Novels2Search
Sanguine Symphony
Vampire Overview

Vampire Overview

Vampires are humans that have died but have been brought back to life through some intervention. It is a corpse that is animated and has all characteristics of a human being though it does not have the normal bodily functions of a human being. It must feast on blood to “live.” Younger vampires do not eat or drink human food, have a heartbeat, or breathe. They also feel cold to the touch. Animals are sometimes wary of vampires that they meet. Most vampires, besides aînés and supérieurs, do not know the identity of L’ancienne but when she is around, they will feel her immense presence of importance and will want to respect her.

Ages and Powers:

All ages are determined from the time of the embrace. Abilities are inherited as the vampire age.

Jouet (Toy):

0 - 9 years: Infant

abilities: enchantment/charm, telepathy

blood lust is extremely high, must feed twice every day, and then some

The reason behind the name of these babes is the fact that new vampires are usually very carnal and sensual using that to trick prey. Therefore, they are referred to as toys as in sex toys.

Larve (Larva):

10 - 49 years old: Child

abilities: enchantment/charm, telepathy, living image

blood lust is extremely high, must feed at least once or twice every day

Pupe (Pupa):

50 - 99 years old: Teen

abilities: enchantment/charm, telepathy, living image, eat and drink

blood lust is still high, but waning, must feed at least once a day

Imago:

100 - 499 years old: Adult

abilities: enchantment/charm, telepathy, living image, eat and drink, master of shadows

blood lust is controllable, must feed once a day

Aîné (Elder):

500 - 999 years old

abilities: enchantment/charm, telepathy, living image, eat and drink, master of shadows, hypnosis

blood lust is very controllable and can go without feeding for a day or two

Usually, three per city but maybe about two to three others running around. Aînés can be the head of a council.

Supérieur (Senior):

1,000 – 4,999 years old

abilities: enchantment/charm, telepathy, living image, eat and drink, hypnosis, master of shadows, the form of the beast

blood lust is extremely controllable and can go without feeding for three or four days

Usually only one per state or province. Most seniors have the role of king or queen and preside over a state or province. They can also be the head of a council.

L’ancienne (The Ancient):

5,000 and older

has all abilities plus pyrokinesis

can go a week without feeding, but no more

Rules over ALL vampires. If there are any others besides Iecunos, they are hiding.

Details of Abilities:

enchantment/charm - this ability allows the vampire to charm someone into falling in love, lust, or awe with them, it can be as simple as gaining someone’s trust or as extreme as getting them to worship them

telepathy – the vampire can communicate with someone with their mind, and they may also read their thoughts

living image – the vampire is the living image of a human being, they feel warm, can breathe, have a heartbeat, and look human; this is a valuable ability to trick others into thinking that they are alive and human

eat and drink – the vampire can take in and digest a small amount of food; they can take in as many liquids as they want; larvae and younger vampires would vomit up any food or liquid that is not blood; this is a valuable ability to trick others into thinking that the vampire is alive and human

hypnosis - by locking eyes with the victim the vampire can give them a one-word command that they must follow; during longer sessions where the vampire and victim are removed from distractions the vampire can remove or rewrite memories or implant false thoughts and hypnotic suggestions into the victim’s mind; through regular conditioning, the subject may become more pliant to the vampire’s will and increasingly susceptible to a vampire’s influence.

If you encounter this story on Amazon, note that it's taken without permission from the author. Report it.

master of shadows - this ability allows the vampire to manipulate shadows and to change their body to a form of shadows

form of the beast – the vampire can shapeshift into animals be it the traditional bat, cat, dog, wolf, etc.; they cannot turn into humans, insects, or swarms of animals

pyrokinesis – the vampire can set people and objects on fire with a thought; only L’ancienne has mastered this ability

Inherent Powers:

fast healing

saliva heals

superhuman strength, stamina, and speed

enhanced senses - very keen vision, hearing, and smell

unaffected by disease

empathy - perceive emotions like fear, lust, anger, deceit, and happiness with their mind and senses

long nails - nails are naturally sharp and can extend up to three inches and can be used in defense

fangs - are sharper than normal humans when retracted but others don’t notice this, when hungry or ready to defend themself, they elongate and descend from the roof of the vampire’s mouth; fangs can be removed as a form of punishment and will not grow back which would make it harder for a vampire to eat and defend themselves

recognize - vampires can recognize each other and know their age just by looking at each other, they can also feel their presence in an area

Weakness:

silver - burns and makes them weak, but does not kill

poison - while poison will not kill them, it will make them extremely ill

loss of blood - the loss of an extremely large amount of blood will weaken and eventually kill a vampire if they are not fed more

vulnerable to fire - vampires are afraid of fire and are flammable; however, they can smoke, light matches and fires, etc.; the younger the vampire, the more fear they have of fire, and it’s subjective from vampire to vampire

bloodlust - vampires crave blood, even the older ones that don’t have to feed regularly; they crave the taste, texture, and color; it is not odd for a vampire to work in a blood bank or to have several jars of blood stocked in their houses

dead blood - blood from a zombie, a corpse, or from the continual drinking of blood from someone after their heart stops beating will poison and sicken a vampire and might even kill them depending on how much blood they drink; vampires will know dead blood from the smell and look of it; it tends to be thicker and brownish

