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The Encyclopedia Arcane
On Populus Species

On Populus Species

Message Log for User Iftual Kai Zenti Zenti Mil, audited in the wake of the Decadis Incident.

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Welcome!

System has initialized for new User.

Beginning integration.

Please wait

Answer

Mana has reached sufficient density to initialize System access.

Error

Body not found. Offer: Would user like to recreate previous body utilizing existing records?

Error

User has no preexisting records. Allow scanning of soul to recreate previous body? If declined, user will need to recreate body from System interface.

Confirmed

User has selected manual recreation of body. Type: {Bipedal Quadruped}. Please provide species for base template creation.

Answer

The most common {Bipedal Quadruped} species which the System has records of are as follows. For additional information, query a humanoid type.

Human

Elf

Dwarf

Avior

Gnome

Halfling

Corvus

Orc

Goblin

If none of these creatures adequately match user’s species, query here for additional options. If the user was a member of an aquatic species, query here.

Human Strengths Endurance, Willpower, Stability Weaknesses Memory, Attunement, Affinity Description A pack-based endurance hunter. Adept with thrown weaponry. Native to grasslands. Capable of surviving in most moderate climates. Skill Steadfast. Utilize Willpower in place of Health, Stamina, or Mana.

Elf Strengths Variable Weaknesses Variable Description A pack-based forager. Adept with Spellweaving. Native to forests. Capable of adapting to survive in any climate. Skill Adaptive. Freely reassign stats and resistances.

Dwarf Strengths Resistance, Dexterity Weaknesses Agility Description A pack-based scavenger. Adept with stone and metal. Native to subterranean glens. Best in dark and cold climates. Skill Soulforger. Created items naturally reflect your skills, stats, and resistances.

Answer Strengths are indicative of which stats typically grow faster for these species independent of all other sources of stats. The degree to which they grow varies, and some individuals may experience growth in excess of their species’ Strengths. The number of strengths is not indicative of the rate of growth, and a species with two Strengths may possess higher or lower growth rates in said stats than a species with three Strengths. Weaknesses are similar, though indicate a lower average rate of growth in lieu of a higher one.

Avior Strengths Agility, Perception Weaknesses Endurance, Resistance, Strength Description A solitary aerial predator. Adept with Ritualism. Native to mountainous regions. Ill-suited to cold or windy regions. Skill Windborne. Spend Mana to influence local air currents for flying maneuvers.

Gnome Strengths Dexterity, Intelligence, Focus Weaknesses Agility, Strength Description A colony-based scavenger. Native to crepuscular forests. Best in warm, humid climates. Skill Spark of Life. Spend Mana to animate a touched object.

Halfling Strengths Dexterity, Agility Weaknesses Willpower, Perception, Focus Description A pack-based ambush hunter. Native to landwaves. Ill-suited for rocky or coastal regions. Skill Lucky Escape. Evade capture, notice, or restraints.

Corvus Strengths Perception, Intelligence, Memory Weaknesses Resistance, Strength, Affinity, Focus Description A pair-oriented aerial scavenger. Ill-suited to warm climates. Skill Clawed Grasp. Store a held item in a personal pocket dimension.

Answer Corvus are not crows or ravens, though they do share many common features.

Answer Corvus wings are not prehensile.

Orc Strengths Strength, Resistance, Endurance Weaknesses Focus, Memory, Intelligence, Perception Description A pack-based pursuit hunter. Adept with strength. Native to subterranean deserts and rocky valleys. Best suited for more moderate climes. Skill Furious Strength. Greatly increase strength with lost health, spend health to magnify effect.

Goblin Strengths Dexterity, Agility, Willpower Weaknesses Affinity, Focus, Stability, Memory Description Colony-based scavenger. Native to subterranean deserts and rocky valleys. Ill-suited for grasslands and more extreme colds. Skill Bouncy. A portion of all incoming kinetic damage is instead translated to imparting physical momentum to the user. Increased resistance to deformation-related damage.

Answer Some less common {Bipedal Quadruped} are as follows.

Giant Ruxsi Kobold Esgerath Naga Engli Troll Kitsune Sheff Cewri If this list is once again inadequate, query here for additional options.

If user was a more unusual form of {Bipedal Quadruped} with substantial influence upon their normal biology, query here instead.

Giant Strengths Strength, Resistance, Perception Weaknesses Agility, Dexterity, Spirit Description A solitary pursuit hunter. Adept with divination. Native to all climates, ill-suited to subterranean climes. Skill Keen Eye. Spend stamina to peer through some objects.

Unauthorized use: this story is on Amazon without permission from the author. Report any sightings.

Ruxsi Strengths Memory, Willpower Weaknesses Resistance Description A pack-based ambush predator. Native to warm boglands. Ill-suited to temperate or cold climates. Skill Suspend. Spend mana to slow or pause biological functions.

Kobold Strengths Agility, Affinity Weaknesses Strength, Stability Description A pack-based ambush hunter. Native to rocky deserts and mesas. Capable of surviving in most moderate climates. Skill Draconic Spirit. Increase attributes and gain bonus skills when living in proximity to a dragon-type creature.

