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The Dungeon's Worst Little Mistake
Chapter 5.1- Necromancin Dancin

Chapter 5.1- Necromancin Dancin

Sitting down in the dead-end that is now full of mob corpses and smelling of blood, Bug sits down on a rock and catches her breath as she waits for her stamina to steadily refill. Normally, Bug would have sold the corpses, but for now, she waits.

She’ll need them for some tests here soon.

Popping some moss, nuts, and berries into her mouth to chew on, Bug opens up her Skill Store and quickly sets the filters so she can find the spell that she wants. Three Skill Points spent, and she is rewarded with a loading bar that pops up in her vision as she waits.

It takes a few moments for it to fill, and her mind is feeling tingly as it does.

While she waits, she enjoys some more of her breakfast. The nuts are very lightly salted, and the salt is doing crazy things to her taste buds right now. She loves it.

Despite having little knowledge of the outside world, what little she does possess tells her that salt should be valuable. So, while she watches the loading bar do its thing, her mind wonders about how the dirt-poor villagers turned adventures could have gotten the salt.

Are we close to the ocean? Or perhaps their village works a salt mine? Hmm, when I leave the Dungeon, I’ll have to be sure to stock up on salt and other stuff. I want to be able to enjoy lots of tasty foods. Maybe I can stop by their village and get some from there… Oh, almost done.

The loading bar finally finishes after about two minutes of boring loading, and once it is done, Bug gets hit with a headache that she is quick to shrug off. Compared to some of the other pains that the System has inflicted her with, this one is honestly rather mild.

Rubbing her head, the headache is quick to pass.

Relieved, Bug stores her food and then looks over her newly acquired spell.

‘Raise Undead. The standard spell of any aspiring would-be Necromancer. Cast this spell on any corpse to create an Undead that is under your control. There is no level limit on the Undead that the user can raise, but if it is of a higher level than the user, there is a risk that they will be unable to control the Undead. Advised to be used for only Undead that are below the user’s level. To maintain control over an Undead, the user must dedicate at least one point of mana towards the bond. The more mana that is dedicated, the stronger the user’s control will be.

Note: Type of Undead created will be reliant upon what the condition of the corpse is in, the race/species of people/creature, the class of the deceased [i.e. Mage, Fighter, Archer, etc.]. This spell is restricted to only creating zombies and skeletons of varying types. In order to create higher tiered and further specialized types of undead, please purchase the appropriate spells listed here.

Warning: All Undead carry the Curse of Undeath in them. Any person or creature that is killed by the Undead will have an 81.2% [Before factoring personal resistances.] chance of being raised as more Undead. Caution and care are advised when utilizing the Undead as they have the potential to become a plague that can very quickly grow out of the control of the user.

Advisory: For the user’s safety, please be sure to have all of the Spells, Skills, and Knowledge listed through this link here.

Note: The System and its creators are not responsible for the actions of the user and will provide no assistance should the use of this spell bring retribution from Higher Authorities down upon the user. The user is, and shall be, as always, held responsible for their own actions. You have been warned.’

“Warnings, advisories, notes… meh… All stuff I can care about later. And honestly, causing a plague would be great. Anything to make the Dungeon suffer… No idea about this Higher Authorities thing, but I should be fine even if I go a little wild in the Dungeon. They’ll probably only care if the plague spreads to the surface.”

Clicking on the links, Bug looks over the list of recommendations and picks out some stuff that she can aim for first. Some of the stuff listed is rather expensive honestly, while others she can get in just a couple of levels.

“I’ll start by grabbing Turn Undead first. It is the quickest and cheapest way to help make sure that the new Undead made by the curse won’t try to attack me as well. Then I can aim for the Death Aura passive, that should be enough to keep me safe from them for a while…”

The tale has been stolen; if detected on Amazon, report the violation.

Mulling over some plans, Bug nods her head and decides to move along to the fun part. Pointing a finger at one of the corpses laying around the dead-end, she says, “Raise Undead.”

Ten points of mana leaves her core and slams into the corpse, though the mana is quick to refill. This hall is currently full of Death, and Bug’s mana core is practically singing from all the free energy that is floating around.

Watching her mana, Bug notices that her total mana capacity has gone down by one point. A bracket next to her mana stat now indicates a [-1] for the draw that her new Undead is taking.

Looking away from her stats, she watches as the thing pulls itself to its feet, its body moving jarringly as muscles work out-of-sinc in an unnatural manner.

Slowly, it raises, and then simply stands there in silence. It doesn’t make any noises or even breathes. It is almost disturbing with how quiet and perfectly still it is.

