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14.4 - Treasure Trove

“I’m afraid you do, milord. That… that was excellent ale you left behind in Blávík. I’m only sorry it was wasted on the likes of us.”

Einarr sighed, loudly. “I ought to charge you for the damages to my Heidrun, but I suppose that would be pointless now. You’re telling me you’ve moved on from press-ganging Princes to annihilating whole settlements?”

He wasn’t quite certain how Thrand managed to look more miserable, but he did.

Einarr sighed again. “We’ll deal with the crimes of the League later. Based on what we saw in the square, it is plain to me there was, in fact, some sort of Squiddie presence here in Kem. Which means before we head back to Breidelstein, we need to find their base and figure out what they were up to. Congratulations, Thrand. You’ll not lose your head this day.”

The man looked far more relieved about that than Einarr thought the statement warranted, to the point where he struggled not to weep. Perhaps it was because he had been alone in the wreckage of the city for so long.

“You’re not off the hook, mind. You’re going to help us find this base and figure out what they were up to. Then you’re coming back to Breidelstein with us, after we pick up some freeholders we think might be in need of rescue.”

“Yes, milord. Gladly, milord: I can lead you straight to their hideout: that’s where all the trouble began, milord.”

They passed a cold night in the harbor, lit as much by the glowing embers of Kem as by the moon and the stars above. Einarr ordered a cask of cider warmed to settle the nerves of his crew and keep them alert through their watch.

If there was one mercy, it seemed to be that the League’s fire had kept a city’s worth of dead from rising for vengeance. In the morning, those who had last watch were relieved, and Einarr set off with half the crew to follow Thrand to where he said they had found the cult of Malúnion.

Einarr had thought he was prepared for what he would see there, after searching through the wreckage of the city the previous day. He was wrong.

It wasn’t the gore – to be honest, after the runic blaze the League had managed to set, there wasn’t much of that left on the surface, and down below it was mostly spatters of blood – some corrupted, some still human. Unfortunately, the local ‘temple’ of the cult had some,,, peculiar design sensibilities.

Eyes. There were eyes everywhere. No matter where Einarr turned, he felt as though he were being watched – which, come to think of it, may have been the point.

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Jorir, too, seemed bemused. “The entire time I was in Nilthiad, not once did I run across anything like this.”

“We didn’t see any sign of it at the altar, either – and of all the horrors of that demon, its eyes were not among them.”

“Are we sure this is the same cult?” Eydri wondered.

Thrand cleared his throat. “Absolutely. Or, at least, I don’t know too many men who would call on someone else’s horrible demigod as they rushed to battle.”

“A fair point,” she conceded. “Still, it doesn’t look like they left much behind…”

“That’s where you’re wrong.” Thrand actually sounded excited. “I came back to have a look around after the fire had cooled a bit. Even if I am to lose my head, it’s important that someone get this information out into the Clans.”

The half-starved League Captain led them down a narrow flight of stairs, around then a ladder, and into a passage that still sloped downward, if only gently.

“How did you even find this place? We must be beneath the catacombs already!” Einarr did not bother trying to hide his surprise. Even if he had been kindly inclined towards Thrand in the first place, this was starting to feel like a trap.

“There are no other people. There is easy access to fresh water just outside the city limits, and there are plenty of fish in the harbor. It wasn’t like I had much else to do since the fire, you know.”

Einarr hummed, but let it drop for now.

“We’re nearly there. Just… ah! Stop. Here.”

The door in the wall was plain and unadorned. Had there been any other doors along this passage, Einarr might not have even noticed it.

Thrand pushed the door open and stepped inside, as certain it was safe as if it were his own home. “I left the missives here once I found them. Safer that way – who knows what might happen to me up there, but someone else could have found this place and gotten the word out.”

“Missives? What missives?” Irding blurted.

“Orders. From home, I think. I’m no sorcerer, but give me enough time and I can puzzle out rune-writing.” He thrust a letter into Einarr’s hand.

With a glance, Einarr was certain the other man was correct. With a brusque nod, he thrust the letter into his pouch. “Search the room! We’ll take anything interesting back up to the Heidrun with us: it would be far too easy to lose track of time down here, and I want wards again tonight.” The restless dead were not the only things that could be kept out that way, after all.

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That night, Einarr sat huddled with Hrug and Eydri and Jorir under the Captain’s awning, poring over what appeared to be the most recent orders from their home temple. It was… not good. Even if the League leadership hadn’t gotten a bee in its collective bonnet, the Squiddies were on a definite war footing – and it was a war that would have taken a vast number of clans utterly by surprise, boiling up quite literally from underground and striking at a populace that had no idea there were madmen in their midst.

When morning came, a bleary-eyed Einarr addressed his crew. “We have found what we came for. Now it is our duty to ensure our Thane learns what we have. We will sail around the island and make land near the outskirts of Kem, where Thrand will take us to the water he has relied on since the disaster. Do not worry, Gabriel, I have not forgotten you. Once we have taken on fresh water, we will sail for your master’s freehold and take on those who remain. From there, we will make all possible haste back to Breidelstein. I fear the League has knocked down a hornet’s nest, and it is up to the rest of us to deal with the swarm.”