After deciding to recreate The Last of Us, I searched my memory to try and recall as many details as possible.
Considering it was one of the few games I remember 100%, I think I have a good reserve of details. But while I was thinking, I remembered a feature of the system that mentioned it could transcribe an entire game in exchange for points.
Getting ready to 'code' to get ahead as quickly as possible, I decided to take a look anyway.
Transcribing memories
The Last of Us Part 1: 1000 System Points
Seeing the price, I slumped back in my chair, realizing I still had 0 system points since I hadn't received any missions yet. As I started to motivate myself to "code," a sound in my head stopped me.
System Information
As a translucent black screen appeared in front of me, I heard Mel's voice in my head.
~In order for the host to properly understand and begin his adventure, the system offers you a loan to transcribe the memories of 'The Last of Us Part 1'. You'll need to return the 1000 points in credits to the system.~
When I heard Mel's voice, I was excited at the thought of not having to spend all night doing this, but then I realized that I had just put myself in debt to the system. So, I asked her:
"Thanks for the help, but is there a time limit on paying off the system?" I asked aloud, even though I didn't have to.
~No, you'll pay it back when the time comes, thanks to the mission system.~
Thanking the system for its help, I selected the memory transcript of 'The Last of Us'. After clicking on it, a 72-hour loading time began.
A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.
On reflection, I realized that this was actually quite realistic, considering the system was extracting memories and converting the PS4 (remastered) version I remember into a FullDive version with full graphics and immersion.
"If everything is ready in 72 hours, that's cheating when video game companies take several years to release a game," I exclaimed. Now I need a way to sell my game.
Thinking of a way to sell my game without spending a lot of money that I didn't have, I considered showing streamers gameplay snippets, which I'm sure would be worth more than hours of explaining without any images. "Is it possible to provide a way for players to capture images, videos, or even stream?" I asked the system.
~The system software has that capability; it's just up to you to implement it.~
Reassured by what the system told me, and feeling a little foolish for forgetting that I could do things like that with the system's application, I started looking for potential streamer targets.
I switched to Twitch and spent a good part of the day watching streams, eventually selecting two streamers I found interesting.
The first one I selected was a streamer named Zerakor, a man in his 30s with a rather simple outfit, but who seemed to have a pretty tight-knit community with a very good stream atmosphere.
The only drawback is that he has about 800 viewers, which might not fit into my budget, but I'm sure we can work something out by showing him some gameplay samples and offering some tickets.
And last but not least, I chose Hylia, a woman in her early twenties with a small face, long black hair, green eyes, and rather generous curves, but always well dressed so as not to reveal too much, which I really appreciated. She was streaming a simulator, but also playing some FPS games with friends, with an average of 150 viewers.
With the two streamers selected, I decided to take care of all the administrative tasks, such as registering the company, creating the website, setting up Twitter, Instagram, Twitch, and Steam accounts, and making many other small adjustments during the 72-hour waiting period.
Although I expected to encounter problems when starting the whole process, since I'm not "from here," everything went smoothly administratively, and the system's AI is really very thorough.
I also had to reassure the landlord that I wouldn't be able to make the payment this month and asked if it was possible to pay everything next month. The landlord asked if I had any problems, but after I reassured him about my professional situation, he left me alone.
With only a few hours left on the clock, I came up with the name for my studio in homage to my first game, hoping it wouldn't get me in too much trouble: "Naughty Dog."