If you’ve seen one interstellar slave market, you’ve seen them all.
Can’t really believe that I just thought that. This game is too real, and yet too different from real life. Makes it easy to get lost in things, and just go with the flow. And I guess that’s what I’ve been doing, except for a couple times when I took preemptive action to make sure I had cards to play if I needed them.
At any rate, the statement wasn’t false. The slave market on Charybdis Station was remarkably like the one on Choson Ring. The auctions were postponed because of the volatile situation (no one wanted to draw more people to the station when it took time to carefully check every passenger and piece of cargo offloaded), but the market itself was still open for business. I just hoped we would be able to find enough skilled crewmen to man the Shadowdancer. Of course, I’d settle for a handful of skilled crew, and a group intelligent enough to learn.
Now, instead of paying for the slaves, I could always have gone out hunting and ‘found’ enough freshly collared slaves from some of the local ships that I could crew the Shadowdancer, but the Confederacy was stricter with who could be made a slave than the Empire. Part of the way they enforced those restrictions was by mandating that slaves be registered, and part of the registration included a requirement to have a licensed slave trader sign off saying the slaves were legally collared. You could get around it, sure, but that was annoying to have to jump through the hoops, and it drew the wrong kind of attention. ESPECIALLY when bodysnatching nanite plagues were running around.
With that thought in mind, Cali, Carissa, Nyna, and I entered the slave market the morning after I purchased Shadowdancer. I’d paid for the ship out of my own funds, but the slaves were going to be bought out of the Corporate account. Mainly because I’d spent the majority of my personal funds getting the damn ship, and I wanted to keep a heady reserve, in case I really needed something. Call it Murphy Insurance.
Product
Price
Description
Jeffery Blue
21685 Credits
Level 20 Human Male. Former Lieutenant in Alliance Navy. Reason for Enslavement: Assaulting a Government Offical
Khess Darkscale
1500 Credits
Level 13 Ihm Female. Trained Mechanic, and Bladesmith. Reason for Enslavement: Captured in pirate raid.
Seirye Binan
32000 Credits
Level 15 Knelfi Female. Trained surgeon from Diymia. Reason for Enslavement: Medical Malpractice.
Anna Chase
3000 Credits
Level 30 Human Female. Trained ship gunner and raider. Reason for Enslavement: Captured in pirate raid.
Galen Grinelis
500 Credits
Level 5 Knelfi Male. Trained starship pilot. Reason for Enslavement: Sold by Parents
Lornic Barrelbow
1000 Credits
Level 10 Gauz Male. Trained navigator. Reason for Enslavement: Defaulted on debts.
Sam Spacey
100000 Credits
Level 50 Human Male. Former Imperial Navy Marine. Reason for Indenture: Buying passage for family out of Jagloth System
Ayla Kelthyra
2100 Credits
Level 20 Knelfi Female. Trained bodyguard. Reason for Enslavement: Defaulted on debts.
Taenya Elro
2500 Credits
Level 20 Knelfi Female. Trained companion and gunner. Reason for Enslavement: Murder
John Dusk
2300 Credits
Level 16 Human Male. Trained Merchant. Reason for Enslavement: Sale of Illegal Nanites
Gaxl Bladeshimmer
5500 Credits
Level 23 Ihm Male. Trained bodyguard and companion. Reason for Enslavement: Captured in Pirate raid.
The first eleven purchases rounded out the crew of the Shadowdancer nicely, when one counted Nyna’s abilities in the mix. Some of the purchased slaves were of questionable provenance (I would have to have a talk with that merchant about the illegal nanites before he got on board), but the collection of victims and rogues was somewhat to be expected given where they were and the current situation.
A quick conversation with the former Marine, and his wife and two children were loaded onto the Raven, once they’d been cleared of nanites, and we’d set them up someplace on Dimiya. That made the Shadowdancer’s new security chief and chief gunner very happy. He was also the only Indentured rather than Enslaved person I picked up for the crew, but I counted it as my good deed for the day. He’d be mine to command for five years, after which he’d be free and we could renegotiate his service at the next port of call.
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Jeffery Blue would be the XO of the Shadowdancer. Nyna had my trust, and she might have the title, but she wasn’t a seasoned starship captain. Blue would help her along, and take care of the logistical nightmares one might not immediately consider as a new captain.
The knelfi doctor was apparently a rising star in her medical practice, back before she’d picked up a nasty opioid habit. Doing surgery while under the influence was a bad thing, and when someone had died on her table because of it, she was picked up and enslaved by her insurance company. She was actually serving her enslavement on a corporate ship until pirates captured her, and sold her to the market.
The rest of the group was filled out either by captured pirates, those captured by pirates, criminals, or a young boy who had been sold by his mother after she remarried to a younger man. Of course, that probably saved his life, since he used to live on the main continent. Kid had the Hotshot title, as well as pilot training, so I was looking forward to see what he could do.