Death:

In case of death, the vampire’s body will burst into flames and the ashes should be scattered to ensure that they do not come back or that a necromancer will not collect them and bring them back.

removing the heart or brain

piercing the heart - by use of a stake or a knife or any other object, the vampire dies

decapitation - completely severing the head off or severing the spinal cord results in death

sunlight - if the vampire stays in sunlight too long, they will burn

fire - if it consumes their entire body or if they are trapped in it and can’t get out or can’t put the fire out

major brain trauma - major trauma to the brain will result in death; for instance, a small-caliber gunshot wound to the head won't kill them but a rifle or a shotgun to the head will

Hierarchy:

Council: there is a vampire council in every city headed by a supérieur or aîné and involves five members. All issues are voted on and the council head has the last word but can be overruled by the king or queen of the state or province, which in turn can be overruled by Iecunos. Only supérieurs, aînés, and imagos may sit on the council. The council's purpose is to uphold Les Lois de Vampires (The Vampiric Laws) and deal with intra-species and extra-species disputes as in hunters and other species of supernatural. The council is called Le Parlement Infinie des Êtres Nocturnes (The Infinite Parliament of Nocturnal Beings) or The PIEN. The law enforcers of the council are called Le Baiser de La Mort (The Kiss of Death), and they are to seek out, track and eradicate vampire hunters and Blood Reavers worldwide as well as deal with intra-species and extra-species affairs. Les Gardiens de Sang (The Blood Guardians) and Les Limiers (The Bloodhounds) are the two divisions. Les Gardiens de Sang handle intra-species affairs and ensure that Les Lois de Vampires are upheld while Les Limiers handle finding, locating, and eradicating hunters and Blood Reavers.

Les Lois de Vampires:

A general unwritten rule as to how the vampire should exercise respect to all vampires older than them, pay taxes to The PIEN, approach the council of a city on arrival to pay respect, adhere to any orders and decisions that the council make, report any findings that might be detrimental to the race to the authorities and keep from garnering attention from hunters and Blood Reavers, which will, in turn, lead them to The PIEN. If captured by hunters or Reavers, vampires are to withstand torture and die for their kind respectfully without revealing any knowledge they look for about The PIEN.

Fables:

Fables were created over the years to trick humans into believing that actual vampires weren't what they are. These fables help to keep the truth about vampires a secret and look to confuse the populace.

can fly

having no reflection

cry and ejaculate blood

unable to swim or cross running water

having to be invited into a home before entering

repelled by religious increments and holy places

repelled by garlic, but it does smell incredibly awful to their heightened noses

Creation:

Though vampire males continue to produce seminal fluid, they cannot reproduce like humans as they do not produce sperm. However, they can create more. Vampires must completely drain the human’s blood until the heart stops beating, killing them, and then force their blood into the corpse’s mouth and down its throat. Soon the corpse will awaken and take more of the vampire’s blood. Be careful, they will be extremely hungry. The new vampire will soon gag on the taste of blood and vomit as blood is an acquired taste that a vampire must get used to. This ritual is called the embrace and the vampire is usually referred to as the creator and the human that has been transformed is usually called the creation. Vampires can also be made through a blood transfusion if at least three pints of blood have been transfused from vampire to human. They can also be created through necromancy. As a note, female vampires do not ovulate.

Scent:

Some vampires can emit the subtle scent of mold, earth, or decay. Some don’t emit a scent at all. There is a belief that the scent is linked to the vampire’s nature but there isn’t any evidence of this.

Effects of Blood on Vampires:

Once a vampire tastes the blood of a victim, they will have a connection with that victim and can find them wherever they are.

Substance Abuse:

Vampires can be inebriated and high off drugs and alcohol as well as if the host they are feeding off is drunk or high. It takes a lot of drugs and alcohol to be effective unless feeding off a drunk or high host.

Vampire Blood Effects on Humans:

When a human being digests vampire blood, things can happen, or nothing can happen at all as everything is subjective from person to person. Reported effects are as follows but are not limited to these: feelings of euphoria, sexual arousal, increased strength, a healthier and youthful appearance (some even bathe in it), increased alertness, etc. For this reason, Blood Reavers hunt vampires and drain them of their blood. Like any other drug, vampire blood wears off and must be administered repeatedly. However, vampire blood is highly addictive.

OCD:

Counting obsession: Some vampires are obsessed with counting things, particularly seeds, flower buds on bushes, berries, beads, etc. Sometimes they become so entranced in doing it that they forget about their intended task. Some vampires are also obsessed with untying knots.

Superstitious:

It is a known superstition that vampires must have the soil of their homeland near or in whatever they sleep in or else they will perish. Some believe this superstition, while others do not.

Sleep:

Vampires “die” when the sun is fully in the sky meaning they become inert and fall asleep wherever they are. The vampire cannot be awakened for any reason except when there is immediate danger nearby. Once the sun sinks beneath the horizon, the vampire awakens. The vampire has no control over this process and cannot choose when they fall asleep or wake up.