These are the stats of the dragons facing off. The order is:
R1: Red Vs. White
R2: Black Vs. Blue
R3: Green Vs. Black
R4: Gold Vs. Silver
R5: Copper Vs. Bronze
R6: R1 winner Vs. R2 winner
R7: R4 winner Vs. R5 winner
R8: R7 winner Vs. R3 winner
Final Round: R6 winner Vs. R8 winner
The victor of R3 and R6 get to move on to the next round with out a fight.
Each round will start off with a d10 roll to see what special event will occur during the battle. We will use the table below for refrence
Dice roll outcome 1 stats halved 2 wild magic after every turn 3 loose 10% of health each turn 4 loose 1 hit dice 5 best of 3 battle 6 every hit does double dice. 7 gain 3 levels of sorcerer 8 +5 to hit 9 doubled stats 10 unlimited breath weapon
Chromatic Dragons
Red Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 75 (10d8+30)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR 19 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 12 (+1)
WIS 11 (+0)
CHA 15 (+2)
Saving Throws Dex +2, Con +5, Wis +2, Cha +4
Damage Immunities Fire
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 4 (1,100 XP)
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage plus (1d6)fire damage.
Fire Breath (Recharge 5-6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
White Dragon Wyrmling
Armor Class 16 (Natural Armor)
Hit Points 32 (5d8+10)
Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
STR 14 (+2)
DEX 10 (+0)
CON 14 (+2)
INT 5 (-3)
WIS 10 (+0)
CHA 11 (+0)
Saving Throws Dex +2, Con +4, Wis +2, Cha +2
Damage Immunities Cold
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d4)cold damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Black Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 33 (6d8+6)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR 15 (+2)
DEX 14 (+2)
CON 13 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 13 (+1)
Saving Throws Dex +4, Con +3, Wis +2, Cha +3
Damage Immunities Acid
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d4)acid damage.
Acid Breath (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Blue Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 52 (8d8+16)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR 17 (+3)
DEX 10 (+0)
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CON 15 (+2)
INT 12 (+1)
WIS 11 (+0)
CHA 15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Damage Immunities Lightning
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 3 (700 XP)
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) piercing damage plus (1d6)lightning damage.
Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Green Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 38 (7d8+7)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 14 (+2)
WIS 11 (+0)
CHA 13 (+1)
Saving Throws Dex +3, Con +3, Wis +2, Cha +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d6)poison damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Metallic Dragons
Gold Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 60 (8d8+24)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR 19 (+4)
DEX 14 (+2)
CON 17 (+3)
INT 14 (+2)
WIS 11 (+0)
CHA 16 (+3)
Saving Throws Dex +4, Con +5, Wis +2, Cha +5
Damage Immunities Fire
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 3 (700 XP)
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Silver Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 45 (6d8+18)
Speed 30 ft., fly 60 ft.
STR 19 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 12 (+1)
WIS 11 (+0)
CHA 15 (+2)
Saving Throws Dex +2, Con +5, Wis +2, Cha +4
Damage Immunities Cold
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Copper Dragon Wyrmling
Armor Class 16 (Natural Armor)
Hit Points 22 (4d8+4)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 14 (+2)
WIS 11 (+0)
CHA 13 (+1)
Saving Throws Dex +3, Con +3, Wis +2, Cha +3
Damage Immunities Acid
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. Taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bronze Dragon Wyrmling
Armor Class 17 (Natural Armor)
Hit Points 32 (5d8+10)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 12 (+1)
WIS 11 (+0)
CHA 15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Damage Immunities Lightning
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 2 (450 XP)
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10 + 3) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.
Brass Dragon Wyrmling
Armor Class 16 (Natural Armor)
Hit Points 16 (3d8+3)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 13 (+1)
Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.