Esgerath Strengths Spirit, Focus Weaknesses Resistance, Strength Description Solitary arcanivore. Adept with spellweaving. Native to warm forests, rainforests. Ill-suited to cold climates. Skill Arcane Inheritance. Spend mana, health, willpower, stamina to create personalized magic focus.

Naga Strengths Agility, Memory, Spirit Weaknesses Intelligence, Perception, Stability Description Solitary arcanivore. Adept with manifestation. Native to subterranean wetlands. Capable of surviving in most climates. Skill Ascent. Spend mana to treat water or air as a solid surface.

Engli Strengths Affinity, Stability, Spirit Weaknesses Memory, Willpower Description Solitary airborne predator. Adept with radiance. Native to mountainous regions. Capable of surviving in temperate non-subterranean climates. Skill Radiant Ascent. Regenerate mana, stamina, when immersed in bright light.

Troll Strengths Strength, Endurance, Resistance Weaknesses Intelligence, Memory, Willpower, Stability, Focus Description Solitary ambush predator. Potent regenerator. Capable of surviving in any environment. Skill Endless Maw. Consuming food in excess of normal biological limits automatically restores health

Kitsune Strengths Focus, Affinity, Intelligence Weaknesses Strength, Resistance Description Semi-biological trickster. Adept with illusions. Native to temperate valleys and forests. Skill True Illusion. Spend mana to reinforce sensory experience of sustained illusion, making it more difficult to pierce or discover.

Sheff Strengths Spirit, Variable Weaknesses Variable Description Animalistic shapeshifters. Associated with a single vertebrate non-humanoid species. Skill Manifest Spirit. Spend stamina to channel features of alternative form without transforming.

Cewri Strengths Strength, Stability Weaknesses Dexterity, Perception Description Solitary foragers. Native to forests. Ill-suited to subterranean or hot environments. Skill Immobilizing Grasp. Spend stamina to disable use of mana, stamina from grasped creature smaller than you.

Answer The following species have been grouped together due to substantial changes from their base body, usually due to the influence of another realm or plane in one form or another. This means their natural body types may resemble one of any other {Bipedal Quadruped} and in rare circumstances may be capable of eventually earning species-exclusive skills from their origin species. Changeling Graveborn Cinderling Umbran Fragment Radiens

Changeling Strengths Focus, Affinity Weaknesses Willpower, Stability Description Faerie-influenced mortal being. Capable of surviving in most climates. Skill Inherit Role. Gain additional experience when interacting with high-level individuals in proportion to the degree to which you impact their decisions made.

Graveborn Strengths Attunement, Resistance, Willpower Weaknesses Spirit Description Hades-touched mortal being. Adept with death magics. Capable of surviving. Skill Harvest Spirit. Gain additional experience when slaying another creature.

Cinderling Strengths Affinity, Spirit, Attunement, Willpower Weaknesses Resistance Description Hell-influenced mortal being. Adept with fire magics. Capable of surviving in extreme climates, ill-suited for temperate climates. Skill Infernal Deal. Enforce contract with user’s and target’s mana as collateral.

Umbran Strengths Agility, Perception Weaknesses Stability, Resistance Description Shade-grasped semi-elemental. Capable of surviving in low-light climates. Skill Manifested Shadow. Exchange positions with own shadow for small mana cost.

Fragment Strengths Spirit, Focus, Attunement, Stability, Affinity, Intelligence, Willpower, Perception, Memory, Strength, Endurance, Resistance, Dexterity, Agility Weaknesses Description Semi-elemental divine avatar. Adept with magic. Not native. Capable of surviving in all regions. Skill Divine Bestowal. Imbue a fragment of power into another item or being to empower it and make it semi-divine.

Answer Fragments are no less capable of growth and mastery than any other species. Their attunement to the divine often results in substantially higher growth rates than is typical.

Confirm User as Fragment species?

Warning

This choice is irrevocable.

Acknowledged Please apply appropriate adjustments to base Fragment body, appearance, and biological modifications to best match user’s original body.

Answer

User is requested to not apply biological modifications not already a part of their original body, to reduce likelihood of unforeseen rejections.

As knowledge of existing modifications was denied alongside in-depth soul scan, user is provided with common options which this System is capable of applying.

Specialist modifications may need to be re-applied after System instantiation of new body.

Apologies for any inconvenience.

Answer User has indicated they have recreated their body. Beginning biological initialization.

Alert Skill {Divine Bestowal} has been utilized to ascend item {Rock} into artifact {Primal Focus of Xalfa}

Alert Skill {Divine Bestowal} has been utilized to ascend item {Guardsman’s Spear} into artifact {Pilan, The Spear of Pierced Heavens}

Alert Title Unlocked {Demigod of Blood}

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Admin notes: Instantiating a new bodiless user defaults to higher permissions level than it should. Declining automated body recreation should not grant access to divine-level species options.

TODO: Prevent disembodied users with no body records/history from defaulting to full Admin Biological Modification interface when they decline automated reconstruction. Require direct Admin correspondence for all changes?

TODO: Lock down all Fragment-related options to require direct confirmation from superadmin.