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Poll #2 Paths

Poll #2 Paths

Artificer Paths:

Legendary Forger: 

You know your path lies in the shaping of arms and armor. You create weapons of great renown and legend, armor that is famed. You create spears that can pierce mountains and armor that can resist a dragon's claws, a gauntlet that can throw lighting and sentient weapons. You propel yourself to new heights of strength with each iteration of weapons you create, forging items of power. (Crafter, Weapon Manipulation & Summoning.) (Possible Combos: Living Weaponry)

Life Shaper:

You have done the impossible, created and manipulated life. You know your path lies in the manipulation and creation of new organisms to help further your goals and help you grow in strength. Your creatures aid you in battle, and help protect you while also acting as weapons. You can create beasts that can shred a man to peices in seconds, monsters that can seige castles, nightmare creatures that could stop a man in his tracks and animals that can burrow through solid steel. You propel yourself to new heights with each creation, learning to create the ultimate beast. (Bio Manipulation, Summoner & Tamer) (Possible Combos: Golems) 

Element Manipulator: 

You find your path lies down the road of control, to shape the very fabric of nature to your benifit.  You can control the very earth you stand upon, you can creates blades of water that can cut through steel, control and bend fire to your will, control the air right out of a man's lungs. To create spells that can freeze oceans and burn your enemies to ash. You propel yourself to new heights with each spell you create and element you master. (Spellcaster, Spell Creation & Element Manipulation) (Possible Combos: Elementals)

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Locations:

 Orian: 

The flying nation, it folows a course around the coast of Auren. It is a place of powerful sacred artists and dangerous flying beasts. It a nation of rich and diverse culture, known for it's many powerful items. It is a land of adventure and danger, opportunities to become powerful and die equal in measure. Though, a new item has been introduced to its underworld, a drug known simply as Dragon Rage. It is highly addictive and seems to change the user slowly, making them more violent. The creator of this drug is unknown, but there is something sinister about the Dragon Rage.

Noctis:

A land thwrat with danger, from it's swampy landscape to its nocturnal beasts. It is a land most known for it's unique plants, ones that can sell for a fortune and be made into powerful elixers or deadly poisons. A culture of survival and greed has been cultivated in this land, a hardy people born and able to survive extreme conditions. The hunters keep back the tide of nocturnal beasts, working for coin and venturing far. But something brews deep in the swamps, a rot that grows and bides its time till it can consume all, twisting all that it touches.

 Mora:

A brutal land known for it's harsh conditions and resilient beasts. A place called colder than the 4 hells, this is a barren and desolate landscape that has developed a unique breed of creature. A culture of surival has developed, a resilient people being born. It is said, that far into the mountains, lays a ancient city that contains a powerful Artifact that can control ice and snow, and recently new information has been discovered on its possible location. Many want this powerful item, and they would kill for it, for those who control it control the land of Mora and it's barren icy landscapes.