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Part-4

Part-4:

In Ragnarok X Ragnarok all of the classes are balanced. It depends on how a player plays the game.

There are many players will be messed up their build, build depends on talents, stars, enchant, enhance, servants and wings. For the record, this game is one man guild system where player raises their servants. And many guilds are under one umbrella is called 'Organization'. And only twenty guilds are maxed in an organization. Well, 'Organization' is irrelevant for Leon now, let’s talk about that later.

Each weapon and gears carries different attribute, and those attributes are based on the level of character. If a character level up to 20 he can star up his gears and weapons up to 20, not more than that. Enhance and enchant depends on how much stars gear got. But the value of all of those stars stat won’t be the same for every class.

The charts of basic stats rates/level are for every class-

Weapon/Gear

Attribute

Warrior

Mage

Bow

Assassin

2H Weapon

Basic Damage

200%

-

-

-

1H Weapon

Basic Damage

80%

-

-

-

Hammer

Basic Damage

200%

-

-

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-

Bow

Basic Damage

-

-

170%

-

Stuff

Basic Damage

-

170%

-

-

Dagger

Basic Damage

-

-

-

75%

Mini-gun

Basic Damage

-

-

-

75%

Shield

Energy Shield

100%

-

-

-

Crown

Energy Shield

150%

200%

300%

100%

Necklace

HP

300%

150%

80%

100%

Bracelet

Critical Dmg

75%

100%

150%

100%

Right Ring

MP/Stamina

0-90%/200%

200%/50%

100%/100%

100%/150%

Left Ring

Physical/Magic attack

200%/100%

50%/300%

100%/250%

100%/100%

Armor

Defense

300%

150%

90%

100%

Hand Guard

Hit

80%

90%

90%

100%

Leg Guard

Dodge

100%

120%

150%

200%

Shoulder Guard

Attack/Magic/Movement Speed

100%

100%

100%

200%-220%

Even though base stat converted to class-wise, but their battle rate will remain the same.

Basic Damage is how much a character can damage minimum level without any skill or buff. In an example, let a thunder skill can damage only 10 with 110% base damage to thunder skill, but players basic damage is 200, then that player will damage {(200+10)x110}/100=231 damage over time. In another word even if there is 0 damage of a skill, just base damage alone will be 200.

Energy Shield is the layer of defense HP. And of course, HP means health point.

Critical damage is buff damage of a skill, like for thunder skills 231 damage, an archer’s base critical damage stat is 100 then his damage will be {(231+100)x150}/100=496.5 overtime. But critical damage depends on critical chance talent. If one not active that talent, and then there will be no critical damage.

MP is magic (/mana) point, stamina also can mean endurance, both MP and stamina’s base damage same in the right ring, it varies on class.

Everyone understands about defense, dodge, hit, and attack/magic and movement speeds. There is nothing to explain there.

As for the physical and magical attack, it also depends on the skills, if the magic stat is 100, then 231 thunder damage will be 331 which will vary on class, and physical stats also will stack with physical skill. But it won’t be work when the opponent player defense is more than his own, like if that player’s defense is 101, then 100 magical attacks won’t be an effect on that player, only 231 thunder attack will work. Or if you want to simplify in the mathematical expression, it will be,

Total Damage=Base Damage + (P/M attack - Defense)

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