Night
"hehehe"
I still can't believe the old "sheets on motion sensors" trick worked! Once I get access to the windows I notice that there are no inner security measures. Ha! I bet they never expected anyone to get this far without them noticing. Readjusting my mask, shades, and gloves, I teleport in the corner of the armory and check for security on the other side of the wall. Seeing none I rela-- NO! A relaxed thief is a dead thief. Keep your tension Jason, you'll need to stay vigilant for this. I look around the room again and see that the guns are behind a caged shelf. Tch. Seeing all of that heavy ordinance reminds me of what I need to cross the desert. If I those artificer shotguns and a couple of those grenades I'd even be able to take on a dreaded ghoul-ghoul. Well, maybe I could if I could take out its feet and pick it up before it gores me to death. I'd still lose in an all-out fight. No wonder it takes a B-rank to go mono a mono with one.
Going back to the task at hand, I look around the room, noting that the only things here besides the shelves are several boxes labeled AMMO and a metal table. Oh, and I see a watch-branded duffle bag on the floor, convenient. After checking that there was no tracking device in the bag, I use my knife to pry open one of the boxes and see the holy grail. Not a literal holy grail of course, there's a few of those around, but I'm not talented enough to steal those *yet*. What I really see is boxes of assorted ammo, with a few smoke grenades and a bag labeled *Spare Clips* for variety, I guess. I take the smoke grenades, clips, and 5 boxes of 9 mm ammo with 2 boxes of shotgun shells and put it all in my new bag. I'll keep the ammo in the bag with me for personal use and move the ammo boxes into that abandoned building from before. Taking the loot, I teleport to the abandoned building and note that I need a good flashlight, after making sure no one was there I put all 7 boxes in a corner, cover them with an extra sheet, and teleport back to the roof.
Seeing as the shelf had alarms on it and was too big to carry, I move to the window of the contraband room, as the room was still semi-dark I teleport into the corner and inspect the room. I see no other security measures and focus on the rest of the room. There is a window into a brightly lit hallway, but I don't see or hear anyone close. There is a large metal door with a bio-hazard sign on it, I note that both the doors to the other rooms have alarms on them, I suppose that they take the security of this place seriously. It's a shame that they never considered teleportation when designing this system. It's not a common ability, but one that they should be prepared for. Hell, if I tried this at some gang hideout, then I'd get my motherfucking head blown off from some automated artificer construct. I guess it sucks for them that artificer tech is looked down on as villain tech. They can only rely on ordinary tech that is cheaply created at power-fueled factories or super expensive artisan tech.
The story has been illicitly taken; should you find it on Amazon, report the infringement.
While thinking about things that don't really affect me right now; I show an amazing ability to multi-task that was groomed with over a decade of video games. I search the premises for anything valuable with drivel in my head and an ear out for visitors.
"I swear I have ADD or something…"
I stuffed everything that caught my interest in my bags and made out like a bandit. Which I am *not*, thank you very much. Bandits are those savages that live on the fringes of society killing and raping as they please. The only reason they survive is that the monsters they keep away can do more damage than they ever could. What I do requires *much* more finesse. Well, this task was rather easy, they even put all the loot in little labeled plastic baggies. I put the sheets back in the laundry area where I got them. Lamenting my lack of ability to steal any poison or drugs that would be in the bio hazard room, I go to sleep on a hammock (that I stole) in my new base inside the old abandoned building. It sure helps this place is hard to get into without teleporting.
Loot List:
$173.04 (I found a quarter in the laundry room!)
Binoculars
Clothes
Knife
Pistol
Bunch of crappy guns (SELL)
Police Carbine (9 mm) (KEEP)
Sawed-off shotgun (KEEP)
Assorted jewelry (SELL)
Ammo (bag) (KEEP)
Ammo (boxes) (SELL)
Artificer energy shield
(KEEP)
Random Artificer tech
(SELL)
Knifes (SELL)
Smuggled "Blood Dome" DVD's
(SELL)
Drug paraphernalia (bongs, pipes, clean needles, and a fucking hookah)
(SELL)
Bag of 38 Gang related magic rings (non-labeled, found in false bottom, hush hush)
(INVESTIGATE)