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MMORPG GODS GARDEN
BLESSING FROM DEMON

BLESSING FROM DEMON

Rex stood before the shimmering world map of God's Garden, his crimson eyes scanning the vast landscape. As a seasoned assassin with twenty years of experience, he knew that a single decision could shape his path. The system offered multiple starting locations, but he wasn't here for a safe or easy beginning.

His gaze settled on Blue Wind Town, a mysterious settlement nestled in the highlands, where perpetual storm clouds loomed over the skyline. Unlike other beginner towns, which were bustling with merchants and friendly adventurers, Blue Wind Town was notorious for its ruthless player base and lack of kingdom oversight. It was a place where chaos ruled, and the strong dictated the laws.

He tapped the town's icon without hesitation.

> [System Notification]

You have selected [Blue Wind Town] as your starting location.

Warning: This town operates under loose governance. Player killings, sabotage, and criminal activities face little punishment.

Rex's smirk deepened. A lawless town suited him perfectly. He had no interest in fair play.

As soon as he confirmed his choice, the screen darkened. A suffocating aura enveloped him, and a deep, otherworldly voice whispered in his mind—one that carried both dread and power.

> [System Notification – Hidden Blessing Activated!]

The blood within you carries the mark of the Abyss. You have been chosen by an ancient entity from the Demon Realm.

[Unique Title: Abyssal Chosen] granted.

[Passive Skill: Shadowborn] unlocked – Your presence in darkness is undetectable by players and NPCs below your level.

[Active Skill: Blood Pact] unlocked – Sacrifice HP to enhance attack power and critical rate temporarily.

> [System Notification – Divine Hostility Activated!]

Due to your connection with the Abyss, all Churches and Holy Orders will reject your presence.

Holy priests will refuse to heal you.

Entering sacred grounds will trigger divine wrath.

> However, the Demon Temples have taken notice…

> [Demon Temple's Favor] granted – You gain access to exclusive quests, forbidden techniques, and powerful demon relics.

Rex's smirk widened into a wicked grin.

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So, the game had locked him out of the light and thrown him into the abyss?

Perfect.

Blue Wind Town wasn't just a dangerous starting point—it was a haven for outcasts, assassins, and those who thrived in the shadows. With no kingdom laws binding him and the blessings of the Demon Temple behind him, he had the perfect foundation for revenge.

His path had been decided.

He would walk the road of darkness, not as a mere player, but as an abyssal executioner.

Favouring demons also had advantage as gods garden has fight between demons and gods .It is unknown who started war but they are many World wide wars in 20 years of game so he must be careful exposing his identity as demon favor as he was reincarnated by demon he must also be strong so he will not be pawn in war between demons and gods he will try to be powerful as soon as possible so he will have advantage in future. As rex in thought he arrived in blue wind city .

Blue Wind Town wasn't just another settlement in God's Garden—it was a strategic goldmine, positioned at the heart of multiple high-traffic routes. This made it one of the most important trade centers outside of kingdom-controlled cities. Unlike the safe zones run by noble families and kingdom enforcers, Blue Wind Town was a neutral ground, free from royal laws. But that neutrality came at a cost: strength ruled all.

Blue Wind Town was located at the intersection of four major kingdoms, each offering unique opportunities and dangers. While players typically aligned themselves with one kingdom for quests and rewards, Blue Wind Town remained neutral, allowing Rex to choose where to direct his influence.

To the North – The Kingdom of Redwind (Holy Kingdom)

A theocracy ruled by divine law, Evervale was home to Churches, Paladins, and Holy Orders.

Divine artifacts, priestly magic, and high-tier blessings originated from here.

For Rex, this kingdom was hostile—his abyssal blessing made him an enemy of REDWIND s faith.

To the South – The Kingdom of Eldoria (Merchant Kingdom)

A kingdom ruled by noble merchant houses, where gold dictated power rather than bloodline.

The largest trade caravans and rare item merchants operated from here.

If Rex wanted to manipulate the economy, Eldoria's merchants could be useful allies—or victims.

To the East – The Kingdom of Stormhaven (Warrior Kingdom)

A militarized kingdom that valued strength, honor, and battlefield prowess.

Home to elite mercenary guilds, gladiator arenas, and war-focused quests.

If Rex played his cards right, he could forge alliances with rogue mercenary factions here.

To the West – The Kingdom of Duskmoor (Shadow Kingdom)

A kingdom filled with assassins, thieves, and dark magic practitioners.

Governed by a council of crime lords, the kingdom had no moral restrictions.

The Demon Temple's influence ran deep here, making it the most welcoming kingdom for Rex.

Since Blue Wind Town sat in the middle of these four kingdoms, it was a perfect neutral zone, where spies, traders, and mercenaries from all factions gathered. Rex's decision on which kingdom to align with—or manipulate—would shape his long-term power.

Due to its position at the crossroads of four kingdoms, Blue Wind Town became home to multiple competing Auction Houses, each controlled by powerful factions.

Major Auction Houses in Blue Wind Town

1. Blue wind Exchange (Royal Auction House)

Controlled by Eldoria merchant families, this was the safest auction house—if you had gold.

Access to rare enchanted gear, high-tier potions, and kingdom-class mounts.

Prices were inflated, and nobility often manipulated the market.

2. Sliver Fang Market (Warrior's Auction)

The preferred auction house for Stormhaven's warriors and mercenaries.

Weapons, armor, and combat-enhancing items were its specialty.

Fights sometimes broke out over contested bids.

3. Silent Veil Auction (Shadow Auction)

An underground auction house dealing in forbidden artifacts, stolen goods, and assassination contracts.

The Duskmoor kingdom's assassins and rogue guilds controlled it.

No rules—if someone outbid you, you could kill them and take the item.

4. Crimson Bounty Hall (Mercenary Auction)

Less of an auction house and more of a contract board for bounty hunters, assassins, and spies.

Player kill contracts, sabotage missions, and smuggling jobs could be bought and sold.

Sliver Blood Pact, a brutal mercenary guild, ensured contracts were honored—or enforced them personally.

These competing Auction Houses made Blue Wind Town a paradise for traders, criminals, and power-seekers, but also a dangerous place for the weak.

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