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Primordial: A Star of Another World
Location:The Forest of Abundance

Location:The Forest of Abundance

This forest of abundance is about the size of a country. There are multiple areas in the entire forest including:

1. Kyrial's Spire: Snow-capped mountains inhabited by:

•Cryowraths- Wyverns that are used to the cold climates their scales are are covered in a layer of thick ice protecting them from physical attacks. They are quick to anger so it is best to avoid them.

•Luminous Tundramoths- Small, fluffy, white bioluminescent wingless moth like creatures the are only active at night. They lead lost adventures to safety in snow storms. Note they will surround your body creating a sort of coat which keeps out the cold. Each one is the size of a chick.

•Froststalkers- Wolf creatures that operate in packs and ambush unsuspecting prey. They use their white thick coats to camouflage themselves with their snowy surroundings.

•Glaciators- Large ice golems that are found all throughout the glacial peaks. They consume snow and ice to recover lost body parts. Note they usually don't move they stay in one spot until a living being approached. Some may mistake them for ice statues at first glance.

•Frost Talons- Birds with icy wings and talons they fly silently through the cold frigid air. They can be used as scouts to scope out the area.

2. Valtoria's Steppes: Grasslands home to:

•Flash Stingers- Large Carnivorous bee type monsters that flashes it's opponents with bright lights stunning them, before it stings. It's stings paralyze the opponent before if and it's group eat the opponent alive. Note though you we'll be paralyzed your body still feels immense pain.

•Dread Fangs- Large feline beasts that resemble saber tooth tigers. Dread fangs have an impressive bite force, able to bite through concrete and metal very easily. Note at least the death would be quick and painless.

•Tempest Wings- Large predatory birds that are able to cause destructive storms. In the panic they swoop down and snatch surprised prey of the ground to their nests. They operate as flocks so when you see one there will be more coming. Note run the hell away, when these birds are in the sky you know it's time to die.

•Sun Sprinters- Gazelle like beast that are fast and agile. Their horns absorb solar energy which they store in their body as energy. Note due the solar energy they absorb their horns are hot to the touch.

•Terragons- Chimera beasts with goat horns, snake tails and lion bodies. They operate in prides and hunt during the day. They also control earth. Note their cubs are very curious but don't get too close their mothers will chase you if they see you as a threat.

3. Aethon's Depths : Vast network of underground crystal tunnels inhabited by:

•Subterranean Snatchers- Large burrowing mole creatures that drag their prey into the ground. They are blind so they rely on sounds and vibrations to hunt.

•Shade Dwellers- Shadow creatures that hide in the shadows of others. They can have symbiotic relationships with any beings protecting their hosts in exchange for food. Note befriending one can be very advantageous.

•Terrakai- Earth golems that can petrify their opponents with a touch of their hands. They are curious, naive beings that approach others with zero caution whatsoever. Note do not attack them as they will retaliate by petrifying you.

•Glimmerwings- Bat creatures with crystals growing on it's body. They eat the crystals found in the caverns. Whole colonies of them live in the caverns. Note can produce extremely loud screams that will disorient or deafen enemies.

•Geo Drakes- Wingless earth dragons that have crystals for scales. They have sharp claws and tough scaled making for a deadly combo.

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•Terrakites- Ant like creatures with dark, armored exoskeletons with tiny, glowing spots that help them navigate through the dark underground tunnels. Their colonies include:

+Excavators: Powerful mandibles and enlarged front legs for digging complex networks.

+Vigilants: Enlarged eyes and antennae for detecting vibrations and changes. They are scouts and are the smallest in the colony inorder to maximize stealth.

+Kraelions: Razor-sharp mandibles and venomous stingers which they can launch at enemies. They are the protectors of their colony.

+Provisioners: Specialized Abdomen for carrying and storing food to the colony.

+Matriarchs: Largest Terrakites, laying eggs and controlling colony growth.

4. Eldrida's Sanctum: Dense, vibrant jungle inhabited by:

•Midnight Widow Queen- A large jet black arachnid with a strong venom. Her webbing is hard to break but easy to burn. She only stays in one spot commanding her army of children to do her bidding. Note if encountered just give up, there is no escaping her and her children.

•Nocternal Weavers- The children of the Midnight Widow Queen, they have a dark colouration and are only active at night. Watch out for their poison. They are also surprisingly fast, being able to outrun a cheetah. When they are unable to take down the enemy the Queen will get involved.

•Valorian Snappers- Plant monsters resembling a Venus flytrap, but way bigger and badder. They camouflage themselves with the ground and lay in wait for their prey, once the prey is in its vicinity it springs like a bear trap. Note it can also shot acid towards it's pray if it somehow escapes, it also has multiple heads.

