Novels2Search

the blood fire gang (log 058)

The bloodfire gang is an interesting gang. Trevor has finally given me the records related to the bloodfire gang. I already told you what I have access to. trevor has way more documents on them, including records of every single interaction that we might have with the gang. While I had a basic idea before, now I have a pretty clear idea on their hierarchy. Before I start doing this, I guess that I should speak about where I am.

Right now we are inside the mayfire castle. As for how we ended up in here, I have been stopped from recording that by trevor. He says that such things are better of a mystery. After all, with my security clearance anybody would be able to read my records. Let's just say that it was a stinky process, which I have no desire to do again.

Well if I were to be precise we are under it. We are in the sewers of the mayfire castle. Not many people think about it but it is the perfect place to put a criminal enterprise. The sewers is a relatively safe place that is easily accessible and also a place that nobody is willing to go to.

A dedicated criminal organisation would be able to spread their influence across their city quite easily, without having to worry about if some random kid were to stumble on their base. (Well, murder is frowned upon even in a criminal organisation. Hiding bodies is costly and killing kids is something that attracts pitchforks.) Very few people would like to come to a sewer as you can guess. You just need to make sure to keep whatever guild of sewer workers that work here under your control and you have privacy.

The sewers down here must have been expanded by the organisation itself. It takes earth mages working continuously for a couple of months to achieve something like this. Otherwise with such wide tunnels the city will collapse. Anyways nobody that works to build a fort is ever willing to spend that much on the sewers. I know of the number of forts that have been destroyed simply due to shoddy sewer work.

The organisation makes full use of these sewers though, (as I think that they have exclusive control over the sewers) so their investment makes sense. They have a proper setup down here. They have the entire shebang, most of which I have not even been allowed to visit. I have managed to find an armoury, some kind of a meeting space and a residential quarters that would put quite a few guilds to shame.

While I won't be able to say precisely if this is the case, but the organisation should be more than capable of putting up a fight when and if any enemies were to come down here. That might be the bloodfire gang or it could be the normal enforcers of this city. The tunnels are the dream location for a guerilla fight. They could simply collapse the tunnels to crush any outsiders. Well, I am sure that they must have less destructive strategies in place. I can see why they are not too worried about the pirates taking over the outer keep.

Right now, they have given me a room in the very living quarters that I mentioned a while ago. The room that they have given me is a pretty clean room actually, (for being inside a sewer.) though it is a bit tight. It would have been pretty cosy for a single man. I am sharing this room with trevor, with Andrew and Jacob (they are busy meditating, as usual.) being given another room quite close to us. Right now I don't know where Trevor is. The man is doing something related to the favour that we owe the organisation. Most likely scoping out our target.

He has disappeared for almost the entire day at the end of which I am making this. He gave me the records on the bloodfire gang before he left though. I have been spending the day studying this very records actually. As I am learning more about them, I feel like the bloodfire gang is a pretty interesting gang.

They are something of a mystery to us and just that makes it very fascinating. Like everything about the gang, most of what we know comes from stories from captured members or the victims of the gang. Every significant person in this group is a bit off is the best way to put it.

Let's start this properly from the beginning. The bloodfire gang actually begins with two people, the first being the leader of this gang, a certain figure known as the void. (We don't know what he is called, so void is his title for now.) He is the main enigma of this group. Nobody knows who he is.

He rarely leaves their crownship and is functionally a ghost. Very few people among those we have captured have seen the man, let alone speak with him. Knowing the nature of pirate gangs, that is very odd. Being so inactive tends to breed thoughts among the underlings. If you are not needed, why are you at the top position.

That is why leaders of pirate gangs are always active, actively joining the raids and always have something of a reputation. This one has nothing like that. For all we know he could not even be a real figure. That is how little we know about him. Still, the man has a very strong control over the gang. Based on what I can tell he has no recorded revolt on his hand. If you know about the other gangs, that is an achievement that very few gangs would be able to claim.

If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.

Other than him though, we also have the hunter. He is one of the five captains of the bloodfire gang and the very first captain to join them actually. the reason that he was given the title of hunter is due to the fact that the man is very skilled at hunting for talent. They say that he is the person that recruited the other four captains of the gang as well. Where he found such figures in the soldar plains do not ask me, such people are always in pretty high demand, especially down here.

