I find I have little time while I working on building constructs, enchanting new gear and watching the tournaments. So I end up creating a new avatar to work on enchanting and farming souls close to home. I watch in surprise as my follower and pet also created new avatars to protect my new self. I glance at my rank one soul bank and see my adventurous self been busy with eight hundred and seventy one souls sitting there for me to spend. How thoughtful of myself. So I give my enchanter self six hundred rank one souls to purchase enchanting supplies.
I finish my daily prayers to my master and then give an amusing salute to my true soul and made my way to the training hall to equip myself and my follower and pet. I then made my way to the enchanter hall that exist in the adjacent district to the west. Enchanters earn a steady income of souls for enchanting those crazy construct built by so many races.
As an enchanter, I have a quota to meet and the end of every tenday. I enter the public workshop area and glance at the magic board showing a simple bar graph of the current stocks on hand. I see the bar for heavy armor is the lowest, so I guess that my job today.
I step into a work area and sit on a round enchanted stool set in a magic formation that constantly draw Arcanum into the circle. This helps me recover mana faster, and thus allowing crafters to work to their hearts content. I watch a servant construct enter my work area and place a mithril suit of heavy armor on my work table. I place my hand on the armor and a sense of satisfaction fills my being for feeling substance that not enchanted with magic. Mithril and rarer metals are magical in nature so armor and weapon smiths still have jobs to do.
My mentality is basically make armor for myself and my followers, with that in mind with my level two enchanting knowledge I can enchant this heavy suit of mithril armor with two enchantments. My two levels of magic talent increases the effect each of the magical enchantment to four but a maximum value of two, which mean I need to spend half of it on an added effect. First thing I do is give it the basic armor treatment by giving it level two Magical Armor so I gains two levels of physical resistance. For the added effect I throw in level two magical resistance, that way I cover bases by being resistance to both types of damage a soulbody can suffer in the Underworld.
For the second enchantment I am free to do as I please, so I decide on level two Regeneration that helps me recover two levels of normal damage and has a chance to regenerate critical damage at the end of each exchange. For the added effect level I believe level two Purify to help to weaken and eventually remove hostile debuffs at the end of each exchange should quite handy if I don't have a healer to support me. If If my whole team is wearing this, then my worries of damage over time effects has been somewhat satisfied until I can get a dedicated healer.
My level one jewelry grants me the skill to embed a rank one magic gem in the armor. Then I enchant the gem with a strength four heal spell should be helpful, especially if there is a friend in need. The rank one magic gem can hold up to five charges and recharge itself once at the beginning of each round of combat. I would use the magic gem's bonus to increase the strength of the heal to level five, but if I am just dealing with critical damage then I would boost critical spell chance with Lucky Cast.
It took three days of endless enchanting to finish my quota. After that, I made twenty sets of both heavy and light armor for my selves and my clone soul slaves. Once completed I then enchanted twenty swords with basic weapon enhancement that grants two levels of armor piercing since making all that enchanted armor made me realize I need something to cut through that. For the added effect I decide to go with something special and put in Infect Wounds.
Infect Wounds inhibit regeneration as a Magic Virus enter the victim and attack within and begin to corrupt cells with the ultimate goal of mutating enough cells to create viral factories to begin an all out war of cells. The victim suffer a strength four viral attack at the end of each exchange. Each point of damage cause one percent of the victim flesh to corrupt around the wound into more viral factories. Only healing spells of from a rank two or higher soul is effective in weakening the Magic Virus and turning the corrupt flesh back into a healthy cells. However, the Magic Virus's magic resistance makes it difficult to remove quickly.
For the second enchantment I decide on Deflect that gives me an two extra blocks during an exchange in battle which would be handy against multiple opponents with added effect Lucky Blow that can increase my chances for a counter attack. As for the magic gem, I decided that a Haste spell to grant two extra exchanges in battle is the only spell I can think of that would probably save my ass the most. For the magic gem's bonus effect has to go raising it to three extra exchanges. Since I am enchanting the gear for my own use, might as well trick them out my way as much as I possible can. I just hope the people to get my quota appreciate my thoughts for enchanting gears.
Looking through the basic gears available for enchanting, I worked twenty Ironwood bows and enchanted them with Focus Aim that will reduce the difficulty to hit with the added effect Extended Range that pushes the range difficulty back an extra twenty meters. For the second enchantment I added Far Sight to make it easier to spot my target with an added effect Lucky Shot to increase my chance for a critical hit. For the magic gem I put Havoc Shot spell which copies the arrow to hit up to four targets. If I use the level one magic gem added effect bonus, I can double the targets to eight or pincushion one target with eight arrows.
After that I pick twenty round mithril shields that I place the basic level two Enchant Armor with added effect level two Magic Resistance. As for the second enchantment I put a Flight Rune on it and set it to hover six inches from the my left forearm and for it's added effect I choose level two Anchor Position to absorb kinetic energy from attacks. This added effect can also protect me against electrocution attacks since the shield is not in direct contact with my forearm. I then installed a magic gem with the level four Taunt spell and set the bonus added effect to Holy Shout to increase the critical success rate.
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After turning in my quota I realize I really need to level up my jewelry skill. The ability to add magical gem spells to armor and weapons is just too handy. I can even make a gem a void container that hold a number items equal to it's rank. With such limited use it's consider a waste to use it for armor and weapons. But it gives me a few ideas for accessories.
