A long, long time ago, people were wandering in the dark. They left their homes to explore mysteries and find a new place to live and flourish. Yet all they could find were deserted, stony worlds.
But one day, led by the King and the Saintess, they stumbled upon a beautiful place — a land with fresh air and fertile soil, with drinkable water and lush vegetation. This incredible place, which was like a miracle bestowed by the heavens, became their new home.
Full of wonders this land was. The wildlife was unlike anything people had ever seen before. The animals seemed smarter than those people were accustomed to. And the creatures that were living on this land had their own culture and language. Remembering myths from their previous home, people named them «nymphs».
But the greatest of these wonders was magic. This land was filled with magic. All creatures seemed to be able to possess and use magic to different extents. People brought technology that could have been seen as some sort of magic by the locals, but it was not. Intrigued by each other, people and nymphs started to communicate, overcoming their language differences.
People settled at the coast, started cultivating land, building houses and trading with nymphs. Many scholars followed the Saintess in constructing tools and buildings; many brave souls followed the King in exploring new territory and providing people with resources. The Saintess was knowledgeable, and the King was courageous. Overwhelmed with happiness, people thought they had finally left all their sorrows behind.
Enjoying the story? Show your support by reading it on the official site.
That was so until the day the Saintess' beloved daughter was killed by one of the nymphs' chiefs. Where there was amiability, abhorrence took place. Enraged, the King led his people to war against the nymphs. Locals' magic clashed with outsiders' technology. Wells and fields were dyed red, but neither side could prevail victorious. People seized a part of the land and built high walls to secure it. Nymphs went into hiding in the outside world.
But not all of the conquered lands were equally good for farming and raising livestock. After long and fierce debates, scholars led by the Saintess created the Navigation Tower. All land was divided into 9 parts, with the center being reserved for the Tower itself. The ownership of the remaining 8 areas was to be changed every 6 years by the impartial judgment of the Navigation mechanism.
Every 6 years, the representatives of all lands were to be present for the fair Draw and move their people accordingly. To ease the movement, scholars used the remaining technology and constructed floating cities. People in rural areas were expected to move and exchange their homes through contracts with the new inhabitants. Those who chose to remain, demonstrating more loyalty to the land than to the country, lost their citizens' rights.
Little by little, life returned to a peaceful routine. The King's descendants took control of 8 lands. Scholars guarded the Navigation Tower and kept its mechanism in check.
And the Saintess, struck down with grief, created an artifact. She stated that it was both a curse and a blessing, but never clarified for whom. One day, the Saintess vanished from the Tower, taking the artifact with her. Since then, no one has ever seen her again.