Since in my country I don't use feet, I won't be using them here either. 1 meter = 3ft 3.4in / 1ft = 0.3m
Adventure ranks: Weak to Strong:
Bronze -> Iron -> Steel -> Silver -> Gold -> Platinum -> Diamond -> Emerald -> Ruby –> Myrthil -> Adamantium -> Orichalcum -> Starry Orichalcum
Money: (Worldwide accepted coin)
100 copper coins = 1 silver coin
100 silver coins = 1 gold coin
100 gold coins = 1 platinum coin
100 platinum coins = 1 royal (a platinum coin but with a ruby in the center and a small circle of gold surrounding the ruby)
100 royals = 1 king (a ruby-like coin with a crown carved on both sides)
Enchantments and Runes:
Basic -> Intermediate -> Advanced -> Legendary -> Ancient -> Mythical (Example: Basic Rune of Speed; Mythical Enchantment of Durability) (Usually you can only put one or two basic enchantments/runes in something, whereas you can put ten mythical ones on the same thing because they utilize mana better)
Enchantments work by absorbing ambient mana 24/7 and grant boosts. If implemented on armor it can be durability, or toughness, or even shock-absorbent or just shiny.
Runes work only when the user feeds them mana, they only work when mana is active. Can be placed on items for when feeding them mana they activate spells or also giving boosts when in armors or weapons.
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The rank of nobles from worse to best:
Baronet (mostly best knights with some land) -> Baron (where real nobility starts, still mostly military command) -> Viscount (kind of dropped military command and focus more on money than wars) -> Earl (regress back to military but fairly deep into the money-making business) -> Marquess (generally most loyal to the king, ministers they can be called sometimes) -> Duke (only sons of kings) -> King (top dog of the kingdom)
Metals that work better with enchantments/runes: Worse to best: (the worse the metal the more the mana usage erodes it; Example: The last one doesn't erode, while the first needs to be replaced constantly or the enchantments/runes stop working. Not all the metals are here, but you get the point. If they are not mentioned here then I will say where they are when they appear.)
Bronze -> Iron -> Steel -> Mana Steel -> Myrthil -> Colored Myrthil -> Mananium -> Mana Infused Adamantium
Skills evolution: (Example, level range)
Basic Mana Sense 0-25 -> Mana Sense 26-50 -> Intermidiate Mana Sense 51-100 -> Advanced Mana Sense 101-200 -> Improved Mana Sense 201-300 -> Absolute Mana Sense 301-500-> Godly Mana Sense 501-not known
Basic Weapon Mastery 0-25 -> Weapon Mastery 26-50 -> Intermidiate Weapon Mastery 51-100 -> Advanced Weapon Mastery 101-200 -> Improved Weapon Mastery 201-300 -> Absolute Weapon Mastery 301-500-> Godly Weapon Mastery 501-not known
Stats:
Vit = Vitality
Str = Strengh
End = Endurance
Agi = Agility
Int = Intelligence
Will = Willpower
Per = Perception
Wis = Wisdom
For each 100 global skill levels, you gain 5 Free stats until 500 total skill levels, then things change.
Notifications: (something like this)
*Ding* Obtained the skill: (skill name)!
*Ding* (Skill name) has reached level (level)!
*Ding* You have slain a Level (level) (name [tag](class name)) and gained (amount) exp!
*Ding* Your class (class name) has reached level (level) (stats awarded)!
*Ding* Congratulations! For hitting the (rank) skill-related milestone in (skill name), you have gained (bonus stats).
Congratulations! (bonus stats) for achieving another skill-related milestone.
*Ding* (old rank + skill name + level (24/59/99/...) has evolved to (new rank + skill name + level 25/50/100/...)!
Class:
Mumbo jumbo you will see later on. For now you just need to know you can have more than 1 class.