Hey P,
Sorry about the monster and the crossbow. Every floor in this dungeon has to have at least one room, one enemy and one trap. At wolf rank, you shouldn't have any trouble with Mr. Gnoll. Sorry the treasure is so crappy too, nothing magical would stick to this chest and the money autogens.
Anyway, hope you never read this because I manage to destroy Our Mutual Friend at the end of my turn, but just in case, here's some help.
I mapped out everywhere I found the usual memory-enhancing items and powerful relics. With luck, at least a few will be the same in your lifetime.
I made a list of the traitors at the Imperial Court, who's funding them and which cult they've joined. The Flowers are strong in my timeline, they're secretly behind the Merchant's Guild. I'm not sure about the necromancers. Little A is still a staunch ally, but she's a blackmail target, careful.
This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.
I think The Asshole may have changed how [View from the Clerestory] works, it barely helped me remember anything. YMMV.
The earthquake in Florin came exactly two years earlier for me, watch out for it.
The Freaky Five are all in Terryp doing the usual. Aaa is batshit over the prophecy. Ffoul has some weird protection from fire, try something else.
I haven't fought any Hours or Ruins or even Dragons yet so I haven't any info, sorry.
I guess if you remember this life there's no need write more, but if you don't, just know I gave the Geomancy thing my best effort.
Alright, everything I could think of is in the charts or on the map. Good luck. Let's fuck up Mr. C and get home. White Castles on me.
--P