_ Core Level Increased to 4. Mana Storage Increased 5%. Mana Generation increased 5%. Durability Increased 10% _
_ Core Level Increased to 5. Mana Storage Increased 5%. Mana Generation increased 5%. Durability Increased 10% _
_ Core Level Increased to 6. Mana Storage Increased 5%. Mana Generation increased 5%. Durability Increased 10% _
_ Select Dungeon Reward (X3):
* New Material
* Unlock Spawn
* Unlock Treasure
* Entrance Feature
_
The dungeon creatures ceased swimming frantically around the underwater worldlet. The few recent spawns that had not yet arrived stopped their march across the dungeon and settled down it whatever worldlet they found themselves in. Inside the dungeon core vine, a black bubble with iridescent edges was being buffeted around by mana flowing back and forth through the vine. The dungeon vine could feel the bubble like an ordinary plant would feel an irritant or parasite.
_ Random Selection: “Unlock Spawn” Selected. Select From Available Spawn: … _
Without the void entity to focus on, some dungeon creatures in the underwater worldlet began to attack and eat other dungeon creatures.
_ Random Selection: “Lesser Fish” Unlocked _
_ Random Selection: “Unlock Treasure” Selected. Select From Available Treasure: … _
The salamanders mostly left the underwater worldlet. Some salamanders stayed in the sauna worldlet and took over the mud where the water bats used to hunt. The rest migrated to the main worldlet.
_ Random Selection: “Amber Piece (Small)” Selected _
_ Random Selection: “New Material” Selected. Select From Available Materials: … _
With the increased core levels, the dungeon core vine grew more quickly and dropped spawn fruit more frequently. Small fish flopped over dry ground in the main worldlet but managed to hang to life in most of the others. Fish in the underwater worldlet had no issues.
_ Random Selection: “Flint” Selected _
The dungeon vine concentrated water and mana around the irritating bubble, but it slipped through multiple blockages and crossed over into the vine in the main worldlet. The mana density in the vine increased as the bubble drew closer to the core. Mana rushed outwards from the mana core and squeezed the bubble up against the skin of the vine.
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_ Emergency Situation Resolved. Entrance Feature Awarded: “Defender Badge”. Description: This badge indicates that the dungeon has repelled an extremely dangerous attacker without outside aid. This badge also indicates that the dungeon has been awarded an uncommon treasure.
_ Treasure Unlocked: “Chest of Gold” _
The dungeon vine continuously pushed the bubble out toward the skin of the vine, but also concentrated mana in the vine skin, preventing the bubble from leaving. A gall began to grow on the side of the large vine between the main vine body and the portal to the sauna worldlet. With more mana than ever, the dungeon vine grew the gall to the size of a grapefruit and locked it down tight with constantly flowing mana. The bubble thrashed around in its prison but could not push past the mana.
_ Anomalous Battle Performance Recognized. Dungeon Spawn Experience Awarded. Dungeon Spawn Marked for Continuous Respawn. _
In the underwater worldlet, the water bat with white glowing burns gave a surprised squeak. This was the same bat that had first flushed out the void entity and the bat that had organized the salamanders for the final push that drove the void entity out. Mana pulsed in the bat, and it began to grow. Water and bubbles swirled around it in a furious sphere for a handful of seconds. When the sphere dispersed, the bat was twice as large and much more streamlined. Its head looked more like a fox head, but with tiny scales instead of fur. The claws on its wings pulled out and along its wings to make slashing blades. The white glowing burns were gone, but the bat’s eyes glowed white. The bat snapped its wings and flashed through the water to catch a newly spawned fish. The lesser bats flocked around the larger bat like an honor guard.
_ Significant Battle Debris Detected. Absorb? Yes/No _
_ Random Selection. “Yes” Selected _
_ Material Unlocked: “Lesser Stone” _
_ Material Unlocked: “Glass” _
_ Material Unlocked: “Sand” _
_ Material Unlocked: “Lead” _
_ Material Unlocked: “Void Fire” _
_ Warning: Void Materials Disallowed. Select Replacement Material: … _
_ Random Selection: “Ice” Selected _
Oz sat by the dungeon exit. He had watched the dungeon creatures cross the dungeon left to right for the better part of three days. The dungeon creatures no longer traveled but shuffled and dug about in the fallen leaves like normal. Oz thought the dungeon was anything but normal, however. Fruits were falling at a noticeable rate, and there were fish for some reason. The composition of the creatures on this first floor was all different from the regular—it was mostly jellyfish and salamanders. A few millipedes had spawned, but no beetles yet. The other big change was a few apricot trees and some vine fruit that fell to the ground and lay there. Oz stared at the closest one for long enough to be certain it would not open into a creature or sprout a plant. He carefully tapped it out of the leaves with his spear. Visually it was not unusual, so Oz wrapped his hand in his clothes and picked it up. The skin of the fruit slipped off and left the insides still on the ground. Oz dropped the loose skin and picked up what was left behind. It was a glass ball, just the same size as the fruit, but completely smooth. He looked around for more fruit laying on the ground. Over the next hour he found six distinct fallen fruits. One was the glass orb, one was a round grey stone, one was a waxy brown stone, one fruit just spilled a bit of sand on the ground, one was a heavy metal ball, and the last was a ball of ice that melted quickly.
“Well,” Oz said to the dungeon, “I think Andy will want to look at you for himself.”