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Samsara Fall Online: Isekai
Interval 6 | Skills

Interval 6 | Skills

INTERVAL

- 6 -

SKILLS

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Skills are special actions that cost Energy, preparations, or conditions to activate, generally using an element as a resource. They come in two different types: Passive, which is always active when possible; or Active, which is only used when the player prompts to.

These abilities can be obtained by items, the character’s skill tree, race, or character’s type.

Each sub-class has 24 abilities; while in-between sub-classes skills, which only appear in a class combo, have an additional 9 skills per intersection; and finally, when all three sub-classes are chosen, one ultimate ability is added at the center of the tree. Totalizing one hundred skills that a single character can have by the class tree.

All paths on its tree can be upgraded, since every level after twenty adds one more skill token and there’s no level limit. It’s only required that each tree’s floor height to be completed to rise at the tier above, having five floors in total. Intersections need for both originating class-tree skills to have their previous tier completed. And ultimate abilities need the first floor of all three classes to be fully upgraded to be unlocked.

However, only a few chosen skills can be equipped at a time. Each character can have up to six passive class skills and six active class skills, one slot of each is unlocked every ten levels, being only possible to change the skill build whenever you’re out of combat.

Beyond those, you can have up to two additional skills, passive or active, per equipped item. It’s possible to have: boots; gauntlets; a belt; pants; chest/full-body; cape; head wearables; and weapons, which can have two sets of abilities on each single-handed weapon.

Some rare accessories can add skills but these types of items give debuffs on wearing, the majority being passive-only. The limitation on wearing them are to a maximum of: ten rings, three collars, two arm-related, two leg-related, one face-related, one eye-related, and two ear-related. Debuffs increase in value for each accessory being used in the same slot type.

This book was originally published on Royal Road. Check it out there for the real experience.

It’s also possible to select one active and one passive common skills learned from skill scrolls, gained from other players, mobs, or NPCs.

Plus each species, race, or type, have one to two divine skills by default. E.g.: Heroes have Divine Vision.

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{To use activable skills, you must have the required conditions and click the assigned hotkey. It’s important to note that: the more skills you have, the more buttons you’ll need to remember to click, plus they might not combine well with each other. So, more skills do not necessarily mean better, keep in mind to have an effective use of your Energy and keep common-use skills for situations that might emerge.}

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Creatures and NPCs also have skills, the amount of them depends on their species' rarity strength and their current level.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Common: up to 1 passive and 1 active

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Uncommon: up to 2 passives and 2 actives

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Rare: up to 3 passives and 3 actives

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Epic: up to 4 passives and 4 actives

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Legendary: up to 5 passives and 5 actives

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Unique: up to 6 passives and 6 actives

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ {Bosses}: undetermined

These values are capped by the level of such entity, including players, where every ten levels one skill slot of each type is unlocked. But even so, the entity not necessarily will use all of its available skill slots.

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