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Prodigies and Prophecies [LitRPG, ISEKAI]
37 – Book 2 – 9. Stats in the Early Morning

37 – Book 2 – 9. Stats in the Early Morning

image [https://cdn.midjourney.com/9c7a4c33-7922-43b6-99b7-176689121a84/0_3.png]

Open notifications, Vincent thought.

Important: The System has granted a special information package to the Silvaric Country Core you installed. Some of the interactions previously assigned to Archetypes Kiara and Hubris are now in its charge. All messages you see are in Casual Format 1; only you can see them if you are not told otherwise.

Private Message: Hi! Glad to have you back. Good job with the Raven. We’ll keep in touch. Kiara and Hubris.

Suggestion from Prodigia Guildchy Core: Review the Guildchy Core settings. Allow the use of Guild, Team, Party, and Raid Chats on default settings Chat 1: audio and text when out of combat, audio when in combat, and text when disguised or sneaking. Implement suggestion: Y/N

Prodigia Guildchy, huh? I bet the name was Irene’s idea… Yes, of course, I want the chats on.

Name: Vincent Velasco Age: 28

Level: 66

Body +68 (+8) / Mind 43 (+8) / Spirit 58 (+8).

HPs: 1340 / SPs: 1340 / CPs: 1090 / MPs: 1240

Available Tokens: 13 / Karmic Charges: 57/200

Only six levels in a month… Nice stats gains, though…

Class: Dichotomic (Unique, Mythical)

Elements: You can wield elements from the schools of Light, Darkness, Fortune, and Wisdom, altogether or separately.

Name buff: Valaška/Velasco.

Due to your class, you can choose the name you want to display. CD: 24h.

Under the Valaška name, you gain +10 in Body and increased damage when using a shepherd axe and light spells. While displaying the Velasco name, you gain the Blessing of the Raven: +10 in Spirit and an increased effect of all Darkness spells.

These buffs activate only in combat.

Species: Outsider (Mythical)

Species Perks:

Resilience (Passive, Elite): You age 4x slower than a normal human.

Active effect: Health Transfer. Once per day, transfer your HPs to an ally in need at a rate of 1% HP per second. You cannot go below 15% HP yourself while doing that. Requires 50 MPs to activate. The target will receive a temporary HP buffer (Mana Body) that will last until their vitals can function independently.

Important: You have reached level 100 in this skill by forcing your body to perform magic in an Inert-Mana world. Please select an Evolution:

HP recovery: Once per combat, recover 1% HPs/second by spending 1% Stamina/second. You cannot go below 15% stamina while doing that.

Auto-Tune: You become immune to Mana Corruption (Curses) and Overloading. If a stat is buffed over the cap, re-direct the buff toward your lowest stat. If all your stats are at cap level, ignore any buff.

Wow… it’s like the System reads my mind!

FAQ: Why do I receive exactly the evolutions I need?

Answer: It’s only natural. Your concept build has been taken into consideration and found satisfactory. The System’s purpose is not to confound you but to help you grow into the person you wish to be.

“I select Auto—” Auto-Tune, Vincent switched to thinking when Lila sighed in her sleep. The recovery looked nice, but he intended to unlock and rely more on the basic healing anyway. He always intended to invest in his Body stat, but now, if he raised it to a hundred, in the long term, the Leadership and Valaška name buffs meant a big plus in Mind, which was the stat he had least interested in. Vincent suspected that for him, the stat was about speed reactions and combat analysis.

Resilience (Passive, Elite): You age 4x slower than a normal human.

Active effect: Health Transfer. Once per day, transfer your HPs to an ally in need at a rate of 1% HP per second. You cannot go below 15% HP yourself while doing that. Requires 50 MPs to activate. The target will receive a temporary HP buffer (Mana Body) that will last until their vitals can function independently.

Ensure your favorite authors get the support they deserve. Read this novel on Royal Road.

Passive/Active effect: Auto-Tune: You become immune to Mana Corruption (Curses) and Overloading. If a stat is buffed over the cap, re-direct the buff toward your lowest stat. If all your stats are overloaded, ignore any buff.

Nice, let’s go on….

Slippery + (Passive, Elite). High Resistance to Magic Damage, Mind Control, and against all forms of Identify. +25% chance of dodging physical attacks. Current skill level: 90. Evolvable at level 100.

Only two levels gained there? Not fair!

Disguise (Passive, Elite): Set a class and a species to display as a tag.

Passive Proficiency (Elite): Your passive skills work +25% over their expected performance. Allows most of your passive skills to evolve at Skills levels 50 and 100.

Passive Skills:

Battle Instinct (Passive, Elite). You don't need to look at a target to judge its movements or the distance. Current skill level: 61. Evolvable at skill level 100.

Additional active effect: Guarantee Hit. Consume 100 Stamina to always hit true with your first attack in a fight. It does double damage if you attack without being noticed.

Quiet Leadership (Passive, Elite). With few but wise words, you make others follow you. Increases the stats of your followers by +2. Gain +8 in every stat for yourself as long you have at least 30 followers. Current bonus: +8. Current skill level: 98. Evolvable at level 100.

