Novels2Search

A new danger

There are a few things here I had no clue about. The symbiont system has never handed out a profession. Simple extrapolation told me. It was similar to the special Ship Package. I expected to get a fantastic profession.

As I used what I knew. I theory crafted about the Variant Ship Package and Exceptional Equipment Set Package. The equipment tag was a catch-all term for ship items. Depending on what item set I selected.

An escort, for example, would be outfitted with a matching set. Weapon Sets has never meant all the weapons are the same. It meant my ship would be outfitted for combat. Weapons, shields, armour etc all form part of the set.

All Potents know that getting all the necessary weapons was as difficult as passing the trial. While the Trial awarded a lot of items. Few to none of them would be items for one's ship. Only during our first Rift delve would the symbiont system award ship items like weapons. It was long thoerized it was because of how powerful Symbionts are. An auxiliary ship's main cannon are just as deadly as an escort.

Secondly, the Variant Ship was something I heard about in passing. Variants exist all over the universe. They are dependent on a range of factors, but they are not usually any stronger than the main, just more focused.

In the Escort symbiont ship type, for example. The two variants I knew of are the Multirole Escort and Vanguard Escort. In general escorts are frontline fighters. The Vanguard Escort increased its armour and weapons. While the Multirole Escort gained the ability to operate in space, in the air, and in the water.

From what I could see on the box. We, the Human Hegemony, had a long way to go. The variants available to me were all ships I had only talked about outside of the Hegemony. This is not to say we don’t have them, it's just that no orchard was specialised enough to produce them.

Finally, the development level is a hard limit on the symbiont types I can get. If I read this right. I only had access to three of fifteen options. They are Explorers, Constructors, and Stations.

I sneered at the Explorer type. As of four weeks ago. I gained an intimate knowledge of one Supreme Sherwin Bartholomew Sirchildes-Batten or 'daddy.' As part of Batz's recruitment drive, he pontificated how his family had triggered variants for the past two generations and he was expected to replicate the feat. I thought it was all a joke. As nobody could rig the system, but seeing that his dad pulled a variant type. His family must have known a trick or two.

Constructors are Like Miners rare and unmatched in their chosen field. Station types gave me a thought. If I picked it, I would be a king. As soon as I start.

They were massive and had module space up the wazoo. Anybody who pulled one would have been recruited. The benefit of a Station type was it could be customised to any purpose, almost. And given enough time, they would have outpaced most production ships. The biggest downside was the massive amounts of resources it would take to upgrade.

I doubted even The Mount of Sirchildes-Batten would have had enough resources to waste on a cadet. I, however, could have used the exceptional equipment set to get a full city module, but then I'm sure I would be hunted down worse than Jojo Diamond.

After I pondered on this for an hour too long. I was still undecided about the personal and political ramifications of pulling such a ship in Hegemony space could be explosive.

The ruling four factions teetered in a precarious balance. They kept each other and our enemies in check. Current rumours in the country were that war would come to the Hegemony.

However, if I popped out with a fully equipped variant. It would cause trouble. While I have never wanted to die, I Doubt it would stop me from taking it.

I am not sure how this was never reported before. If there was one thing the Human Hegemony prided itself on, was the power it projected across the sector. By that logic, the more variants we pulled. The stronger we would be. And that should be a newsworthy item, yet maybe it happened once every five to six years. And even then it was nothing world-breaking like the World Eater ship type.

I finally decided to go to the next room.With only two hours left. I needed to hustle. There was a challenge and if I could clear it and secure the next reward it would be epic to say the least.

Though I was worried the last guardian was too tough and we really haven't improved that much in personal power or damage dealing. The next room could be anything, but I hoped it would be another point room. Me and the Bio-droids could earn a lot.

The story has been stolen; if detected on Amazon, report the violation.

[Warning: You are about to enter another Trial room! You have completed three trial rooms! Further participation will increase rank difficulty.]

[The difficulty of M.O.B.S. will be increased!]

[Potent Challenge mode initiated]

[Do you wish to proceed?]

[YES/NO?]

This was a distinct experience compared to before. As I am pulled into the room this time. A scene started playing. A voice described the events of the last Urdant War. "Potent before you is the Day of Final Judgment. A battle where then. High Wrex, went to war alone against a Nydolyn Maker ship. You are tasked to do what High Wrex couldn't! Defeat the five Nydolyn Seed ships and the Nydolyn Maker ship!"

