Dysteria is a large planet filled with various monsters and dangers. Continents are large and the distance between them are too long and dangerous for the average person to make the journey across the great ocean. The Tales will take place in seperate continents and at the beginning it will affect one continent.
Lore:
War and Monsters: For a long time humans and monsters had fought back and forth tying to destroy one another. 500 years ago the sentient races (Humans, elves, dwarves and beastmen) united together and wiped out around 90% of the monster population worldwide. Nowdays the only monsters are enhanced creatures (such as frost wolves and polar bears) and monsters that spawn naturally from the world's mana like slimes and the undead. Throughout the war almost every race exluding humans were slaughter by the monsters leaving only humans to populate the world with only a small amount of surviors for the other races.
Strength: Nowdays humans have lost the ability to easily kill monsters to gain experience and most humans can only fight against each other to "level up" humans are still trying to regain the strength lost when most of the strongest gave up their lives to kill the dangerous monsters in the war. The ranking system used to be G-SSS and now its just G-S. Only a couple S ranks survive the war and they have tried their best for mankind.
Dangers: While monsters might not be an issue. Global disasters like the ocean storms, earthquakes and barren warelands created by the war has led to thousands of deaths and the destruction of several cities.
S-ranks: The three S-rankers have joined together to create the foundation of mankind, One created and runs the Adventure Guild to help train and educate people. The second S-ranker is the leader of the strongest empire where most of the survivors of the races gather in safety. The empire unified the entire continent under its rule and is consider the oldest surviving empire in the world. The third S-ranker is the pope of the main religon in the continent and can use the ultimate healing spell resurrection once a day on someone who just died. The third S-ranker is known for his healing abilities and the ability to see the future. All three S-rankers are on the same continent and are focus with keeping everyone safe.
World and Mana: Dysteria is a massive world. The continents from top to bottom is from 5,000 miles to 20,000 miles depending on the continent. Monsters used to be spawned from dungeons and were used as a training practice until the war. The world's core is actually a big mana core that continuously emits mana and through the world leylines bring mana all across the world. For this reason caves, caverns, dungeons, earthquakes and other deep areas naturally have/releash more mana and spawn monsters. The deeper the caves the more dangerous the monsters are and more numerous they are. However, most caves and other known deep areas were sealed by the church to decrease both the mana level of the world and the amount of monsters spawning in the world.
Tiers/Ranking: The ranking list or tiers are used to show how much danger the thing can caused and how rare it is.
Rank G F E D C B A S Who?
Kids
Average villager
Novice Adventurer
Soldiers, Average adventurers, and town guards.
Soldier Captains, Expert Adventurers and Guard captains. Average Nobles (knights) Knight Leaders, Titled Adventurers, Top level bodyguards and Top level Nobles like Dukes, Earls and Marquess. Royality, Adventurer Guildmasters (Branch Guilds), Leaders of society such as minister of War or Prime Minister. People who affect entire kingdoms. The Emperor that unified the biggest continent, The Founder of the Guild system. Pope of the Primordial Church. Evolved races called High "race name" Heroes and beings consumed by the Seven Deadly Sins and the Seven Heavenly Virtues. Danger
Kids can kill this monster.
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Average villagers can repel these monsters.
packs of monsters or a big monster that can destroy small villages
A monster that can use magic or can destroy large villages and towns.
A large group of monsters (Army) or flying monsters. City-level threat Requires a human army or an skilled adventurer to bring it down. (10000 D rank soldiers and 100 C rank Officers or captains to form a army) Kingdom level threats. Can stop a war between kingdoms so they can combine their efforts to kill the threat Threats that are continent level threats that may destroy the world if not stopped. Typical Hero vs Demon Lord situlation. Material/rarity
Easily found like wood or stone
poor iron or copper and tin materials.
Ores like iron and gold
Ores that absorb mana like mana steel or mana stones
A Treasure worth a city. Mythril shavings and elemental metal. Weapons with basic enchants (1-2) Cursed/blessed tools or fully enchanted (4-5) and considered mana weapons due to acting both as a weapon and a booster to magic. Mythril weapons and armor titanium and other metals soaked in Dysteria's mana. A king's hierloom. Can only be found in a hundred years. Masterpiece works. Sentient weapons/treasures, Orichalcum, Admantium, meteorite or Star metal. Ancient Tools made thousands of years ago. (Unable to be made using now days technology) Example
livestock, rabbits, small birds and other small animals
wolves, deer, wild goblins and other unehance large animals
A group of five monsters like four goblins and one hobgoblin or one Direbear
Examples are goblin war packs and goblin shamans. Bandits are usually D-rank threats too. Monsters that use weapons or tatics
wyvern or lesser dragons. Goblin army with weapons, armor, officers and a leader. Goblin Lords and their armies of goblins. Vampires, Demons, Angels. An Army of hundreds of trained monsters. Armies of 100000 C-rank threats led by B ranks. Monsters with class system and unique abilities. Monsters that create monster civilizations. High ranking demons and Angels Demon lords, Evil 'Gods', Ancient Dungeons, The Seven Deadly Sins and The Seven Heavenly virtues. Ancient Dragons. Monsters/creatures that lived for a thousand years.
Tales:
The Last Dungeon: This tale is about the dungeon Goddess Asteria creating the first dungeon ever since the Monsters and Heroes war(s). Asteria have only a few limitations as a dungeon Goddess and with the ability to create worlds and civilizations filled different dungeon laws. This Tale uses the Dungeon and gender bender tags and makes use of mind control and reality warping to change a person's identity. The main goal for Asteria is to claim the world and exchange her dungeon world with the real world. This tale focuses on the invaiders/adventurers. By the time this tale begins the "dungeon" is already completed with a hundread floors and worlds. This tale expands on why dungeons were destroyed and what dungeons are. Can Asteria absorb the souls of everyone in the world and save the world before it explodes?
The Death Goddess: This Tale is about a girl born in the middle of the biggest battleground. She is a Vampire who drinks the blood soaked ground and corspes around her to survive. With the magic to control death (Undead) and blood raising millions of the undead for her army and kingdom seems to not be the main issue, but what is the problem she faces? Why its the fact she is the only survivor of this continent and she just wants to talk with any person (plus drinking/eating old blood is disgusting). Can she actually leave the continent and who is waiting for her.
The Queen of the Monsters: is about Fei an Natural born Elf in the ancient forest with the unique ability to talk with every life form and tame monsters. Fei is raised by "monsters" and is taught the truth about the great disaster (Monsters and Heroes war) and knowing the truth can Fei change the world. Meanwhile a human kingdom plots to summon a group of Heroes to kill the "monsters" in the forest in order to claim more land and destroy and evidence of the truth. Will Fei beable to convince the Heroes or will the heroes fight against her evil powers and save the world?
Frozen Tears: is about the first and most dangerous glitch Elsa. Elsa is a broken girl who only can express emotions to her family expecially her older sister. When her parents are killed in an earthquake and her sister is in a coma Elsa will have to use everything in her power to save her sister...even if the rest of the world needs to freeze solid to make more time. This tale takes place in a continent where even "time" is frozen (Atoms can't move and all living things enter a sleep mode that stops aging and thinking) the heroine is a red hair girl living in a village who has the ability to move in this frozen world and when she is killed she loops back around a month before she was killed with the skills and experience she gained. Why can the heroine move in this Frozen world and will Elsa be able to save her sister?