So it's time to go shopping and head towards the quartermaster district where everything is tradable for ranked souls. There my senior brothers and sisters in arms open shops to sell the loot they have collected in their adventures. The items they sell are too weak for them to use, but perfect to those who are a new member of the Slayers guild. Any devoted who want to test their mettle in the Wild must join the Slayers guild to do so.
The quartermaster district is divided into the four cardinal directions for rank two shops on the east side with ascending ranks going clockwise. Besides the stalls there is a central area set up with a huge auction house for those souls to busy too sell their own loot. No point in going to the higher ranks areas, all gears are rank restrictive to be able to equip them in the underworld.
I step into a place that sold twenty pairs mithril bracers, I look at the seller's personal gears, only a few had basic rank two enchants. I walk over and pulled out a spare suit of light armor and a sword and successfully traded them for the bracers. Looking around some more, I traded a suit for twenty pairs of gloves made from magical beast leather. To end my shopping spree I pawned a suit for twenty tall boots made from the leather of some scaled magical beast.
Then I enter the auction house to check it out and end up spending two hundred rank one souls for twenty teleport crystals. Then purchase ten strength six healing potions with each guarantee one critical success for a hundred and fifty rank one souls. After that I checked out the Soul Bank that trades Ranked Souls with rank two starting price at one hundred and fifty rank one souls. At least I can buy rank two souls for avatar use in the future, better than down grading to a rank one avatar.
Walking though the stalls I see a lot of items I like, but not something I can't enchant myself for my rank. So I just took the opportunity to shop around to see what other enchanters have done. It becomes even more apparent to see jewelry play an important role on higher end items.
Then I enter the auction house to check it out and end up spending two hundred rank one souls for twenty teleport crystals. Then purchase ten strength six healing potions with each guarantee one critical success for a hundred and fifty rank one souls. After that I checked out the Soul Bank that trades Ranked Souls with rank two starting price at one hundred and fifty rank one souls. At least I can buy rank two souls for avatar use in the future, better than down grading to a rank one avatar.
As for the right bracer I put in level two Might to increase my critical damage chance with added effect level two Knockback. For the magical gem I use a Void enchant and toss in a spare sword.
For the left bracer I decided on Bitch Slap skill with added effect Lucky Blow. When dealing with trash, nothing beats using a bitch slap to show them their place. For the magical gem I use a Void enchant and store a my shield in it.
Next I enchant the gloves, for the right I give it Grip to protect against disarming moves with added effect Improve Combat Tricks that increase my chance in performing critical successful moves. For the left glove I place Lucky Throw to increase my critical chance with a hand thrown weapon. I place a void gem in the palm of each glove, for the right gloves I put in a sword, and for the left gloves I put in a bow.
For the tall boots I enchant Swift Move on the right boot that increases my movement by two levels with added effect Sure Footed to keep my footing on slippery terrain and against hostile tripping attempts. The left boot I place Fast Feet enchantment to increase my chance to dodge attacks against my legs with added effect of Sticky Footed which gives me the ability to walk on walls.
It took a bit of work to imbed a magical gem on the inside heel of each boot to be in constant contact with no discomfort. For the right gem I place Blink which allow me to teleport anywhere within line of sight up to twenty feet away with added effect After Image to help confuse my opponents by leaving a copy of myself behind that disapears after a being attack or after a breath of time. As for the left boot gem I decide on another level four Heal spell with lock in the bonus effect added effect Dispel.
Then I top off my sellable stock enchanted gears back to twenty then stock up on arrows and daggers and enchant them with basic level two armor piercing with added effect Poisonous Strike. After dealing with all the poisonous pests in the endless marsh zone, using magically poisoned missiles seems to be a no brainer. Unfortunately missile weapons can only be granted one enchantment. Then dropped off my stock of enchanted equipment to my true self who was betting souls on a tournament before heading out to hunt in the training grounds.
I give my enchanter self an amused smile and have no trouble thanking myself for the hard work. Then me and my guards equipped the twinked out new gears and feeling of being rather tanky feels good. So I sent a thought to my adventurer self and tell him he has new equipment waiting for him the next time he returns. I received his telepathic reply 'thanks, on a hunting quest, be back once I complete it.'
The tournament ended in a victory for me and won ten rank one souls. The tournament rules in this instance was reconstructed rank two medium size creatures. The constructs for the final match was a Basher verse a Kurmali. The Basher is a four legged beast that has a pair of half shield arms growing from it's shoulders. When fully extended, the half shields come together to form a protective barrier over it's head, neck and chest. The Kurmali is armored insect slash lizard beast with two powerful pincers.
Both creature are known to be rather tanky and they provide a great show. Due to the tournament rules, both constructs had to use rank two souls of the creature they were exhibiting. As such, the controlling souls were able to use their constructed bodies to their fullest. The Basher is a true tank that like to fight up front using their spiked shield arms to block attacks and bash their opponents. The Kurmali is an opportunist who favor strafing attacks and rely on it's heavy shell to ward off attacks.
The bottom line of the final fight was a tank verse a tanky damage dealer. Both have creature advantage skills with knockback, so watching them blow their opponent away certainly made for a good show. Both creatures possess the same racial magical fields of study. So the final match contained conjured objects such as falling blocks and walls. Elemental summons fought against one another in a clash of earth verse lightning. This scene is then enhanced as magical bolts flash towards their targets as they do their best to win for their master.
In the end my bid on the basher won the day as it's ability to block more damage than the Kurmali could gave it a slight advantage. This reconstructed battle also serve a purpose other than gambling and light entertainment. Knowledge of how these creatures fight will allow me to fight them more effectively in the Wilds.