I understood that I wouldn’t know most alien species. The Day of Final Judgement though sounded like something I should have studied. Master Wilson was an avid consumer of underdog stories, especially if they lose. The mission was an elimination type. The space environment was littered with obstacles and I was in a Predator ship.

I opened my ship's menu.

[Predator Symbiont Ship]

Name: Urdant's Salvation

rank: Captain 9

Relic: N/A

Role: Operator

Modules: 10 simple assimilated modules, 9 advanced modules

Hull - 17000

Armour - 6780

speed - 130 ms

Urdant’s Salvation was a magnificent ship. Slimmed down as it was, whoever made these modifications removed all the non combat modules. In direct contravention to accepted doctrine. I believed the system imposed restrictions on the ship's size. The build I was expected to use had a few unexpected surprises. I would have received an unfair advantage if I knew what modules were used to support this build.

The two main cannons were over ranked. I could only imagine the cost of installation. The symbiont system would have extracted a high price for the installation of Nova cannons. As the name suggested, the cannons fired large compacted energy balls that would explode on contact and produced a nova like explosion. The Nova technology is usually only found on Commander-ranked Symbionts ships and higher. Due to extremely high energy requirements. These weapons, of course, had a ridiculous cool down, but the hints of strategy started to form in my mind.

Willow took the seat next to mine and started working on the Nova cannons. Another downside revealed by the specs was that the cannons could only be charged to fifty percent. As the cannons relied on the overloading of the power system. It should take twenty minutes to charge then, only a further five to charge the rest of the way.

Predators ships are not direct combat ships, so the cloak would be a key feature in this battle. The type of cloak on this ship isn't invisibility but a dimensional slip that keeps it out of phase. Sam had found the system seat for this and prepared the cloak. The system also let him have access to the mine laying function.

It had four unmanned, large turrets that fired kinetic rounds. I wish I had more than two on the top and bottom of the ship. I knew Beast had a three hundred and sixty degree attack angle because he messed with gimbaled turrets.

The Predator had an impressive 50 missile slots that all could be fired at once. The main armament of any Predator was always missiles, though I was disappointed that the Urdant's Salvation didn't have any sub-light missiles. Missiles' biggest weakness was distance to target and shielding. Sometimes even non-combat heat shields meant for atmospheric re-entry could block them. But if I could get those shields down, I could pop any ship.

Urdant’s Salvation also had large shields, which was amazing as it only had two shield slots. Beauty manned the operation console that controlled shields and various other sub systems. The two large landing pads hosted six Slip Drones. A type of unmanned recon drone which Suri decided to operate. I had overall command but the bio-droids attached themselves to various ship systems so that I could micro-management. If I had more time I could have gotten comfortable, but once they're all in place. It triggered something.

[Challenge Trial will commence in 10 seconds.]

My Somatosensory controller didn't work. I hoped to try it out. But that would not be possible. The silhouette of the Urdant’s Salvation was not like anything I had seen before.

The engines were on the side of the ship and shaped like the number nine. The long claw that stuck from the engine was a matter displacer. In the hole of the nine was a sliver light. Which was how a dimensional shifter looked when active.

The ship had ornate features with platinum and silver with dark blue polycarbonate synthetic metal that covered the black and gold frame that dominated the ship. My forward command deck sat atop like an opal at the stern ship. The drive engines sit hidden below.

As soon as the scenario started, I went all out. Shock and awe nope, It was a known Predator tactic. As soon as we closed the distance, the first ship we saw was a Seed ship.

The Seed ships are harvesters. Large bulked up with armour, shielded, and slow. They are like Bulbs with giant glowing blue tentacles it uses to grab valuable materials like an Urdant mining platform.

Predator doctrine has taught us that when faced with multiple enemies. Disable or disarm, then destroy. Asymmetric warfare is your friend and always use your environment to your advantage. Which was why I targeted the Seed ship that looked furthest away from the others. I started with a constant barrage of the Lancer Turrets. These kinetic weapons fired off ten-metre irradiated rounds that provided an extra energy-dampening effect that killed shields faster.

The ship was slow to respond, but that was understandable. The electronic jamming was working better than expected, and their turrets couldn't target my ship. With the vast amounts of electronic counter measures the predator put out.