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Sidestory: The Zhayvin Files: Vampires

Sidestory: The Zhayvin Files: Vampires

Classification: hemovorous necromorphic aberrants.

Colloquial name: vampires.

Origin: the original vampire is Primus, who was cursed, in a multi-pantheon punitive in action, in retaliation for violently murdering his young daughter, a potential champion of and mediator between the pantheons. Primus would go on to turn various early humans, but, finding this first generation of children unsatisfactory, the Bloodfather would destroy or otherwise dispose of them by various means, before turning new humans, who would go on to sire vampires themselves. The process of turning involves a vampire biting a the neck of a human, animal, mage or psychic and drinking some of their blood. This bears significant metainformational weight and results in resurrection moments after the being dies.

Description: vampires vary in appearance, but all of them sport a certain unnatural paleness, along with black-slit crimson eyes, the red iris covering the sclera in stressful or emotional moments. It has been observed that the amount of melanin in one's skin dictates their appearance as a vampire, as humans of a darker complexion will have grey skin, as opposed to the chalk-white hide of vampires who were fair-skinned in life. Animals vary in appearance more, but all of them are affected by a pallor that could trick an unaware observer into thinking they are sickly. Human vampires possess centimetres-long fangs, while vampiric animals either keep their fangs or grow rows of them in defiance of their anatomy.

Behaviour: vampirism enhances the most notable aspects of a being's personality, which can often lead to strange obsessions or tics. It has been theorised that this obsessive behaviour is the reason vampires cannot help but count large numbers of small objects laid upon the threshold of homes they wish to enter, even if they have been invited. This very need to ask for permission to enter might be a result of Primus' experiments with his descendants' collective unconscious. With the Bloodfather's desire to create a vampiric civilisation, draconian laws are to be expected, given the First Vampire' known desire for control.

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Across history, many vampires turned outcasts, criminals or people dissatisfied with society. As their worst traits were inflame by vampirism, this led to some concluding that vampires are inherently evil or violently insane; in reality, it depends on the vampire.

Vampires constantly thirst for blood, a thirst that does not worsen with time but can me momentarily quenched, with the necessary quantity of blood seeming to depend on the vampire; a mouthful of blood is enough to lessen a human vampire's first for fractions of an hour to multiple hours. Since drinking blood also enhances a vampire's powers, various blood substitutes that do not strengthen vampires have been developed, as few vampires have the fortitude to drink blood like humans drink water and not lose themselves to their instincts. Much like a were's beast, a vampire's thrist, as most refer to it, can vary in terms of self-awareness and free will, but is always looking to take over the vampire's body.

Threat level: regional (fledgling human vampires who have not drunk blood); varies depending on the vampire's original species and the quantity of blood they have consumed over their unlife. The average vampire can output several hundred gigatons of energy with a single strike, enough to vapourise tens of billions of tons of rock or deal serious damage to countries. They can move and react several thousand times faster than sound, do not feel pain (aside from damage caused by holy power, the only thing they cannot regenerate from) or exhaustion, are immune to non-holy esoteric effects and do not need sustenance, the thirst for blood being purely psychological. Some vampires possess enhanced versions of their species' common abilities (see attached file: "Lore: Vampirism"), such as hypnosis by means of eye contact, shapeshifting, or the creation of wights by killing beings through means other than biting their throats out.

Neutralisation: the Collective is perfecting its ability to channel the pseudo-energy of the theophilic metainformational datacore (colloquially referred to as the Idea of Holiness), as this is the easiest way to bypass a vampire's durability, regeneration and resistance to esoterics, and we would rather not ask religious organisations for help with every vampire. Otherwise, constantly destroying a vampire's body is an effective stopgap measure, as it is with most regenerators who cannot move their consciousness while disembodied, a relatively rare ability among vampires.