Product
Price
Description
Jackie Day
12000 Credits
Level 30 Human Female. Trained fighter and bodyguard. Reason for Enslavement: Assaulting a Police Officer
Viessa Balthana
50000 Credits
Level 25 Knelfi Female. Trained hacker and electronics expert. Reason for Enslavement: Hacking Government Computers
Abby Quest
50000 Credits
Level 32 Human Female. Former Confederate Army Medic. Reason for Enslavement: Assaulting an Officer
Nerila Hammerfeet
125000 Credits
Level 28 Gauz Female. Trained in demolitions and heavy weapons. Reason for Enslavement: Arson
Ashera Joxidor
200000 Credits
Level 40 Knelfi Female. Former Confederate Senator’s aide. Trained Professional, Companion, and Bodyguard. Reason for Enslavement: Embezzlement
Of course, if I was going to have a raider in my group, I needed some raiders! Or at the very least a team that could do all sorts of jobs for the Shadowdancer while she was away from me and my crew. These were all criminals, of one stripe or another, but I figured I’d give them a chance to prove themselves. I promptly named this group my Valkyries.
All this cost 172085 credits for the crew, another 437000 for the Valkyries, and an extra 50000 to kit out all of them with ship suits, armor, and weapons, so they’d be ready to fight in the very likely event that we saw combat with someone or something that didn’t care for us. Only reason the equip cost was so low is that Spacey, as an Indenture, still had his own gear, which was as good as anything sold on the station.
Since the ship was crewed entirely by slaves and indentures, that meant the profitsharing went a little different from normal crews. For the Shadowdancer, I decided that it would split four ways. As the Owner, I would get a share. Another share would go to the Ship, for repairs and resupplies. A third share would go to the Company directly. And the fourth share would be for the Crew. Spacey would be entitled to 5% of that share as part of his indenture, held in escrow until his indenture was up, but the rest would be under the control of Nyna, to manage as she saw fit, though she would have to send expense reports to Raven, just to keep her honest.
Now, however, I needed to make some money to get my mind off the literal millions of credits I just dropped on all of this. And what better way to make money than by picking up some jobs at the bar? With two ships headed to the knelfi world of Dimiya, we were able to get quite a few jobs set up, for both the Raven and the Shadowdancer. There were a couple cargo hauls, with expensive items people didn’t want to be caught up behind the quarantine, and a couple evacuation jobs for Raven, but Nyna and I were pleased to see several bounty hunter and pirate hunting jobs, which the Shadowdancer gladly took.
Preservation Run
The Legion’s scourge threatens to make several species of flora and fauna unique to Jagloth go extinct should the Navy decide a quarantine would be ineffective at containing the threat. A stasis chamber with genetic material from Jagloth’s wildlife has been prepared, and rendered nanite free. This chamber must make it through the quarantine to Windrunner Spire in the Quel’Thalas Nature Preserve so these specimens can be preserved.
Rank
C
Success
Deliver stasis chamber to Windrunner Spire.
Failure
Do not deliver the stasis chamber.
Payment
1 Million credits
Netherstorm Delivery
A Confederate courier vessel containing Councilor Socrethor was destroyed by quarantine forces. However, Socrethor’s personal effects were recovered by ‘salvage’ workers. The workers were then infected by nanites, but the Councilor’s personal data module was scanned and rendered clean of nanites. Interested parties on Dimiya’s Netherstorm Station would like to review the Councilor’s effects before usable information can be changed.
Rank
B
Success
Deliver data module to Ravandwyr on Netherstorm Station.
Failure
Do not deliver the data module.
Copy the information on the data module.
Payment
500000 Credits
GET ME OUT!
Alais Loraric, the most famous performer in Jagloth City, was touring the system when the Legion virus claimed her home town. Now stuck on Charybdis Station, and with everything looking like it is only getting worse, the songstress wants to get out of the quarantine zone, to Dimiya, where she has family. Unfortunately, there are some who may try and take her off your hands once she is away from the safety of station security.
Rank
A
Success
Transport Alais Loraric to Shvehona City on Dimiya.
Failure
Alais Loraric is not brought to Shvehona City.
Alais Loraric is enslaved, kidnapped, or killed.
Alais Loraric is infected with Legion nanites.
Payment
2 Million Credits
Increased reputation with Confederate factions
Bellerophon Prototype
Before they were wiped off the map on Jagloth, scientists working for Spriteshack Industries managed to create a prototype weapon against the Legion virus. Called Bellerophon, the weapon is supposed to seek out and cleanse an individual of Legion nanites. Unfortunately, the device was still in the prototype stages when they were attacked by members of the Legion. The prototype does purge Legion nanites, but it unfortunately is not yet able to discriminate between Legion nanites and other nanites. Or cybernetic implants. It also has a distinct tendency to make a test subject’s flesh melt. But the nanites were destroyed, so it is important that the prototype get to Spriteshack headquarters on Dimiya for further testing and refinement, in case the Legion virus spreads.
Rank
D
Success
Deliver the prototype to Spriteshack Industries headquarters on Dimiya.
Failure
Do not deliver the prototype.
Payment
Increased Reputation with Spriteshack Industries
50% of any one augmentation for each member of the Company from Spriteshack Industries.
Naturally, I was going to scan the hell out of any of the packages or people I brought on board the Raven, but this looked to be a very profitable trip to Dimiya, if we could just escape the quarantine, and not get infected by the Legion. And with Shadowdancer watching our backs as we played bait for pirates, this would be a good chance for the crews to work together, and see the full potential of my new ship.
If we didn’t die horribly, that is.