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Book 2.2 Introduction

This is the second short story between books 2 and 3. This one is about Wallace, the 14-year-old girl who plays as an adult male paladin in the game. She has worked as a finder for Jace, and at the end of book 2, he rewarded her by giving her a heads-up that he was releasing a bunch of NPCs back into the game.

I’m still struggling with how modules get reset and what gets undone. When Jace rescued Psycho, he took the mana gem from the elf, and when the module reset, it created a second one. When he took Psycho’s sister’s amulet, the game didn’t make a second one. I explained this by saying there was supposed to be more than one of the mana stones, but there should be only one of the amulets. But what if the amulet was needed for the Module? Would it have disappeared from Jace’s inventory and regenerated in Psycho’s module? What if Jace had taken Psycho’s bow? That is necessary for Psycho’s character, so it would have disappeared from Jace’s inventory and reappeared in the module.

This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

I think.

For this story, I made it easier. The module revolves around an NPC. That NPC was killed along with his party leader, and his respawn point was no longer under his control, so his module was completely reset. However, Wallace's goal is to rescue two NPCs from this module. If successful, what happens when one of them is killed along with their party leader? He can’t reset if the other NPC is alive and well in the realms, right?

I’m unsure, and I probably need to spend more time on these rules. I just wanted to talk this out because I know a minimum word count is required for a chapter. 😊

Anyway . . .

This story gives you a look behind the curtain as to how ordinary people play the game without super-broken characters. It also follows a normal module and how it should be played. I enjoyed writing for Wallace, and the paladin will return in book 3.

Hope you enjoy.