What? What did I do back on Earth to raise it so much? Was it the talent show or working with the mercs?

Animal Empathy (Passive, Elite skill). You feel the mood of the animals around you. You can detect hidden predators in an area of a hundred feet if they observe you with malicious intent. Current skill level: 48. Evolvable at Skill levels 50 and 100.

That definitely was the talent show. Wonder what evolutions it will offer. One way to level, he was sure, was to make friends with Cupcake… yet he was reluctant to do so... The cub had to be taught not to sleep in their bed anymore. Adults had their own things to do at night.

Spying (Passive, Rare skill). Your presence and attention are barely noticeable, and you are prone to finding secrets. Current skill level: 58. Evolvable at skill level 100.

Important: Please select your first Evolution for this skill:

Owl’s Senses: Enhance your Hearing and Eyesight by +25% for every 25 stat points in the Body stats. You can use them to create a virtual map of your environment with a radius of one mile.

Merge the skill with Arcane Intuition, giving even more insight, raising the overall skill level by 20, and reducing the costs significantly.

Merge, baby, merge! Vincent considered Arcane Intuition to be one of his best skills. And they had drones to scan the terrain.

Mentor (Passive, Elite skill). You are exceptionally gifted to teach your skills to others. Current Level: 49. Evolvable at Skill levels 50 and 100.

I guess I’ll train the boys at magic tomorrow… make it today. It must be early morning.

Active skills:

Arcane Awareness (New!) (Passive and Active/Legendary tier). Allows users to intuitively perceive or actively scan and scrutinize their surroundings, revealing hidden details and secret knowledge about objects, creatures, and environments. In addition, Arcane Awareness grants the user a glimpse into the potential of their own skills. Consumes 25 CPs/use. Current Level: 79

Hey, the costs are so much lower, Vincent rejoiced. That was also true for every other active skill. Practice makes perfect; what can I say?

Iron Grip (Active, Elite tier): Your grip has an unusual force. This skill increases the strength of your hands for a limited amount of time. Consumes 12.5 Stamina/use and 2.5 SPs/second to maintain. Current Skill Level: 45.

Shadow Armor (replaces Cloack of Darkness) (Active, Elite Tier). Surround yourself in shadows to sneak around undetected or to absorb damage. Stronger at night. Consumes 5 CPs per second for sneaking and 25 SPs per hit deflected. Heavy hits count consumes double the amount, and Extremely Heavy Hits will also feed on MPs. Current skill level: 52.

Dark Damage. Imbue this type of elemental damage in your attacks, including ranged ones (Active, Elite tier) +0.5% damage per skill level. Current damage: +15% over base damage. Current skill level: 30. Consumes 7 MPs per hit.

Vincent considered buying Add Light Damage and Cloak of Light to feel more rounded but decided against it. He needed the tokens to pursue his max Body stat. The dark damage was pretty good, and he preferred training Outsider’s Cloak rather than investing in a new skill.

Karmic Skills:

Outsider's Stride (Active, Mythical tier, Karmic). Bestows you with the ability to conjure a bespoke wormhole. You can use it to go to places you see, were to, or can attune to in various manners, as long they are on an Awakened Realm. This skill has no levels, but it performs better with practice.

You can transport people, living beings, or objects with you as long they are willing and not more than a hundred feet away. Unconscious or unwilling people you transport to save their lives are an exception. A Stride costs one charge of Karma/jump/person.

Outsider's Cloak (Active, Mythical). Use both Light and Darkness to make your presence unnoticeable. A faint glint among the bright light of the day or a shadow confounding itself in the darkness of the night: that's you. This skill has no levels, but it performs better with practice. Activation costs one Karmic Charge, then 5 MPs/second to maintain.

Outsider's Refuge (Active, Mythical): Creates an invisible and impenetrable pocket universe around you for a limited amount of time. Its size depends on your Spirit stat. This skill has no levels, but it performs better with practice. Costs 1 Karmic Charged to activate, consuming 5 Mana/second to maintain.

Outsider's Storage (Active/Passive, Mythical): You have a 70-slot Legendary Ring of Holding. No weight transferred to the outside. Capacity: 70% of one metric ton.

Yeah… I’ve lost some capacity there…

The task was done, and he relaxed, putting an arm under his head and another over Lila’s midriff. Her calf moved by instinct over his leg… It was really hard not to try to make love to her. An incoming notification cooled his lower body.

Message from The System:

The System was impressed by how you dealt with the Raven. The System is currently displeased with problems caused by rogue Archetypes. The System asks you if you are disposed to take Bounties regarding other unlawful Archetypes. The System will trust your judgment and allow you to reason with, dispose of, or capture the wrongdoers, depending on the situation. Special artifacts and great rewards await you if you accept. Select your answer: Y/N.

What the fuck?” Vincent gasped. Postpone decision! He was truly not interested but had chosen to be polite for the time being. The fight with the Raven almost cost him his life… It was better to make love, not war.