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System Help?
Oh. That.

Oh. That.

 As you will learn, a Fortification is akin to a dungeon – we have been informed this was the basis for yet another type of game, unlike any other I've ever heard of, whose goal is the conquest of Territory. As your Fortification has periodic attacks from Dungeons and Galactic adventurers, you will see how it defends itself much as the Dungeons do. Unlike a Dungeon, however, it does not typically serve as a spawn point.

Every monster you encounter once the *^%$* System is in place was created within the Dungeon. This is why regularly raiding them is so important: If you can focus the Dungeons on populating themselves, it reduces the rate at which new monsters flow out over your world.

The Drawback, of course, is that the Dungeons are the highest risk zones on your world, and will learn from each encounter. This again underlines the need to get a powerful, varied force trained as soon as possible – giving you hope of preventing the conquest of your world by the Galactic scum – and happily, gives you a method of doing so: for danger and experience run Eye to Eye, and the XP that can be earned within is second to none.

・ What you need to know to survive the Voidbound System, By &*%:・%^%

Shawn arrived perhaps five minutes later, nodding to Jonathon with a slight look of surprise as he placed a box of doughnuts on the table. “Morning.” his boss – former boss? - looked rather like a cat that had snagged a canary, who had been caught in the act: A mix of satisfaction, and worry for the future. “I think we might need these. Gorgeous rooms, aren't they?”

Jonathon nodded. “A bit over the top, in some ways.” he replied, a little ruefully. “Did you remember to set your respawn point?”

“I did, yeah. Caught it when I was looking at my xp. I'm three off levelling.” he shook his head. “All that time playing wow, and we're all newbs again.”

“I'm at level two now.” Jonathon admitted. “Experience to get to level 3 is the same, which makes me hopeful we can get a class pretty quickly – I gather it opens up a whole bunch of things.” At that point. Michelle walked into the room, looking exhausted, and immediately snagged one of the doughnuts.

“Morning.” she greeted them all with a yawn. “I did not want to get out of bed this morning, you monster.” her tone light-hearted, it was unclear at which of them this was directed, her eyes moving between the two as she took her seat, biting into the doughnut with a look of satisfaction. If anything, she seemed to draw the eye even more than yesterday – which gave Jonathan an idea.

“Level up?” he asked, with a smile, grinning back at her nod, causing Shawn to give a mock scowl.

“Points to Charisma, Stamina, and Intelligence.” she replied, her voice... melodious, captivating. “I'm at Charisma nine now, but I can't quite tell what the effect is.”

“I can.” Jonathon replied, giving a firm nod. “It's...” he glanced to Shawn. “How would you put it?”

“Like you're born to play the lead in a movie, Miss Pintek.” Shawn replied, making her blush just a touch. “I'm at a lowly five by comparison.” false modesty evident in his tone, as they both looked to Jonathon.

This latter worthy gave a sigh. “Five as well.” he replied. “From what the guide said, you get attribute points on level up based on what you've been doing. You were doing a lot to entertain the kids and keep up morale, Michelle, which is probably why. Given what you're doing, boss..” he looked back to Shawn, “I'd expect you to get a similar boost.”

The next few minutes were spent discussing system design and build strategies, as the others filtered in. David wandered in chatting with Francine about breakfast choices, and Larry, Dr Richardson, and Frank entered last, taking their places and yawning, as Jeeves shimmered into existence.

The image of Him against the far wall seemed to project itself into space, surging over the table in a wave of colour then taking form as a slightly more imposing form of the Jeeves that he had seen in other parts of the facility: This one seemed to almost crackle with power.

A wave of surprise washed over the group, but Shawn shook it off, clearing his throat, and rising. “We were in a huge rush to set this place up and get to safety. What I want to discuss now is where do we go from here? What do we know about this place, what's going to happen next, what other problems are on the horizon? How are we going to organise our new home?”

Jeeves smiled. “The organisation is whatever Jonathon desires. What do you wish them to know, Jonathon?” turning his neon gaze upon him.

Jonathon rubbed at his temples. “Since I'm the one who planted the spike, I'm apparently in charge.” the last word leaving with a deep sigh. “What I know so far: We have a huge number of people wanting to respawn here. And in a little under a month, the Dungeon is going to try and capture this fortification.”

“In twenty-six days, seventeen hours, and fifty eight minutes, to be precise.” Jeeves chimed in. “It should be great fun. And at this time, there are Twenty thousand, seven hundred and thirty-eight applicants to reset their respawn points to this location.”

Jonathon let that sink in as he continued. “I took a tour of the facilities, and apparently, if we can set up a group of fortifications, We can link them to defend the area within them. The casting chamber lets us use our spells like artillery, the training rooms boost the rate at which we develop our skills. And we can all feel the effect of the mana well.”

Frank nodded. “Maskeline was telling me about it. He also noted that helping the respawners would probably go some ways to fulfilling the quest, if we organise them – and that we should look at forming a gang.”

“A Gang?” Shawn asked, echoed by Francine and Garcia, a hint of confusion in their words.

“A Gang is the best translation the System has.” Jeeves replied. “A group of young individuals that work together to claim territory, protect their domain, and engage in conflict with those outside their domain. It would grant you the ability to link the Fortifications, as has been mentioned, under the leadership of the Gang instead of a Jonathon: it would give Gang bonuses, and I'm told could open up new classes.”

“Oh, A Guild!” Jonathon replied, with a laugh, nods moving around the table.

“A group devoted to controlling information about their craft?” Jeeves asked, after a moment. “That sounds silly. But would you want to give me to a Gang, Jonathon?” if anything, he sounded a little worried. “Would it not be far better to take control of them all yourself? Gangs are for those who do not feel they can fight alone, who need the co-operation of others simply to survive!”

