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Attributes

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Strength: In relation to attributes in general, strength improved melee damage and was also a requirement for some heavy equipment. Basically, it defines how physically strong your character is, and by having a point in this attribute, you also gain 5 HP points.

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Constitution: Refers to general health and physical capacity, whether it's HP or how long you can do strenuous activities without taking a break from Vigor. It can also be used as a substitute for Mana at higher levels, as well as being a requirement for some skills and equipment. 1 Point in this attribute gives 10 HP AND VIGOR.

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Dexterity/Skill: Improves movement speed, attack speed and evasion. Refers to how good your character is at moving and controlling their body. Basically, your motor skills. By putting a point into it, you also gain 5 VIGOR.

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Wisdom: Can overlap with Intelligence, but the main delineating factor is that Wisdom refers to practical knowledge, something you're more likely to learn by going out and doing things rather than simply reading about them. GIVES 5 MANA.

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Intelligence: It's simply book knowledge, plus a character with higher Intelligence could master their skills more quickly. If it involves something you learn by sitting in a library for a long time and reading books, it will use Intelligence. Basically, anything that involves learning will use Intelligence. Gives 5 MANA.

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Charisma: It's your beauty, strength of personality. The higher your charisma, the simpler it is for people to accept you and thus accept your proposals, as in a barter. It also affects Fame gain, as well as improving relations with everyone in general.

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HP: Your life. Health. When it reaches zero, you die most of the time.

Vigor/Stamina: All your actions to attack, run and the like, such as physical activities, use up your stamina.

MANA/MP: This is the energy that surrounds the world and is used to perform spells and active skills, for example. Although it's an energy that surrounds the world, it's not the only one, and it can also transform into something else.