its full detonation immediately.

* Optimized to inflict moderate damage against a large area or group, such as when attempting to ignite a large fire or when fighting goblins.

* A projectile fireball utilizes the projectile itself as a weapon directly, attempting to deal damage separately from the detonation.

* Designed for use against singular targets, such as dragons or fortifications.

* Condenses an incredible amount of power into a very small area.

* The detonation is often meant to cause damage to the interior of a target, or simply discourage attempting to dispel the attack.

* Some do not have a detonation at all, functioning instead as an elemental version of mage-sling.

The broad range of spells which are categorized as ‘fireballs’ distinctly aid their prominence, as nearly every culture benefits from such a potent magical tool able to be leveraged against any kind of foe which a warmage might face, be it a singular threat or a large group.

As well as the two broad classes, there are lots of categorizations based on other features of fireballs:

Blast fireballs

* Arguably not truly a fireball.

* Classifying them as such is controversial, but are usually still considered one as their spellframe is almost identical to the second half of a fireball.

* Are usually derived from a fireball, just with a projectile range of 0 feet.

* What keeps them from harming the caster?

* Do not have any projectile

* Focus entirely upon the detonation

* Usually centered upon the caster.

* Good for crowd control?

* Midpoint between fireballs and aura-type spells.

* Aura type spells don’t use the aura?

Blazing fireballs

* Deal most of their damage during the projectile phase of the spell.

* Instead of a mostly-inert projectile whose primary damaging potential, if any, is simply the power a normal high-speed projectile might carry, blazing fireballs are actively hot and burning.

* Acts similarly to other fire spells, burning anything it passes near independent of any physical force imparted.

Fragmentary fireballs

* Recursively detonate one or more times after the initial detonation.

* The first explosion makes the spell explode into smaller fireballs

* The initial spellframe is usually quite detonation-focused.

* Secondary projectiles may be projectile or detonation-focused.

* What distinguishes a fragmentary fireball in particular from any other fireball is that the spellframe does not wholly dissipate following the primary explosion, instead breaking into multiple recursive pieces.

Incendiary fireballs

* Principally designed to inflict raw magical damage upon the surroundings.

* Rather than other fireballs intended to deal damage to a target directly.

* Are all wall-breaker fireballs considered incendiary?

* Possess very little physical strength and instead seek to attach as much raw elemental energy to the spellframe.

* Often attempt to make their effects linker long enough to ensure their mana actually influences their surroundings.

* Fireballs which possess a lingering effect also fall into this category.

* Leave a residue of burning liquid fire.

* An obscuring cloud of poisonous smoke.

* Attempt to melt stone.

* Create an ice pillar (if using ice instead of fire for the primary element).

* Intentionally ignite flammable substances.

* Hilar’s breath in the morning.

Meteor fireballs

* In some ways the inverse of incendiary fireballs

* Predominantly projectile fireball.

* Gives an actual physical presence to their spellframes.

* Highly resistant to weak dispelling.

* Maintain some level of presence even if rendered inert, functionally similar to a mage-sling.

* Incorporate a secondary, material element into their structure.

* The physical component may extend into the detonation portion of the fireball.

* May send physical shards flying out in all directions.

* Usually, meteor-type fireballs focus substantially more upon the kinetic force carried by the fireball than any elemental energy it may detonate with.

* Functionally a combination of mage-sling and fireball.

Scribbled on the margin: “What determines if a spell is a fireball or mage-sling? Why is shattering crystal considered a mage-sling spell, and not a fireball variant? Is it because shattering crystal simply uses a random crystal independent of its foci? Is it about conjuring/manipulating matter?”

Piercing fireballs

* Specialize in bypassing defenses.

* Particularly magical defenses.

* Not simply a more specific variation of projectile fireballs.

* Also include those which do not have a projectile but instead simply materialize in an explosion on their target.

* Includes the iashala, though not for the reason commonly thought(?)

Pyrotechnic fireballs

* Prioritize appearance and spectacle instead of wholly ignoring it

* Useful for spectacle or subterfuge

* Pyrotechnic fireballs may:

* Unleash an entertaining sound accompanying their detonation

* Appear to be a different spell as their projectile flies towards its target

* Detonate into a cloud of rainbow fire in an effort to entertain instead of destroy

* Specifically designed to be unseen by all, with an invisible projectile and/or detonation.

* Most non-military fireballs are pyrotechnic to some extent.

* Can still be quite dangerous.

* How is its Power below that needed to overcome basic armors or defenses, but still high enough to seriously injure anyone not in protective gear or warded?

Seeking fireballs

* Able to have their flight path altered after their initial cast

* May be consciously directed by the caster

* Imbued with a target-following homing function

* Rarely travel in a straight line.

* Something about magic missiles? Ask after class.

* Sometimes ‘cheated’ by casting a second spell on top of the fireball, rather than integrating the control into a single spellframe.

