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Samsara Fall Online: Isekai
Interval 1 | Disconnect

Interval 1 | Disconnect

INTERVAL

- 1 -

DISCONNECT

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{­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ SAMSARA FALL ONLINE GAMEPLAY MANUAL v3.0107

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U. DISCONNECT

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 1. Any player is allowed to disconnect anywhere anytime, since:

a. the character is standing still;

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [rule] riding mounts are included as “moving”.

b. is not with any Combat statuses (see section G);

c. stays 7 seconds channeling the log-out function without breaking any rules above.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [effect] if in a group, the player will be kicked out of it.

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­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [effect] the channeling disables any active invisibility or perception deceptions from the character.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [exception] Safezones have 1 second of channeling duration.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 2. If the player is found Disconnected by external means, and not by the manual log-out function:

a. the character will stay in the world;

b. a basic AI will take command of the character, auto-attacking and using simple skills until all sources of the current Combat statuses in sight are dead.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [effect] no experience, item drop, or quest progress will be received while in auto-pilot.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [rule] it’s only possible to reconnect with the same character at the server it is currently on.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [option] the first player input over the character after log-in will deactivate the auto-pilot.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [end] when possible, the auto-pilot will attempt to log out, needing the conditions of section U.1.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 3. Once Disconnected, your character’s body will disappear and remain safe until you Connect with it again (see section T).

a. any status effects, being positive or negative, will be dispelled;

b. the character’s health and energy will be fully restored.

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 4. The Disconnected spot will be saved as your last position, allowing you to reconnect by the nearest available Quick Travel (see section T.1 for more Connect info, or section M for Quick Travels)

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 5. Upon death, the character will be forced to a Disconnect and will have a cooldown to unlock reconnection with the same character (see section F for Death Punishments).

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 6. NPCs cannot Disconnect (see section D).

- END OF MANUAL -

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