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Info: System

Tiers

The tier system defines the overall combat capabilities of a being. The hierarchy is as follows: ( Note the Number are averages and not taking into account stat boosting skills or species) (This is mostly for me so that I can stop just placing random numbers next to their stats and hoping it won't come back to bite my ass me in the future)

1. Infant:

- ATK: 20-40

- Energy: 100-200

- DEF: 10-20

- M.DEF: 10-20

- HP: 200-400

2. Normal:

- ATK: 40-80

- Energy: 200-400

- DEF: 20-40

- M.DEF: 20-40

- HP: 400-800

3. Warrior:

- ATK: 80-160

- Energy: 400-800

- DEF: 40-80

- M.DEF: 40-80

- HP: 800-1,600

4. Epic:

- ATK: 160-320

- Energy: 800-1,600

- DEF: 80-160

- M.DEF: 80-160

- HP: 1,600-3,200

5. Commander:

- ATK: 320-640

- Energy: 1,600-3,200

- DEF: 160-320

- M.DEF: 160-320

- HP: 3,200-6,400

6. Royal:

- ATK: 640-1,280

- Energy: 3,200-6,400

- DEF: 320-640

- M.DEF: 320-640

- HP: 6,400-12,800

7. Legend:

- ATK: 1,280-2,560

- Energy: 6,400-12,800

- DEF: 640-1,280

- M.DEF: 640-1,280

- HP: 12,800-25,600

8. Myth:

- ATK: 2,560-5,120

- Energy: 12,800-25,600

A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.

- DEF: 1,280-2,560

- M.DEF: 1,280-2,560

- HP: 25,600-51,200

9. Titan:

- ATK: 5,120-10,240

- Energy: 25,600-51,200

- DEF: 2,560-5,120

- M.DEF: 2,560-5,120

- HP: 51,200-102,400

10. Colossal:

- ATK: 10,240-20,480

- Energy: 51,200-102,400

- DEF: 5,120-10,240

- M.DEF: 5,120-10,240

- HP: 102,400-204,800

11. Immortal:

- ATK: 20,480-40,960

- Energy: 102,400-204,800

- DEF: 10,240-20,480

- M.DEF: 10,240-20,480

- HP: 204,800-409,600

12. Eternal:

- ATK: 40,960-81,920

- Energy: 204,800-409,600

- DEF: 20,480-40,960

- M.DEF: 20,480-40,960

- HP: 409,600-819,200

Beyond the Eternal tier, several distinct paths may be chosen:

