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Return Waypoint - A Reincarnation LitRPG
B01-CH04-S01 Deities, Demi-Gods and Powers, Oh My

B01-CH04-S01 Deities, Demi-Gods and Powers, Oh My

I once again found myself in that nowhere-in between place. Though this time, I was still in the body I’d been given. There was, of course, a blue box with a load of text waiting for me. Apparently, I wasn’t quite ready to be allowed out into public. Oh, and I had a surname now.

“Well, that’s not on the nose or anything. Someone’s borrowing heavily on my memories. Don’t suppose you’d be willing to give me access to all of them?” I asked, not really expecting to get an answer.

[[You have completed the tutorial. The goddess of the moon, Nalura, has chosen to sponsor you into the world of Ytregassa and will now begin recalibration of your base self to better fit this new world.

Please standby, calibration in progress…

Please standby, calibration in progress…

Ian Luna

Class: Sage - You have an unparalleled passion for knowledge, whether it's spending years researching in the greatest of libraries, or trudging through the ruins of a lost civilization you have a drive to Others may be more specialized, but even your hard won techniques and knowledge can benefit their abilities.

Level: 1

Health: 14

Base = (Fortitude x 2) + (1 point for every 3 Fortitude), increases by (1 point for every 3 Fortitude) per level. Health is regained by (1 point for every 3 Fortitude) per hour.

A generalized rating of how much trauma, or damage, that can be endured before unconsciousness or death.

Action: 9

Base = (Reflex x 2) + (1 point for every 3 Reflex), increases by (1 point for every 3 Reflex) per level. Action is regained by (1 point for every 3 Reflex) per 10 minutes.

Used to activate special melee attacks or physical abilities.

Mana: 16

Base = (Willpower x 2) + (1 point for every 3 Willpower), increases by (1 point for every 3 Willpower) per level. Mana is regained by (1 point for every 3 Willpower) per 10 minutes.

Energy used to cast spells, enact rituals, create enchantments, or use runes.

Strength: 5

A measure of one's physical prowess. This includes, but is not limited to carrying or lifting weight and the ability to do damage in melee combat.

Reflex: 4

A representation of one’s reaction time. This statistic measures ability to physically avoid damage, respond to external stimuli, and recover action.

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Fortitude: 6

An indicator as to how well one can resist damage from various sources, fight off natural and magical illness, and regain health.

Perception: 5

The ability to notice details. This statistic provides increases to accuracy with weaponry and being able to spot specific locations to do the most damage to a target.

Willpower: 7

A full mental statistic, that is strongly tied to the mana of the world. Along with providing regenerative capabilities to a mana pool, this stat also provides increases to resisting mental and some magical effects.

Skills and Abilities

Arcana Level 1 - A basic understanding of the forms of magic, how they interact, and ways to manipulate them. Provides a basic foundation for casting spells.

Runic Magic Level 1 - Ability to imbue runes with magic to achieve a desired result. Higher levels allow for more complex runic combinations.

Ritual Magic Level 0 - Knowledge rituals and how to cast spells as rituals. Higher levels allow for more complex rituals.

Enchanting Level 0 - a combination of Arcana, Runic Magic, and Ritual Magic to imbue items with specific properties.

Healing Magic Level 1 - A form of Arcana specialized enough to be separated from the general elemental forms, Healing Magic is considered a Divine magic. Provides knowledge for diagnosing wounds, illness, and more, as well as spells to heal, cure, or remove afflictions and other physical ailments

Light Magic Level 1 - A special element of magic that is neither inherently good, nor inherently evil. Spells using this element tend to be a bright light of physical energy.

Spells:

Arcane Shot Level 1 - A small orb, about the size of a marble, of light energy shoots out and strikes a target within a moderate range, doing a minor amount of damage

Word of Healing Level 1 - A spoken word that will heal a light amount of trauma to a specific target within a short range of the casters line of sight

Minor Enchantment Level 1 - imbues an item temporarily with a single effect. Higher levels increase the duration of the Enchantment. Only one enchantment may be placed at a time.

Minor Arcane Shielding: Creates a magical shield effect that will block, parry or otherwise cause a reduction or negation of incoming damage by a minor amount

Runes:

Alarm Level 0 - A rune that emits a loud sound when certain parameters have been met within set boundaries.

Warding Level 1 - creates a thin shielding layer that provides a minor amount of protection against damage.

Mana Level 1: A rune that dictates a method of powering spell formations and enchantments.

Distance Level 1: Descriptor to provide a measurement of range to a spell.

Arcane Level 1: One of the Triumvirate of High Elements, generally used if/when a specialized element is not needed

Healing Level 1: Generally linked with Divine elements, meant as a catch-all descriptor for restorative magic

Trauma Level 1: Rune descriptor for damage

Achievements and Titles:

Blessing of the Moon: The Goddess of the Moon, Nalura, has sponsored you to the world of Ytregasa. Having completed your tutorial, Nalura has assisted in reconfiguring your baseline to more closely resemble a freshly trained adventurer of Ytregasa. Nalura has also provided the required patronage to allow full access to the Healer and Light magic lines, based upon knowledge you had in your past life. Be grateful.

Trial By Fire: Reincarnated into a new world, you have been tested and judged. Your completion of a tutorial style dungeon has been met with approval by several gods and powers of Ytregasa.

Reincarnate: You have been reborn in a new world of magic and monsters, and had the entirety of your being remade by the will of a goddess.

Calibrations have been completed.]]