Killing is something I've been conditioned to do. It was never the intention of the academy to make killers out students, but there were several courses that taught us to not hesitate when lives depend on it. The "Heroes of New Age Academy" has many controversial policies, such policies include, but are not limited to, disregarding hostages in villain standoffs, using mental attacks to raise mental defenses, students killing of death-row inmates, and live combat training. Many people had opposed the extreme training and conditioning of young super heroes in this facility, but none of those people had either SS rank supers or multiple billionaires backing them up. All this means is that I felt nothing as the 73rd and final patrolling guard fell to the floor of this nondescript basement. I took all the valuables off the corpse and put them in my duffle bag. Seeing as the duffle bag was full, I took it and teleported to my new stash location. It looks to be an old speakeasy. All the furniture looked like they had been sitting there for decades, but, after checking for valuables, all I cared about was that it had plenty of space, was sealed off, and no one came around this area of the ruins.
After teleporting more than 140 times, I was starting to feel the fatigue, though I guess killing over 70 people was never easy. I've killed the guards on patrol first, as they almost never reported in, but could alert the entire camp if they spotted me. I need to silence the guard HQ next, as they could notice the radio silence any time now. The problem in my plan, and pain in my ass, is that there is a meta in guard HQ keeping everyone in line. If everyone here is actually on edge and aware of their surroundings, then my job is going to be made much harder. This one building is more professional than every other spot in the complex. If I could be sure of what skills or, not fuckin likely, powers this villain has, my job would be much easier. I swear, once this job is over, I'll invest in getting an undetectable appraisal device in my combat armor. I'll just have to take a risk as it is, but it still a very manageable risk. I see no meta tech on him, no spells coming from mana sense, no way in hell that this guy is one of the people that can just fight off what I'm about to do to him, and a slim chance that he has a power counters mine. There is no chance of this guy being a hired merc either. No matter how organized they are, they act the same as all the other members of... whatever they call this gang.
I ready my shotgun and teleport him when no one's looking. 15 teleports and 2 seconds later where 3 miles above the desert. I blast him straight in the back, and, as he is falling, I teleport myself above him and shoot again. As I wait on the ground I reload my shotgun. Only amateurs don't confirm the kill, about 30 seconds later, I see an explosion of pink mist and sand somewhere to the left of me. With that done, I head back to HQ and my basement of horrors finds another 50ish bodies in it. After emptying out my bag full of schmucks personal belongings again, I finally hit my first hotspot.
Situated near the middle of the compound in what used to a shop of some kind, is the armory. The only defense in this hotspot is brick walls and a locked metal gate. I find over 1000 handheld pistols, 500+ rifles, 200+ grenades, 100+ spell scrolls, 14 magic rods, 3 magic rings, 2 plasma bolters, and a rocket launcher. This is only the projectile weapons. I also find 800+ clubs, knives, swords, spears. There are also several mines, planted explosives, sigils, and artificer explosives. Hmm... none of these weapons are of the non-lethal variety. Guess despite all the slaves, these guys aren't very into taking prisoners. This is still odd though... you'd expect to find an odd taser or smoke-bomb somewhere. Guess they're planning a war or something, doesn't look good for them though, anything that you'd need this much firepower for, you'd need better people than these mooks. They'd probably be much worse off after I steal all their shit though. All the stuff I just listed takes up a little under 1/4 of the building. The rest is stacked with crates and bags of ammo. Using some doodad I picked up at the guard HQ, I found over 10 trackers in the crates. I'm glad I killed the guards first, would have hated to be found out like that. After deactivating the trackers I threw them in a bag, along with the gizmo.
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Feeling winded after so much teleporting and combat, I sat down to drink one of the stamina potions. I'd underestimated just how much energy it took to get a clean kill each and every time, not to mention the mental effort it took to be in both "combat mode" and "stealth mode" all the time. It would be so much harder without this knife, apparently it was from my fathers A rank da..
"HOLY FUCKING SHIT" Jason "WHAT DID THEY PUT IN THIS, STEM CELLS AND METH!?"
!!! inside voice, inside voice
"It feels like I just skydived after getting a full body massage and chugging a mug of liquid caffeine."
!!! Wait Jason, don't talk at all.
I came to in an empty armory. I had to teleport back to the stash just to check if I had moved everything to the right place. Everything from the armory was ordered in neat little rows, and the boxes were stacked in order from smallest to largest. The weapons and loot from the guards were there as well. It was so orderly that I almost didn't think it was me that did it. Looking at the moon, I determined that not even twenty minutes had passed. I mentally reviewed the order of the hotspots to hit and why.
1. Loot Storage - There shouldn't be anyone there at this time of night, I want to get as much stolen as possible if I get found.
2. Elite Barracks - I want to be in there when they are still asleep. Their most dangerous backup would come from here.
3. Medic Tent - High Value equipment, Low Security target.
4. Bar/Alcohol Storage - Want to get in when they're all good and sloshed, but before they start to leave.
5. Alchemists workshop - High security target. Save it for later in the night.
6. Artificers workshop - "
7. Drug den/Drug storage - "
8. Slave Pen - If slave make a ruckus, I will be outed. If authorities come to investigate, I will be outed.
9. Leaders Villa - Not sure if I can take him in a fight. Will try to assassinate or lure him out of house to steal everything.
Loot List:
Gang Base Loot Stash
$823.04
Combat Armour
Binoculars
Knife
Silencer (9 mm)
Pistol (9 mm)
Police Carbine (9 mm)
Sawed-off shotgun
Stamina Potion
Energy Shield
Ammo
Flammables