Smokescreen fireballs,

* Defined by their visuals.

* Like pyrotechnic, but different

* Distinguished by being intended to obscure something.

* The obscuration lingers for a substantial time past the spell’s casting

* Similar to an incendiary fireball leaving behind a large cloud of smoke like a smokescreen! Go figure.

* Alternatively, it may be an exceptionally bright fireball intended to blind, or even an especially loud detonation intended to deafen.

* Not a bright flash of light meant to deafen, or a loud detonation meant to blind, of course.

Stable fireballs

* Possess exceptionally stable spellframes.

* This frequently allows stable fireballs to be physically or magically manipulated without detonating.

* Do not detonate on contact

* Could this be triggered by another person for a premature detonation?

* Usually possess a timer of some sort

* May also rely on a secondary magical trigger/spell completion

* Or meet an external condition, but that’s complex (And the rest of it isn’t?)

Note scribbled in margin: “Note: who by all the gods decided it was a good idea to use this to play hotrock. Get that story from Professor S sometime.”

Swarm fireballs

* Utilize multiple projectiles in quick succession.

* A set of fireballs being launched simultaneously

* A rapid-fire barrage of many fireballs.

* Usually are more detonation-focused

* Either unceasingly bombard a single target with countless explosions

* Or cover a vast area as each individual projectile detonates in a different location.

Variant fireballs

* Catchall term for fireballs which do not actually utilize fire in their projectile or detonation.

* Some debate if the category is valid.

* After all, an ice-ball behaves almost identically to a fireball, save that it might freeze objects instead of setting it ablaze

* Some argue that they ought to be further broken down into distinct categories for light-balls, force-balls, ice-balls, lightning-balls, etc. (gods please no)

* Others argue it isn’t worth their own distinct category, instead simply being a modifier separate from category as it is simultaneously a very noteworthy and not terribly noteworthy change. (also gods please no)

* Does not apply if either fire or force is merely reduced in power, it must be wholly substituted for another element

* This is functionally identical in most cases to just strongly reducing the shockwave of the fireball and increasing the fire part of the detonation

* Different modifications to the spellframe though.

* Useful for fire sorcerers perhaps? No secondary elemental type involved at all.

* This does mean there could be a fire-variant fireball, if the force aspect- used for the shockwave- of the spell was wholly replaced with fire.

This novel is published on a different platform. Support the original author by finding the official source.

Note in the margins: “Review other spell classifications in case Professor Kounis is the one grading the final.”

Examples of different fireballs:

Fireball

* Fireball on its own usually refers to the primary artillery spell developed during the third Egraik wars.

* Projectile-type with no other special categorizations

* Usually considered the ‘default’ fireball when the current categorizations were established, so categories are defined as in some way different from this spell.

* Produces a brightly-glowing sphere upon casting that flies out in a straight line, up to five hundred feet away, before detonating in a twenty-foot sphere of force-infused elemental fire.

* The fire does not linger, and only rarely ignites flammable materials.

* Should the spell be incompletely dispelled, it will detonate at the point of dispelling instead of being snuffed out.

* Prized for being a highly flexible spellframe, and is something of a marvel of modern spellcasting;

* The fire’s temperature and kinetic impact may be increased or decreased between ten times and one-tenth their normal strengths.

* The detonation’s size may be scaled from two feet in radius up to a full one hundred feet in radius.

* The range can be increased up to a mile before the spellframe inherently destabilizes.

* Even then, some remain theoretical.

* The basic spell requires scarcely a month of training for a mage to fully learn

* Requires no more magical control than is needed to utilize even a Flare spell

* With practice or extra spell-shaping prowess, it is possible to change almost every parameter of the spell.

* Only thanks to the efforts of Archmage Hazor wherein we actually know of the spell’s limits.

Note in the margin: “Who has that much time to spend overcharging a single spell?

* Summary: The classical fireball is an incredibly simple yet flexible spell which has well earned its place as the de facto warmage spell.

Meteor Swarm

* Detonation-type

* meteor/swarm/seeking/stable

* Really pulling out all the stops for naming the spell.

* Developed in mid-revolution Arnas for the purpose of fortification destruction.

* Summons between four and nine magmatic stones, infuses them with additional fire magic, and fires them.

* Each projectile is capable of piercing through the hide of a griffon without destabilizing.

* Once set to actually detonate, unleashes a devastating earth-infused force shockwave capable of disrupting most wards long enough for the fire to permanently damage or destroy them.

* Even without detonating, however, meteor swarm is capable of devastating lightly armored or warded targets, as the combined seeking and stable aspects of the spell allow it to mimic a spell-whip.

* The most difficult fireball to cast which is still in any degree of proper usage

* Also one of the most exhausting to cast.

* Looks stupidly cool though.

* The favored spell of many arch-warmages.

