1 CHAPTER 12: OH BOY QUESTS!
As Jeb started walking home, he took a moment to stop and think about what he was doing. He had no real time constraints right now, other than not being allowed to Class up for a year. He was starting to just run down the path of whatever seemed interesting in the moment, rather than planning what he should do.
That was a bad idea. Jeb realized that he hadn’t even looked at all the new Quests that he’d unlocked.
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Quests: Major: Slay the Dragon of the West (Progressive) Minor: Begin Your Magical Studies (Progressive) Begin Your Journey of Introspection (Progressive) Second Tier, Modify a Spell-Glyph Glyphmastery (Nested Progressive) Grok Glyphs (Referential, Nested Progressive) Become Personable (Progressive)
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He already knew what the Major Quest was, but he pulled it up just to be sure.
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Slay the Dragon of the West Second Tier “Enroll in the Academy”. Where else can you learn to harness the arcane powers granted to you and recruit others to join your holy mission?
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At least the Quest still didn’t have a timer on it. That meant it could go safely into the pile he liked to call “Don’t do.”
Moving into the Minor Quests, he started from the top, with the Class-granted Skill Quest.
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Begin Your Magical Studies (Update Available) Minor Quest Second Tier Learn a Water Manipulation Spell When the Water lies still upon the dry Earth, a Mud Mage uses his Will to force the two together Minor Quest Second Tier Learn an Earth Conjuration Spell What is a Mud Mage to do when the floods threaten to drown everything? Create Earth to make Mud! (Completed) Minor Quest Third Tier Learn a Mud Spell Mud Magic is more than just Water and Earth Magic. Combining the two creates something greater than the sum of its parts. Take your first leap into Higher Magics by learning a Mud spell.
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Right, he had quickly learned Least Create Earth right before he learned the Efficient Move Earth.
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Congratulations! You have completed the Minor Quest: Begin Your Magical Studies Second Tier “Learn an Earth Creation Spell”. Building on what you learned, you have taken the next step in your magical studies. Rewards: 50 Experience, Mana +10
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That meant he still needed to learn a Water Manipulation Glyph and a Mud Glyph, which he could hopefully do fairly quickly.
The next Questline seemed to come from his Meditation Skill. A quick glance at that Skill confirmed it to be true.
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Begin Your Journey of Introspection (Update Available) Minor Quest First Tier Silently and Stilly Meditate for 24 Hours Meditation is often about silencing the voices inside and shutting out the external world. Practice this form of Meditation for 24 total hours. (Completed) Minor Quest First Tier Active Meditation for 24 Hours Meditation can also take the form of mindfully moving through your day. Practice this form of Meditation for 24 total hours. (0/24 completed) Minor Quest First Tier Make Music Meditatively for 24 Hours Focus on music can blind its performers to the outside world. Spend a full day mindfully making music. Minor Quest First Tier Meditate in Motion for 24 Hours Some find that the path to silencing the outside world comes when pushing their body to excel. Practice this for 24 hours (0/24 completed). Minor Quest Second Tier Practice your chosen path for 48 hours Once you have chosen to focus your Meditation in one of the four paths, spend 48 hours continuously to finish the first step on your Journey.
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Jeb mentally accepted the completion of that Quest.
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Congratulations! You have completed the Minor Quest Begin Your Journey of Introspection First Tier “Silently and Stilly Meditate for 24 Hours”. You have silenced the world around you and focused entirely on stillness within. Rewards: 20 Experience, Presence +1
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That was nice, though he was a little surprised that he would get Presence from Meditating. It looked like he just needed to be more mindful as he moved through his day, which should be possible.
The Mana Manipulation Skill gave him only a single Quest, which was annoying.
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Modify a Spell Glyph (Repeatable) Change the effect of a Spell, either while casting or by modifying a Glyph To learn how to control your Mana, you must move it outside of the paths that others have set for it. Break free from the bonds of the past.
