INTERVAL
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DISCONNECT
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{ SAMSARA FALL ONLINE GAMEPLAY MANUAL v3.0107
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U. DISCONNECT
1. Any player is allowed to disconnect anywhere anytime, since:
a. the character is standing still;
[rule] riding mounts are included as “moving”.
b. is not with any Combat statuses (see section G);
c. stays 7 seconds channeling the log-out function without breaking any rules above.
[effect] if in a group, the player will be kicked out of it.
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[effect] the channeling disables any active invisibility or perception deceptions from the character.
[exception] Safezones have 1 second of channeling duration.
2. If the player is found Disconnected by external means, and not by the manual log-out function:
a. the character will stay in the world;
b. a basic AI will take command of the character, auto-attacking and using simple skills until all sources of the current Combat statuses in sight are dead.
[effect] no experience, item drop, or quest progress will be received while in auto-pilot.
[rule] it’s only possible to reconnect with the same character at the server it is currently on.
[option] the first player input over the character after log-in will deactivate the auto-pilot.
[end] when possible, the auto-pilot will attempt to log out, needing the conditions of section U.1.
3. Once Disconnected, your character’s body will disappear and remain safe until you Connect with it again (see section T).
a. any status effects, being positive or negative, will be dispelled;
b. the character’s health and energy will be fully restored.
4. The Disconnected spot will be saved as your last position, allowing you to reconnect by the nearest available Quick Travel (see section T.1 for more Connect info, or section M for Quick Travels)
5. Upon death, the character will be forced to a Disconnect and will have a cooldown to unlock reconnection with the same character (see section F for Death Punishments).
6. NPCs cannot Disconnect (see section D).
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