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System Help?
To Build some class

To Build some class

Upon reaching the third level, you will have the opportunity to select a class. I was late to this eventuality, but our studies have shown that the majority of the classes will resonate with the culture and desires of your populace. Of particular note is that the class will evolve in line with your actions every Twelve levels. Our studies suggested that there are exponential increases in how high we can raise our attributes, essentially making it harder and harder to increase them, and that the class changes are accompanied by a reset of what the effective limit is, to higher and higher values. Of notable exception are any attributes raised by your class per level – these allow for dramatic growth, and picking a first class that benefits your favoured attribute is paramount – your future classes will add to your increases, not replace them, so an early growth can become truly titanic.

- What you need to know to survive the Voidbound System, by &*%:”%^%

Jonathon looked around at the shaking, momentarily distracted from the prompt in front of him: Obligingly, it went transparent. “What the fuck?” He asked, as the shaking died down as quickly as it had started.

“Apologies, Jonathon. The Fortification had an unusually large expansion to accommodate your twenty-three thousand, four hundred and twelve new guests.” Jeeves replied, primly. “I have expanded the core and group facilities that can be expanded to compensate.”

Jonathon blinked. “...Okay. That will be all, Jeeves.” shaking his head and letting that number roll around in his head as the AI vanished, he refocused on his class selection. Skipping over the core classes, jumping straight to.. Ah-hah.

You have selected a Custom Class.

You have 36 points available. These may be used as so:

3 points – per point added to an Attribute on each level.

2 points – per point added to a chosen Ability per level.

12 points – Per Trait gained by achieving this class.

1 point – per point of Resistance to a chosen type of damage gained by achieving this class.

24 points - per point added to a Resistance to a chosen type per level.

9 points – choose an upgradeable perk available to at this time: Automatically gain a purchase per level.

9 points – per 12% increase in a chosen pool (Health/Mana) per level.

6 points – per additional perk gained each award in a given ability.

Alright then. Mindful of the System's habit of not letting him undo choices this time, he leaned back in thought. What sort of build did he want? What would be a good class for surviving all that was to come, not just the next month? What would be fun? What did he want to become?

He had decided he liked magic. So he definitely wanted to keep going in that area. The healing was useful, but... limited: he wanted to do more. Just being a healer wouldn't cut it – and that was only a small part of what he could learn. He was painfully aware too that, like it or not, he was being pushed into a leadership role. But he wanted to lead by example. Not to give orders, or manage things – Shawn could handle that - but to mark a path that others would want to follow. So – fishing out a pen and paper – he started making notes, building his class. Helpfully, as before, the prompt went translucent: He wasn't on a time limit, this go around.

He started with a firm conclusion: He wanted to be good at magic. Really good. So his first thought? Every single magical ability – all twelve – would increase by a point per level. But even as he wrote it, he started tapping his pen against the paper, in irritation: abilities, after all, had a definite end point – they capped out at grandmaster 12. Levels, as far as he was aware, did not. So he left a question mark there – because wasn't there a class change nine levels from now?

The next idea was simple: His magic attribute should increase every level. That would be four of the points.... and attributes, as far as he knew, did not have a cap. More mana was never a bad thing, so he underlined that a few times. As far as Traits go... the list was huge, and uninformative. He did consider the various 'immune' ones – they seemed linked to specific skills, of all things. Continuing to peruse, he was struck by one called 'Demigod' which he pencilled in with a question mark – if that did what he thought it did, he wasn't entirely sure it was a good thing.

He wasn't interested in the resistance modifiers – much – but mostly because he knew there were perks for resistance to damage types, and he was certain he could create spells that would do similar. The automatic perk purchase, on the other hand, looked very tempting indeed.

Toying with the numbers, he skipped out on the Traits – he was pretty sure when his class evolved he'd get the option again - he made his decision and named the class.

Class: Omnimage

Awards per level:

+1 ability point in Solid, Gas, Plasma, Liquid, Time, Space, Life, Death, Destiny, Void, Creation, Mana.

+1 Purchase of the Perk Mana Capacity (Mana) per level

+1 to Magic attribute per level.

It was designed as best as he could to push his magical abilities to the limit, and make himself as powerful as he could: maximise his mana pool, to give him the magical stamina of the energizer bunny, and fill his head with the knowledge needed to cast any spell he could find.

As soon as he finished his choices, he felt the Class settle upon him: His mind and body both seemed to Flex for a moment, as his head filled with knowledge. It took him a moment to let it all sort itself out, and he smiled as the basics of every other path of magic became available to him. And he was first! Of his gang, anyway: Given how the system behaved, he wondered what the first person to get a class got as a reward.

Shaking his head, he brought up his sheet, to bask in all it's glory.

Name: Jonathon Black

Age: 45.2 Standard Stellar Revolutions (SSR)

Level: 3 (12 XP to next level)

Class: Omnimage

Respawns: 4 remaining

Home: SanFran Recovery Point – Lord's Chamber

Balance: 759 SMU

Health: 288/288 (Stamina x Level x 12)

Mana: 887/887 (Magic x Level x 13.44)

Spell Slots: 2 (May cast 2 spells simultaneously)

Attributes

Strength: 6     Dexterity: 7     Stamina: 8

Intelligence: 8   Perception: 4    Alacrity: 5

Charm: 5       Looks: 5       Luck: 7

Essence: *      Magic: 22      Creativity: 8

Resistances

* Infection - 100%

* Starvation - 100%

* Plasma - 27%

* Age - 27%

* Sleep - 27%

Skills

Basic Life Skills

Stone Magic

Liquid Magic

Gas Magic

Plasma Magic