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That Quest went on the “Not now” pile. The Primers were all very clear that modifying Spell Glyphs was incredibly dangerous. Even if they’d gotten other things wrong, he doubted that they would actively lie to young Mages about that. Still, he knew he would eventually do it. After all, the Quest implied at least some level of safety, right?
A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.
Continuing on the list, Jeb opened the Quests for Spell Glyphing.
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Glyphmastery Minor Quest First Tier Scribe a First Tier Glyph Before you learn to create your own spells, you first need to learn how to copy the work of others. Engrave an existing Spell Glyph onto a physical medium that others may learn. (Repeatable, Scribe Chain First Quest) Minor Quest Third Tier Create a New First Tier Spell Glyph No true Glyphmaster uses spells others have created. Create your own First Tier Glyph. (Glyph Chain First Quest)
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He assumed that each future Tier of the Questlines would be to either scribe or create a higher Tier Spell Glyph. That was incredibly tempting, though he knew that it was obviously far more dangerous to create a Glyph wholesale than to modify an existing one. Still, a Third Tier Quest was hard to turn down.
Shockingly, the Synergized Skill had its own Questline.
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Grok Glyphs Minor Quest Second Tier Learn a First Tier spell from all four Primary Elements The study of Magical Glyphs is not to be bound to a single school. Learn a Spell from each of the four elements of Fire, Water, Earth, and Air to take the first step on Groking Glyphs. (First Tier Elemental Chain First Quest) Minor Quest Third Tier Learn a Second Tier Spell from all six Second Tier Elements Just as Glyphs are not limited to a single First Tier Element, or First Tier Elements in general, neither are they limited to a single Secondary Element. Demonstrate your Mastery over the Elements. (Upper Tier Elemental Chain First Quest) Minor Quest Second Tier Share Your Work Using what you have learned from the Mana Mastery and Spell Glyphing Quests, share one of your Modified or Original Glyph with another. (Repeatable, Locked) (Metagroking Chain First Quest)
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He’d never seen a locked Quest before, but it made some amount of sense. After all, a Synergy Skill was reliant on the Skills that it was built on. The first Grok Glyphs Quest was a nice bonus. He’d already been planning to learn a First Tier Spell from each Primary Element, and it seemed like he was going to get a reward for that.
Finally, Jeb made it to the final Skill Quest he had. He didn’t recognize it, but realized that it came from Gift of Gab, which he’d only gotten the day before.
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Become Personable Minor Quest Second Tier Become Charismatic You need to have Charisma to lead others to your aid. Raise your Charisma above 10. Minor Quest Second Tier Learn an Instrument Learning an instrument can help you to win the hearts of those around you. Learn an instrument that you might better recruit others to your cause. Minor Quest Third Tier Become More Charismatic Become more Charismatic. Double your Charisma Score (Repeatable, Locked)
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If Jeb had to guess, the last Quest was locked until he reached a Charisma of 10. Still, it was nice that another of the activities he already wanted to do was now also System encouraged. Then again, given that he was starting to mistrust the System, it made him a little suspicious.
Jeb made it home in time to eat lunch with his family. They all clearly noticed the case on his back, but they were polite enough not to comment on it.
Jeb’s Status Sheet at End of Chapter:
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Jeb Human Age: 16 Class: Least Mud Initiate Level: 1 Experience: 519/100
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Total Statistic Load: 116 Physical Load: 57 Strength: 14 Dexterity: 8 Endurance: 16 Vitality: 15 Presence: 4
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Mental Load: 59 Intelligence: 16 Willpower: 20 Magic Affinity: 12 Mana Depth: 3 Charisma: 8
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Mana: 210
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Glyph Attunement: 6 Least Conjure Water Tier 1 Spell Least Shape Earth Tier 1 Spell Least Hold Earth Tier 1 Spell Least Create Earth Tier 1 Spell Least Destroy Earth Tier 1 Spell Least Shape Earth - Efficient Tier 3 Spell
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Skills: Least Mud Magic Meditation Mana Manipulation Spell Glyphing Glyph Groking Gift of Gab
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Achievements: Focused Meditator Student of Magic
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Quests: Major: Slay the Dragon of the West (Progressive)
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