Bug gives it a scan and looks at the results.

‘lvl 1 Undead Gremlin. Control = Complete.’

Hmm, so still level 1 just like when it was alive. If I want to make it stronger, I have to get the Enhance Undead spell, but that costs five points. Not that it matters much right now anyways. It would be a waste to use it on an Undead like this…

Pointing to the rest of the corpses, Bug raises all of them. Notably among them is the one that got its ribcage shattered. It is having some trouble standing straight, but Bug doesn’t really care about the posture of her Undead. She just needs them to be able to move and attack things.

Looking over the Undead mobs, Bug commands them to do a few things, testing her control over them and how they move. By the end, she isn’t left particular impressed, but honestly, they are zombies made from level 1 mobs. There isn’t much to be expected…

Letting out a disappointed breath as she looks them over, Bug opens her inventory and dumps the human corpses that she had stored. Notably, the archer that she had killed yesterday, comes out with all of his stuff still on him.

“Oh crap, I completely forgot to loot him… Hmm…”

Pulling his pack off and searching his pockets, bug sorts all of his stuff and stores what she wants to keep. Which is most of it.

He had more knives on him, which Bug happily stores after coating in poison. He had some supplies for basic camping in the Dungeon, which most notably comes with a bedroll wrapped up under his pack. Bug happily stores that so she can get some better sleep later.

Other than camping supplies, he also had some pouches of food, one of which has jerky in it. Bug excitedly devours a few pieces before storing the rest. Meat tastes amazing and she is hoping to find a good source of it on the lower floors. She could try eating the mobs and the humans, but the idea of it upsets her stomach, especially the cannibalism.

Besides that, there is a pouch of coins in copper and a couple of silvers. Bug knows that this is money, and despite having little use for it right now, the coins are shiny, and she likes them, so she stores them with her other treasures. So far, the other adventures that she killed only had a few coppers on them, so Bug is plenty happy to have some pretty silvers now.

Lastly there is the human’s weapon. Picking it up, Bug nocks an arrow and tries to pull back the string. While the draw strength for the bow isn’t an issue for her, she instead runs into a different problem.

“… I’m too small for this thing…”

Despite how hard she tries; the bow is simply not made for someone her size; the draw length being intended for someone with longer arms. She quickly gives up on trying to use it and returns both the bow and the arrow to the man’s corpse.

“Alright, that takes care of that. Raise Undead.”

Pointing to each of the human corpses, she turns them one by one. Slowly, each one stand until she now has a dozen zombies standing before her. Six mob zombies, six human zombies. She ignores the mobs as she scans over the human ones.

‘lvl 5 Human Archer Zombie. Control = Complete.’

‘lvl 3 Human Zombie. Control = Complete.’

‘lvl 3 Human Zombie. Control = Complete.’

‘lvl 4 Human Zombie. Control = Complete.’

‘lvl 5 Human Axe Fighter Zombie. Control = Complete.’

‘lvl 4 Human Zombie. Control = Complete.’

“Hmmm… Interesting. Only the level 5 ones actually have a class. I wonder if humans have to reach level 5 to be recognized as having a class by the system, or if it is something else that determines it? Something to worry about later. It could be any number of variables.”

Saying that, Bug pulls out her stolen axe and hands it to the zombie of its original owner after coating the head of the axe in poison. The zombie accepts it without a word and shifts their posture to better wield the weapon.

I still haven’t gotten the Axe Fighter Skill yet, but honestly, I don’t see it being very useful to me. Much better to just let this guy use it.

As for the other ones, Bug considers returning the spear and the swords, but decides against it. She’ll be keeping those for herself for now.

Looking over her little army of zombies, Bug smile and nods, “Ok! That’s enough waiting around for now. I want to head to the second floor now. I’m getting sick and tired of this place. Let’s go!”

Walking to leave the dead-end that she has called home for the past couple of days, Bug looks to the archer and a thought hits her.

“Oh, you hang out in the middle of the group. I don’t want you getting taken out. Also…” Bug runs over and holds her hand over the quiver of arrows that hangs from his hip and drops a blob of poison inside. “There we go. That should make you much more dangerous now.”

Bug points to a random mob zombie and gives it an order. “Your job is to hang out with this guy. If an attack is about to hit him, jump in the way and take it instead. After fights are finished, your job is to retrieve the arrows and refill his quiver. Got it?”

The thing lets out a gurgle in response and moves to stand by the archer.

“Good. Alright, let’s go!” Bug happily declares.