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Kunoichi Online
Kunoichi Online: Weaponry

Kunoichi Online: Weaponry

STAFF WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

Staffs and canes have a wide range of uses. Among some of the innovations include, hollowed out and chain for cord weapons secretly concealed inside. Poisoned liquids for powered eye irritants could be housed. In addition, blowgun weaponry can be utilized. These can also be used as an underwater breathing tube.

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Long-Range Ninja Staff

Varied between six to twelve feet in length. Best used against enemies who wield the traditional samurai sword, or spears, halberds, or staffs of similar reach.

Attack: 45

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Medium-Range Ninja Staff

Varied between three to five feet in length. This length is ideal for leverage, pressure point attacks, arm locks, and restraining techniques.

Attack: 30

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Short-Range Ninja Staff

Under two and a half feet in length. These could cleverly be concealed in garments and utilized in an element of a surprise attack. Close range techniques involve strangulation, gouging strikes to the vital organs; attacks to the eyes, nose, and ear cavities; securing wrist locks and arm bars; and reinforcing fist or open-hand punching or striking.

Attack: 15

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BLADE WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Katana

Characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Often carried by the samurai of Nara. Roughly between 4 and 5 feet in length. Made of steel.

Attack: 30

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Ninjatō

The ninjatō is a short blade and is usually straight. Similar to the samurai katana, but smaller, easier to conceal. Made of steel.

Attack: 15

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Shinobigatana

Similar to the ninjatō, but curved and slightly larger. Made of steel, just like the katana and ninjatō.

Attack: 50

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Silencer

Forged from an ice mage from the mountain of Kusimari, this sword is made from frozen Shizen Steel, denser than normal steel, therefore it is more sturdy and can cut through metal if the swing is performed with the correct user. The user must be pure of heart, above the 3. Self in their convictions.

Attack: 95

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Omega - The Final Blow

Crafted from crystallized gold, it is unmistakable from its obsidian handle. Able to deal a lethal blow to any as long as the wielder has obtained 6. Peace on their convictions. Sentient elves crafted this sword under the blood moon, taking the evil from the blood moon’s reign and repurposing that energy into good that punishes evil.

Attack: 103

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Spineripper - The Last Hope for the Dark Souls

The practitioner must be 2. Order or lower to even pick up the sword. Goblins produced this sword of blackened crystal/iron, which can absorb and drain the life force. Weapons forged from blackened crystal require them to be saturated with health from a stimulant, usually fire, and can merely be competently wielded by the Dead.

This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.

Attack: 83

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Soulblade, Token of Eternal Bloodlust

To perfectly use this blade, one must be at the 1. Chaos character conviction and will deal a lethal blow if the target is of 4. Loyalty or higher.

Attack: 95

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Sword of Valeria

Created from the gods of Pitchu Peak, this sword was crafted from the finest frozen alabaster nickel. There is nothing that it cannot cut through. It is the superior sword of them all, best used with a user who has attained 6. Peace on their conviction as a pure heart is best.

Attack: 150

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SICKLE WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Kusarigama

Kusarigama is a weapon that includes a sickle and a weight and appears extremely complex. It joins the two components with a tethering chain. The range of the tether is about 1-3 feet. To control it, the weight was thrown at the enemy’s weapon to knock it or lasso the weight in an arm or the enemy’s weapon with the chain. After that, the practitioner would deal a finishing blow with the sickle to the enemy. The techniques of handling Kusarigama are so diverse that users can strike in any way using a combination of a sickle and a weight. It depends upon the ability of the user. The Kusarigama is the right weapon for Ninjas who have superior ability in body use.

Attack: 50

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SHURIKEN WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Shuriken

Star-shaped weaponry designed to minimize the chances of missing. The art of throwing star-shaped shuriken was an exact science and required countless hours to perfect. Gripping methods, throwing positions, drawing, trajectory, and penetration must all be factored in when using this weapon.

Attack: 20

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Sai-Shuriken

The Sai, the intimidating blocking, trapping and stabbing weapon. The style includes a variety of blocks, parries, strikes, and captures against attackers from all directions and height levels.

Attack: 30

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WEIGHTED CHAIN WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Ninjas rely extensively on the flexibility of the weighted chain weaponry. They proved to be effective in combat.

Manrikigusari

Using only one hand to manipulate the tool and usually must be brought from a place of concealment with the one hand. Snap-strikes, circular twirls, lasso techniques, figure-eight omnidirectional offensive-defensive techniques were some of the effective advancements with this weighted chain weapon.

Attack: 45

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AIR-PROPELLED WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Blow Gun

Hollowed pipe applied to shoot a target in the air at a target. It can use arrows, needles, darts, or poison darts inside the tube. It can use an instrument to obscure the blowgun. The structure of the blowgun is that it has several holes on the frame for the adjustments so they can use it as a music pipe. Inside of the body, however, a coiled Japanese paper. By revolving the paper, the holes can be closed then they can use the pipe as a blowgun.

Attack: 0

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Darts

The length of the dart tip had a direct proportion to the depth of penetration. Other factors contributed as well. The length of the fukidake- the hollowed out tube. Other contributing factors, drag in relation to blow pressure. All of these played a role in the effectiveness of darts.

Attack: 42

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Poison Darts

Shinobi were aware that deep penetration was not necessary to be effective when using darts. The ninjas studied the bodies and knew where arteries and veins ran close to the surface of the skin. This was particularly true for the poison darts. Highly toxic poisons were smeared on the tip of the dart.

Attack: 89

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PYROTECHNIC WEAPONRY

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Noroshi Zutsu

An ash and sulfur mixture compound into small balls and placed into a pipe. These were lit and used for signals.

Attack: 29

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Dobi

A container for transporting lit kindling coals for signal fires or setting off explosives.

Attack:  40

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Rosoku Tate

Essentially a candlestick. Used to ignite explosives, send signals, and lighting a torch.

Attack: 48

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Tanagokooro-Taimatsu

A small hand torch concealed in the palm. The extravagant device that allowed the flame to be contained without emitting light so the ninja could not be detected.

Attack: 48

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Nage Teppo

Hand grenades. Created a vast amount of smoke and explosion, depending on the mixture and the intended purpose. Could be propelled into the air by being thrown, used in a slingshot, and or arrow.

Attack: 69

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POISONS

Damage is calculated based on the character’s strength, the weapon’s attack, and the enemy’s defense. The formula is as follows:

DMG = (Weapon Attack + Strength) * Attackers Level/8 - (Target Defense + Evasion) * Defenders Level/8

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Ratsbane

This is a toxin to poison rats. Ratsbane contains arsenic and individuals can be murdered with ratsbane too.

Attack: 49

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Zakarashi

This toxin has "amygdalin " located in unripe Ume (plums) fruit. As amygdalin carries powerful toxicity and there were Ume trees here and there in Nara, ninjas were competent in collecting amygdalin easily from anywhere in Nara.

59

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Poison in tea

This is the toxin with elements from tea. Catechin involves a powerful bactericidal reaction that kills germs in the stomach and tannin can fix the bowel. When these properties are formed in surplus individuals become ill. Catechin devastates the gastrointestinal and tannin brings about nausea. The ninja would insert deep green tea into a bamboo vessel and bury it in the ground. One month later, when taken out, the tea would have developed into a poisonous liquid. If a ninja made someone secretly drink a few drops of the liquid, even if they were healthy, they would be sick within a month, and they would be dead after a few months.

Attack: 79

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