This little diatribe got some stunned looks from the table – Dr Richardson was the first person to speak into the silence it produced. “What. The FUCK are you smoking?” she pronounced. “You want to take us back to the dark ages as well?” she glared Daggers at Jonathon as she finished, clearly assigning him some of the blame.

Jonathon, in turn, held up his hands, defensively. “No! This was not my Idea. A Gang sounds good - How do we found one?” his gaze swivelled to Frank, who was noticeably grinning.

“I was curious about that myself. You need to get at least four people who state – in unison – that they are forming a gang together.” Glances were exchanged, then Shawn held up his hand: Counting down with his fingers from three, In unison the table stated "We wish to form a Gang together.”

Really, they should have expected what happened next.

A font of Iridescent green formed before them, forming into a screen that they could all see before them.

Congratulations on Forming Gang Earth Three!

For Being in the Top four, Your Gang receives a Universal Trait

*  

Shawn sighed. “I suppose so. What, Exactly, can we spend the points on?” he looked between Jonathon and Jeeves. “Given that you set all this up, can you run us through it?”

Jonathon nodded, bringing up the costs on his own display. “Four hundred and thirty-two to go from improved to intermediate, One thousand, seven hundred and twenty-eight to go from Intermediate to Superior, Six thousand nine hundred and fifteen to go from Superior to immaculate.” As for the room list? It's.. grown. Armoury and minion foundry. Alchemy, Chemistry, Physics, thaumaturgical, Biology and Genetic Labs. Launch, subsurface, docking and teleportation ports, A communication centre, A Sensor array, a Dungeon, a map room, Gallery, Treasury, Fighter, mech and tank bays, and instruction facilities – how do those differ from Training facilities?” he asked, looking up at Jeeves.

“Training facilities are for you to develop your own skills. Instruction facilities are to teach others your skills, or learn new ones.” Jeeves said, as if it was the most obvious thing in the world. “And don't forget you need to Select my third function. I'm getting bored.” a pause. “And you could upgrade me to Improved for only a hundred and forty-four!”

“Question.” Dave asked. “What the fuck do you actually do, what do we get out of upgrading you?”

Jeeves rolled his electronic eyes. “Obviously, other than managing various roles within the Fortification – I can handle more if I get upgraded – my primary role is acting as the guardian of the Fortification. The boss, if you will. You have to defeat me to claim ownership of this Fortification. I have excellent hacking skills, in the event our opponents are digital or have such in their possession it is trivial for me to subvert them: And I have a beginner's understanding of plasma magic, and some lightning spells at my disposal.”

“Then yes, Let's upgrade Jeeves.” Dave replied. “Upgrade the turrets, buy some traps, and maybe the mech bay?” there was a noticeable touch of glee in his voice.

“do you know how to pilot a 'mech'?” Garcia asked. “Do you own one? Can you make one? I suggest something more practical.” her tone was that of a mother remonstrating a teen. “A Communications centre – as good as we can get – to see who can help us. And a Map room – I gather it can show us important things in the area. Then upgrade Jeeves as much as we can.”

Shawn nodded. “We need a good mix between surviving now and planning for later. I agree on the communications, but I think we want more turrets, maybe upgrade the wall further?”

Larry sighed as everyone started to speak at once: In a loud voice, he asked, “Maybe we should ask Jeeves what all the rooms do?”

In response, a display flickered up on the table.

* Armoury – A place to store weapons and equipment safely

* Minion foundry – allows Jeeves to generate automated defenders.

* Labs – allows research in the relevant fields to develop new things, if you have the relevant abilities.

* Launch port – a port for spacecraft.

* Subsurface port – a port for subterranean vehicles.

* Docking port – A port for Watergoing vehicles. (We have no access to water - Jeeves)

* Teleportation port – A send/receive system for teleportation. Can only teleport to or from a Teleport Anchor or Teleport Port.

* Communication centre – allows communication with other fortifications and allies in the field.

* Sensor array – extends sensor range of the Fortification, and provides more information to the map room.

* Dungeon – a place to keep and interrogate prisoners.

* Map room – An important room for controlling the area. Displays all information other rooms provide on your surroundings. (I want this – Jeeves.)

* Gallery – a place to display your trophies, and commemorate important events.

* Treasury – a bank interface, where SMU can be exchanged between people.

* Fighter/mech and tank bay – vehicle deployment for fortification defence. (Coupled with a Superior+ Minion bay, I can make drones – Jeeves.)

* Instruction facilities – Facilities to learn new abilities, and teach others your abilities. Good for newbs. (Like you lot – Jeeves.)

After a brief silence where they all read the list, the discussion resumed: It took a while, but they eventually decided on what Jonathon should buy. This latter point hit him just as he was putting the list together he paused briefly to consider, then shrugged. He didn't object to their choices, exactly.

Before he confirmed, however, Larry spoke up. “Take a look at the Gang store. We can buy fortification spikes, teleport anchors, and custom classes...” that got everyone's attention. Without even bothering to ask, Jonathon added a teleport port to the list, tweaking the values before making the purchases, leaving just forty points remaining: There was a pause as the display blinked with the updated information.

Fortification Name: SanFran Recovery Point

Level: 2

Dungeon Proximity: Close

Immunity Period: 26 Days

You have 40 Fortification points Available!

Options

・ Defensive Wall ・ Superior

・ Defensive Turrets - 9 Intermediate

・ Traps - None

・ Accommodations - Immaculate

・ Rooms -

◦ Temple

◦ Medical Bay

◦ Forge

◦ Training Facilities

◦ Casting Chamber

◦ Mana Well

◦ Map Room

◦ Sensor Array

◦ Instruction Facilities

◦ Communications Centre

◦ Teleport Port

◦ Minion Foundry

* Fortification Boss: Superior Digital (Jeeves)