Classes are a contentious and possibly confusing mixed bag, depending on which class mod The Forgotten Codex used-
Welcome to Forgotten Classes! The Forgotten Codex's custom Class mod.
Oh. Well, that's new.... seems to be a mix of Classic Classes and CORI, but with hot-swappable classes as a job system, kinda like some of the final fantasy games.
I considered the information that seemed to fill my mind regarding the features of the mod and didn't find anything too strange. A mix of solid classes set up similarly to Classic Classes and previous games in the series, as well as a custom Class creation option (definitely something I'm going to take advantage of!).
Classes gave you two primary and three secondary skills which received a small starting boost in level and a flat learning speed increase, with the two primary skills getting a larger boost in level. Perhaps most importantly it seemed one was locked to a class until certain milestones were reached that allowed swapping, but eventually could be "Mastered" to make the Class bonus' permanent as well as a capstone ability unique to the Class. There were higher-level Classes that I couldn't view, locked to leveling the starting ones.
Well, no reason not to do exactly as planned and stack bonus' as much as possible, right?
Custom Class:
Hidden Animator Primary Skills: Conjuration
Illusion Secondary Skills: Alteration
Enchanting
Heavy Armor
I debated between Illusion, Alteration, and Enchanting for quite a while before finally choosing Illusion to be the second primary skill. After all, staying hidden will be the most critical component of blending into society while weak - and Illusion will probably be my best tool for doing so.
Heavy Armor being in there was kind of upsetting to me. I almost want to take it out for Alchemy - knowing how strong it is in normal Requiem, though I'm not sure where it stands here of course. The problem is I can't change Necropolitan at all, and I'd rather stick to getting the best starting bonus' possible... but of course, it's not like I can cast in Heavy Armor efficiently to start with anyway, hmm. Of course, if I change it out it will learn slower and start lower and then casting in Heavy Armor will be even further away, urgh.
I'll just keep it to stack. Eventually if Vancian magic is still an option in Alteration within The Forgotten Codex, the armor I wear won't even matter to my casting. Assuming on top of this that I'll be able to access magic at all without too much of a problem, most of the spells I like are long term effects or cast and forget anway so it will fit into this style too - and you have to love it when a build comes together and promises such great synergy, even if it might take me a while to get there.
That's odd. I'm definitely done with the first two aspects of character creation, but I don't seem to be able to pull up my skills and perks to spend my starting points. And I definitely feel I have something ready to spend, I just can't do anything with it yet.
If you stumble upon this narrative on Amazon, it's taken without the author's consent. Report it.
Maybe there's a mod that changes it so you can only "level up" and spend points during a rest? That would make sense, but I can't exactly rest as a floating spirit... How do I move on from here?
I figure I should move into this body to inhabit it, but I don't really feel a way to do that either-
Welcome to Live Another Life: The Forgotten Codex Edition! Would you like to begin? Yes No
Okay nevermind, there it is. Seems it's going to kick me right into life somewhere though, with none of the normal options - I guess I have to wait until I get settled in to spend what points I've got.
I better take stock of what I'm doing before hitting yes though.
I can't lie, this build - or specifically, taking the Necropolitan race. A sense based malus? I wonder if that includes emotions too. I know for a fact some version of Undeath is in this pack so eventually I'd be able to even convert to being a powerful lich and I can't lie; the promise of immense power and unending existence has its draw. On the other hand, talking about sensation or emotional loss....
Yeah, very likely I end up as something monstrous or monstrous adjacent if I don't restrict myself and adhere very carefully to what I believe to be right and ethical. I could go from utilizing that power for the sake of survival and the benefit of those around me to using it for the sake of controlling the world around me and to the benefit of only myself incredibly quickly.
And that's the thing, it's not like I'm being forced down this path, there's plenty of other options and I can feel I could go back and redo my choices as long as I stay here in this room, but...
It just hits all of my markers. Necropolitan offers a start that benefits a necromancy build, which allows me to stay away from melee combat to an appreciable degree. Necromany is a powerful tree that allows me to stay safe - the most important marker - but also allows immense benefit down the line and maybe even more then I could ever expect given there's apparently some kind of balance with Oordinator involved. Can you say up to 11 perpetual skeletons of different varieties that are semi-immortal bodyguards?
Not that I'll get there quickly in requiem, but even at the start I'm benefitted by some stat enhancements thanks to Necropolitan plus the inclusion of illusion magic to help me sway my odds at different tasks and immensely raise my ability to survive.
In short, it's a strong early start in terms of utility and minorly survival, a strong mid game in terms of combat (once summons are up) with ever increasing utility, and an immensely powerful late game with strength in pretty much everything.
Plus, if there is that kingdom building mod that kind of strength might be necessary in the long run.
And I liked the theme before I even got here so...
Yeah, I'll deal with any emotional or mental issues as they come. Better to worry about what I need to worry about to survive first anyway instead of stuff that could potentially be decades from now.
So that being said....
Yes