Each of the captains is supposed to be a mage at least at the seventh stage of the foundation stage. A couple of them are even suspected to be at the stage beyond that (well, even the head office listens to my master on this point. The name of the next stage literally is cut out of the recording.)

Thus there are five captains of the bloodfire gang, each of whom hold a certain duty in the gang. Naturally the first among them is the hunter, who is charged with recruiting new people in the gang.

He is something of an enigma himself, though not as much as his master. He mostly roams about the soldar plains looking for new people to recruit. The only time that he ever really seems to enter into action is when he is procuring bodies for the demon. (About whom I shall speak in a bit.)

Based on what we know of him, he is supposed to have a decent amount of troops under him and is actually supposed to be pretty strong personally. We can't really verify that though. He has a single brawler called as the ghosts path and three patrollers under him. (Well, with how much the patrollers are used, these numbers are not going to be precise.)

Then we have the archer, the person that is charged with scouting and patrolling in the gang. You can naturally guess why that is the case. As I already must have mentioned about him, the man does not tend to miss his shots. He must have destroyed many ships in stealth using this technique of his. Most ships are not strong enough to tank even a single shot like I could.

Right now he is the captain that is going to hurt me the least or to put it more precisely the other party had already done all the damage that he can do to me. He is supposed to be pretty useless if he is pulled away from a cannon. Now that I am in the mayfire castle, he is not such a major threat. The other captains are more of a threat now.

He has a single brawler, the shadow and almost all of the patrollers that the bloodfire gang controls. He is supposed to have at least twenty patrollers under him. So this man actually controls almost all of the ships that are under the blood fire gang.

After him comes the demon. Well, the demon is not an actual demon thankfully. A demon this close to the hexmountain would have been detected and destroyed as quickly as possible. Demons are not good for business.

He is suspected to be a contract cultivator though. One that gains access to cultivation by the path of blood sacrifices or soul sacrifices. I can speak about them, but I will do it later since I have to speak on the information that I have gotten over here first.

A demon cultivator is going to be much harder to fight. They tend to be more durable and have more tricks in their bag than people that have achieved the same rank using the usual methods have. Thankfully, I have a certain amount of experience in fighting them from my time in the legion, but you never know which demon it is.

His duty is protecting the crawler of the bloodfire gang, a ship known as the red whale. Other than that he is supposed to have a brawler called as the hidden blade and ten patrollers under him.

The fourth captain of the blood fire gang is the warrior, who is actually the most famous of the gang. He is what people would think of when they think of a leader of a gang. Quick, both in temper and movement, the man is supposed to be the greatest warrior of the bloodfire gang.

He is supposed to be a berserker and specialised in close combat. The man is also the most violent of them all and the one that we have the most records on, which shows just how much he tangles with other ships. That is the strongest example of his strength as anybody that can safely fight of all the threats in the soldar plains can be considered to be strong.

He controls a single brawler, called the bloody crystal. He is also charged with combat duty. That means that he is supposed to attack any person that might pose a threat to the gang. This could be rival gangs or our patrol ships. This ship has also destroyed the most number of ships in the gang, based on our research.

Finally, we have the snake. His duty seems to be do whatever is necessary at the present situation. He has been known to take charge of patrolling, fighting or any other odd job. There is nothing particularly unique about the man.

The only thing of note is that the man seems to be a poison mage, and is known for his preference of making use of a blowdart, most likely poisoned. He has a brawler under him called as the viper and four patrollers under him.

Right now, the void and at least two of the captains are supposed to be in the inner keep. We have not confirmed this and only Trevor is speculating this.

The archer is doing the work of maintaining a defensive line. Finally, the last captain is supposed to be at the guard house. This is the very place that we need to sneak into to find the ledger.

The guard house is a building at the other end of the fort. The only thing I know about the place is that the gang is doing something very weird there.

As for which captain might be at the guard house, even trevor has not been able to make a good guess. Well, I will deal with it soon enough.

Finally, the demon is going about the place looting everything that is in site, being the only person behaving like a pirate in this place.