Devil Path

1. Lunar:

- ATK: 81,920-163,840

- Energy: 409,600-819,200

- DEF: 40,960-81,920

- M.DEF: 40,960-81,920

- HP: 819,200-1,638,400

2. Apocalypse:

- ATK: 163,840-327,680

- Energy: 819,200-1,638,400

- DEF: 81,920-163,840

- M.DEF: 81,920-163,840

- HP: 1,638,400-3,276,800

3. Blackhole:

- ATK: 327,680-655,360

- Energy: 1,638,400-3,276,800

- DEF: 163,840-327,680

- M.DEF: 163,840-327,680

- HP: 3,276,800-6,553,600

4. Devil:

- ATK: 6,553,600-13,107,200

- Energy: 26,214,400-52,428,800

- DEF: 2,621,440-5,242,880

- M.DEF: 2,621,440-5,242,880

- HP: 52,428,800-104,857,600

God Path

1. Solar:

- ATK: 819,200-1,638,400

- Energy: 3,276,800-6,553,600

- DEF: 327,680-655,360

- M.DEF: 327,680-655,360

- HP: 6,553,600-13,107,200

2. Divine:

- ATK: 1,638,400-3,276,800

- Energy: 6,553,600-13,107,200

- DEF: 655,360-1,310,720

- M.DEF: 655,360-1,310,720

- HP: 13,107,200-26,214,400

3. Supernova:

- ATK: 3,276,800-6,553,600

- Energy: 13,107,200-26,214,400

- DEF: 1,310,720-2,621,440

- M.DEF: 1,310,720-2,621,440

- HP: 26,214,400-52,428,800

4. God:

- ATK: 6,553,600-13,107,200

- Energy: 26,214,400-52,428,800

- DEF: 2,621,440-5,242,880

- M.DEF: 2,621,440-5,242,880

- HP: 52,428,800-104,857,600

Elemental Path

1. Master:

- ATK: 819,200-1,638,400

- Energy: 3,276,800-6,553,600

- DEF: 327,680-655,360

- M.DEF: 327,680-655,360

- HP: 6,553,600-13,107,200

2. Arcane:

- ATK: 1,638,400-3,276,800

- Energy: 6,553,600-13,107,200

- DEF: 655,360-1,310,720

- M.DEF: 655,360-1,310,720

- HP: 13,107,200-26,214,400

3. Avatar:

- ATK: 3,276,800-6,553,600

- Energy: 13,107,200-26,214,400

- DEF: 1,310,720-2,621,440

- M.DEF: 1,310,720-2,621,440

- HP: 26,214,400-52,428,800

4. Elemental:

- ATK: 6,553,600-13,107,200

- Energy: 26,214,400-52,428,800

- DEF: 2,621,440-5,242,880

- M.DEF: 2,621,440-5,242,880

- HP: 52,428,800-104,857,600

Celestial Path

1. Star:

- ATK: 819,200-1,638,400

- Energy: 3,276,800-6,553,600

- DEF: 327,680-655,360

- M.DEF: 327,680-655,360

- HP: 6,553,600-13,107,200

2. Cosmic:

- ATK: 1,638,400-3,276,800

- Energy: 6,553,600-13,107,200

- DEF: 655,360-1,310,720

- M.DEF: 655,360-1,310,720

- HP: 13,107,200-26,214,400

3. Astral:

- ATK: 3,276,800-6,553,600

- Energy: 13,107,200-26,214,400

- DEF: 1,310,720-2,621,440

- M.DEF: 1,310,720-2,621,440

- HP: 26,214,400-52,428,800

4. Celestial:

- ATK: 6,553,600-13,107,200

- Energy: 26,214,400-52,428,800

- DEF: 2,621,440-5,242,880

- M.DEF: 2,621,440-5,242,880

- HP: 52,428,800-104,857,600

Skill Classification

Skills are categorized into several classes, each indicating their availability and power:

- (H) Habitual Skills: Easy to learn and widely accessible, however these skills are typically weak in nature.

- (R) Rare Skills: Scarcer and harder to acquire, these skills are often potent and have greater utility.

- (X) Expert Skills: While powerful, these skills require significant mastery, particularly for individuals with lower strengths.

- (T) Transcendental Skills: These skills are out of reach for weaker beings and can take years of dedication to master. They are beyond mortal limitations.

- (U) Unique Skills: Limited to a single being at a time, these skills are unpredictable in power, influenced by the current user's capabilities, and can be inherited by others of the users choosing.

- (D) Destiny Skills: Inextricably linked to the user's soul, these skills are immune to theft or replication. Their strength is directly tied to the user's determination. Occasionally, multiple beings can be in possession of the same destiny skill.

- (B) Bloodline Skills: Skills exclusive to specific bloodlines. Can only be obtained by a blood relative. Multiple beings are in possession of the same skill.

- (A) Ancient Skills: Forgotten skills from ancient years. Only ancient beings can obtain and use these skills. They are inaccessible to younger beings, making them very rare.

- (S) Synthetic Skills: Skills created through technological advancements. These skills were created using the power of the system but are not connected to it making them unpredictable.

- (I) Innate Skills: Skills inherent to a being's species. Being are born with or develop these skills naturally. Each innate skill can be used by multiple species as long as they have similar biology.

Affinities

Affinities represent various powers that any being can harness, enhancing skills related to them and enabling access to a broader spectrum of abilities.

Many affinities are acquired through exposure to their corresponding powers, while some species are innately born with specific affinities. These affinities can be advanced through usage.

The first stage of affinities advance at level 20 and the level resets upon advancement. The next stage will advance at twice the level before (Level 40) and reset again the final stage's level will max out at twice that of the previous stage( level 80). Each level even if it resets accumulates the effectiveness of skills by 0,5% maxing out at 70%.

Stage 1 (Lv1-20)

- Each level: +0.5% boost

- Max boost (Lv20): +10%

Stage 2 (Lv1-40)

- Previous boost (from Stage 1): +10% (carried over)

- Each level: +0.5% boost (additional)

- Max boost (Lv40): +10% + 20% = +30%

Stage 3 (Lv1-80)

- Previous boost (from Stages 1-2): +30% (carried over)

- Each level: +0.5% boost (additional)

- Max boost (Lv80): +30% + 40% = +70%

The ten primary affinities are:

- Fire - Flame - Inferno

- Water - Hydro - Tide

- Earth - Geo - Terra

- Air - Gale - Aeolus

- Ice - Frost - Cryo

- Plant - Nature - Verdant

- Lightning - Voltage - Stormsurge

- Dark - Umbra - Abyss

- Light - Lux - Ethereal

- Null - Oblivion - Void

Additional affinities include:

- Kinesis - Kinetics - Psychic

- Poison - Toxin - Nuclear

- Sonar - Sound - Sonic

- Dimension - Spatial - Nexus

- Motion - Temporal - Chronos

- Combat - Battleforge - War

- Energy - Pulse - Matter

- Gravity - Mass - Force

- Rot - Decay - Death

- Mental - Mindscape - Psyche

- Recovery - Restoration - Revival

- Vision - Ocular - Insight

- Tech - Digital - Virtual

Titles

The purpose of titles in this world is to determine the authority of a being. The more authority one has the more they are allowed to manipulate the system to their will.

A more significant title outweighs the the common ones. Ruler title for example are one of the most hardest to get because you have to be recognized as a ruler by not only your subjects but another far more powerful ruler. (I.E Lilith giving Leviaethan a name and recognizing him as the ruler of envy) After getting a ruler title depending on it's rank ones authority will increase significantly.l

The highest authority one can receive is Administrator.

But even with Administrative authority it is still hard to manipulate the system especially if you don't understand it.

Authority Levels: (Highest to Lowest)

- Administrator

- Oracle

- Executor or Mediator

- Deity

- Elder

- Avatar

- Ruler

- Guardian

- Director

- Councilor

- Citizen