•Emeraldons- Snake creatures with shimmering iridescent scales. They are capable of growing and controlling plant life. Note despite them being serpents they are herbivores and are very docile.

•Barkhide Behemoths- Large tree bark skinned beasts with high defenses and impressive regenerative capablilites. Though they are hard to take down they are very slow

•Phonomorph- A large centipede insect that has a long, segmented body covered in vibrant, mottled green and brown scales. Its numerous legs are tipped with razor-sharp, venomous claws. This creatures is a master of camouflage and stealth. It has the ability to mimic sounds of anything such as other monsters, running river water, shacking bushes and even speech. Note it can also project it's sounds making it seem as if it were coming from somewhere else. Note some very powerful individuals of this species are able to hypnotize others with their sounds.

5. Morvane's Mire: Treacherous wetlands, swamps and bogs home to:

•Razorwing Terrors- Swarms of small venomous wasps with razor like wings, that causes serve bleeding. They surround their prey like a whirlwind of razors cutting their opponents to shreds. Note the venom on their wings cause wounds to heal slowly.

•Noxious Slithershocks- Electric eel creatures that use electricity and poison. Their bodies are coated in a poisonous membrane that is deadly to touch. Note they are surprisingly fast.

•Venomari- Panther like creatures with retractable venomous claws. They are excellent hunters and use the darkness as their camouflage they will stalk their prey until they let their guard down.

•Will-o'-Wisps- Mischievous fire sprites that lead adventures astray. They will lead them into traps or straight into predators. Note don't follow them.

•Bloodthorn Wraiths- Sentient, spiked vines that trap and suffocate their prey. The thorns puncture into skin and drain the blood of their victims.

6. Lythoria's Waters: Freshwater lakes and rivers inhabited by:

•Aquacores- Horse like creatures made entirely out of water. They can freely move in the water and merge with it as well. Note they can not go no land.

•Thermal Tide Rippers- Crocodile creatures that live mostly in hot springs but can be found in cooler water. They have adapted living in hot springs and can now freely change the temperature of their bodies which can go from freezing cold to scolding hot. Note if encountered leave any near body of water immediately their body temperature affects the temperature of they water are in killing their enemies by boiling them alive or freezing them to death.

•River Gliders- Otter like creatures that glide on the surface of lakes and rivers making them very fast and hard to catch. Their fur is covered in an oil that makes them water proof and very slippery.

•Lakaraptors- Fish that are similar to parana and travel in schools. They are quite friend unless provoked, they swarm around prey and eat them alive. Note they are very stupid at times they will eat rocks thinking it's food.

•AquaBlooms- Plant creatures that can heal others they are also extremely friendly. They use their healing powers to cleanse the water of Wysteria that is why no poison creatures live around here.

7. Pyrope's Forge: A volcanic region of intense heat, flames, and molten lava it is home to:

•Magma Drakes- Winged fire dragons that live in volcanos. They are solitary and barely come out of their homes. Their fire is hot enough to melt even the most flame resistant metals.

•Phoenix- Fire spirits resembling birds their majestic feathers burn anything they touch.

They are loyal and can be very good partners. Note would not make one angry though they are immortal and petty.

•Ignifex- Fox beasts with fiery tails and calm attitudes. They are highly intelligent and can communicate through telepathy. They are prideful and view others as below them.

•Flamelashers- Frog creatures that spite fire and magma. They can be found swimming in lava pools lazing about they are fearless and even get close to Lava Dragons to which the lava dragons do nothing about.

•Pyropex- Fiery insects that swam around enemies. They give of intense heat to ward off predators from their hives. Note although dangerous the honey that they make is both tasty and heals burns.

•Lava Lurkers- Feline Predators that hunt in groups. They have sharp claws and fire resistant pelts. Note their claws are charged with fire energy making them hot.

The forest is home to powerful beings and creatures. There is a high amount of energy surrounding it, making everything that grows here very potent whether it's for toxins of for healing.

Groups of strong beings are regularly sent here to collect rare materials. The outer areas of the forest are covered in dense trees making hard to get into the forest with out first cutting down a few of them.

The high energy concentration in the forest, cause plants to grow rabidly especially on the outer areas. The beasts here are not to be treated lightly, a high number of them have strong venoms and poisons, mostly due to the poisonous plants that grow here being a staple diet for them or consuming prey that eat those plants.

Purple(Toxic), Green(Plant), Orange(Earth), Red(Fire), White(Ice), Blue(Water) slimes are also very common here due to the toxins of beasts and plants, high plant growth, rich earth, fiery lands, icy areas, and wet environments.

Despite the dangers of coming here raids are held pretty often by adventurers to explore, learn and collect valuable materials from the land and beasts.

Danger level - S+