Pyros

* Projectile-type

* pyrotechnic/fragmentary

* Developed in the aftermath of the second Egraik wars as a celebratory spell.

* The projectile is multicolored and produces a musical note as it flies, and it detonates into a multitude of secondary projectiles, each colored and producing a different musical note as they fly, until they detonate in a burst of music as well.

* There is comparatively little offensive potential in the spell, as it is low-temperature and only produces sufficient force for its musical component.

* Still quite dangerous for those not properly warded, as low temperature can still leave serious burns

* A particularly skilled caster may even extend a pyros into a third level of detonation, each projectile with its own particular tone and color.

* Pyros is not terribly difficult to cast, and can be cast multiple times in quick succession.

* Can require up to a year to initially learn

* Mastering the spell as an actual musical instrument can take a lifetime.

Torkai

* Detonation-type

* smokescreen/variant

* Variant elements are centered on light and sound

* Developed in the years following the third Egraik wars as a form of crowd control.

* The projectile is a bright ball about the size of a fist.

* Can be heard up to five miles away

* Even with eyes averted, it can still shine bright enough to blind a target for minutes at a time.

* A sufficiently skilled caster can change both of those to a moderately wide array of alternatives.

* Detonates loud enough to permanently deafen any within ten feet of the point of detonation

* Bright enough to blind any who see it directly for up to a day.

* The light given off is usually white in color, and the sound usually a very loud ‘bang,’

* Not terribly difficult to learn or to cast.

* Only requires about a month of practice to become proficient.

* May take as little as two weeks to successfully cast for the first time.

Eruption

* Detonation-type

* blast/stable/meteor

* Developed by Archsorcerer Maximilian Alexander as a potent way to deal with armies.

* When cast, it creates a shell of magma around the caster

* The thickness of said magma increasing the longer the caster is able to sustain it and continue casting the ritual.

* Once completed, the shell detonates in a massive wave of half-melted stone, powerful waves of force, and a rush of incinerating fire and ash.

* Buries enemies it does not kill immediately, consigning entire armies to a fiery, deathly fate.

* Can require upwards of five years to properly learn and is exceptionally difficult to cast.

* According to common legend, the entire reason that it is a blast-type fireball is because without the spell including a shell to protect the caster, it is all but impossible to use it in an actual combat situation.

Iashala

* The iashala, despite its reputation, is not a ghostly fire capable of suddenly appearing within an opponent and immolating them from the inside, able to wholly annihilate a target in a single gout of white flames yet leave their armor and often even clothing wholly untouched.

* In truth a detonation-focused piercing/seeking/pyrotechnic fireball

* Developed in late Stone-era Issu, as due to a multitude of factors, conservation of magical strength was a priority, and the iashala was developed as a low-power fireball.

* The projectile itself is a third of the size of a normal fireball and is almost completely invisible

* Capable of passing through substances thinner than it is

* Can be disrupted by warding.

* Substantially weaker than a normal fireball, with a detonation only about half a foot to a foot in diameter.

* Very difficult to cast

* Is mostly outclassed in its niche of a low-power mundane neutralization spell by other non-fireball spells, despite its prominence in folklore.

Note in the margin: “:(“

Chain Lightning

* Technically a fireball!

* Projectile-type

* Lightning variant

* seeking/fragmentary/variant

* Developed primarily as a challenge by Archmage Hazor, ended up mostly supplanting the previous Chain Lightning spell.

* As it’s a fireball spell, most mages are already familiar with the basic spellframe, rather than needing to learn a novel one.

* Specialists still tend to prefer the older version. Why?

* The projectile is a homing bolt of lightning, and upon striking its target, ‘detonates’ by arcing to another target. This process can repeat.

* Can be as few as 1 arc, up to 20

* May recur up to 15 times.

* Moderately difficult to cast, can take upwards of 6 months for first-cast and 1 year for proficiency if it’s the first fireball learned.

* As little as 1 for first-cast and 6 months for proficiency if already familiar with the fireball spellframe.

Griadan

* Detonation-type

* stable/piercing

* Developed in early light-era Egraik as a way to bypass disruption wards.

* The ritual creates a small, lightly glowing bead about the size and shape of a marble, and about as durable.

* Will not detonate with physical trauma

* Crushing the ‘projectile’ will simply fizzle the spell in a flash of light

* Requires exposure to sufficiently strong mana to detonate, absorbing excess magic from i.e. a disruption ward or counterspell to detonate.

* If launched via magic, will detonate.

* Can be handed off to mundanes, who can throw or shoot them just the same as a mage.

* The ritual to create them is long and complicated, but multiple can be made simultaneously (Wouldn’t that make them Swarm-type?), and as technically a non-combat spell is much easier to cast than most fireballs despite using the same basic spellframe.

* Only takes about a week for first-cast.

Chapter art:

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