World Map
image [https://www.deviantart.com/transienteclipse/art/Terra-1-1-1009125943]image [https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/65a8c38b-baac-46b8-8e59-d3bc2c6a9e39/dgot2k7-8bc17da4-30bd-4401-b82a-0e418cbf6bf0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzY1YThjMzhiLWJhYWMtNDZiOC04ZTU5LWQzYmMyYzZhOWUzOVwvZGdvdDJrNy04YmMxN2RhNC0zMGJkLTQ0MDEtYjgyYS0wZTQxOGNiZjZiZjAucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.SBNc3jk55w7i8Ln4EO98rhQ-GE6bQynlkw9pt-LhORU]
General Info
Auran - most common language in Opal and Malachite
Suran - language of the Duranki lizardfolk
Centurian - Language of the Centaurs
People of the Land
FEY FOLK/FAERIES
Faerie is an overarching term for pixies, certain forest spirits, gnomes, brownies, Nymphs and more.
HUMANS/AURELIANS
Can Live to 70, most only live to 45ish/50
ÁES SÍDHE(AES-SHEE)
Áes Sídhe are also known as the Good Neighbours or Fair Folk, a kind of half-faerie race that tend to live in small clan based societies. There are six clans total, Æsc(The ash folk), Wynden(The wind Folk), fȳr(The fire folk), wódr̥(The water folk), erwô(the dirt folk) and finally Ætheling(The True Folk).
The hierarchy of Áes Sídhe are ruled by the Ætheling who are often called "Elves" as a title gifted to them by the Monarchs of the Fae, it means 'Perfect Children' as they are the closest mortal species to the Faeries.
SAURIAN/LIZARDFOLK
Bipedal lizard and crocodile/alligator people, can live for 150ish to 200ish years. They live in small villages of roughly 150 to 200 peoples, each village is a tribe of a different species of Saurian. The tribes willing to speak and trade with outsiders to The Great Basin are the Oxolautl, Cahautl, Ahkula, Ur-Nikkal and Bahl’umar.
They have a strong culture of trust and respect that can easily be warped into visceral hate and disgust if a fellow member of their race or another breaks this, such a case is the Bahl'umar who have been at war with the Oxolautl for almost a millennia caused by the disrespectful actions of an Oxolautl and continued need to seek apology for the actions of said Saurian.
CENTAURS
Human top half with Horse, deer or moose lower with dullahan being grouped amongst them, live to 55.
Amongst the most domineering of the races, Centaurs will always push themselves into a place of reliance and power wherever they can to encourage a natural want to control people, this aspect of their being has resulted it many officials, heads of companies and merchants, even mercenaries being Centaurs or at least advised by them. They are always willing to share power if it means seeing a greater caste on their dominion.
LAMIA
Race with human top half and snake lower half, live to 90. Much like the Saurians the Lamia live in tribes of their genial species for the most part not interacting with other races. Similarly again to the Saurians the Lamia society is based heavily in trust and love for one's kind, breaking this trust and is akin to spitting in the face of the one who raised you causing many cases of exile among them.
ARACHNE
Half human, half spider/scorpion, live for 40
KARKINOS
Half human, half Crab/Crayfish/lobster, potentially live forever
KRIJN
Stout humanoids that keep to themselves, live to 470. Apathetic to most causes the stout Krijn have been known to happily accept becoming slaves and easily taking up the role of servants to other races because of their long lifespans often seeing the idea of it as merely a term spent learning new and useful skills for the last fifty years of their lives when they partner, bear children and teach them all they can.
MINOTAUR(S)
Human top half with bovine lower half, muscular tall. Live to 65
HARPY(IES)
Female humanoid bird and bat hybrids, live to 40
Support the creativity of authors by visiting the original site for this novel and more.
MERFOLK
Mermaid Sharks, fish and whales, can live from 50 to 100 years
----------------------------------------
A bunch of extra unnecessary info for those curious
Deimos
CHAOS
Great Primordial Father
CYBELLA
Great Primordial Mother
SOL
God of Day, Light, Ambition and Anger
SELENE
Goddess of Night, Darkness, Cunning and Love
CAELUS
God of Sky, Heavens, Law and Honesty
TERRA
Goddess of Earth Mother and creator of humanity, Mountains, Conviction and Protection
OKEANOS
God of ocean and tides
ASTERIA/ASTA
Goddess of Cosmos and stars
KUR
God of Depths and Underworld
LESSER DEITIES
THE SIX LAWS
* the twin daughters Umbra(Fate/death and destiny) and Antumbra(past and present/Time) who learn the weave of existence
* the twin sons Balur(Happiness/Joy/elation) and Oldar(Pain/Suffering/Grief)
* a son named Lartuk/Lautrec(Magic)
* a daughter named Grimoire(Memory and remembrance).
FOUR GREAT BEINGS
The Saurian gods, they are primordial beasts who have obtained divinity through worship. Ugahllu, Lahgamu, Kusrakiku, Mushmamu
QUETZAL THE GREAT BLUE
Sky father
DAMKINA THE SIERRA
Earth mother
AMNA THE GOLDEN
The Sun, King of the Day. Warrior god
ZÄNA THE PURPLE
The Moon, Queen of the night, goddess of love
SPIRITS AND FAE
NYMPHE
Daughters of the primordial mother and her son the sky, Meliae (ash tree nymphs), the Dryads (oak tree nymphs), the Naiads (freshwater nymphs), the Nereids (sea nymphs), and the Oreads (mountain nymphs).
Continents
Opal
north is Barakah and its winter tundras then to the far south past the Lakar Woodlands is the Almond Plains then near the bottom of the continent the arid desert lands of Maláka and its coast.
BARAKAH
DURANKI CRATER
OCHRE’S PASS
WATERFALLS OF NYMPHELIA
TRIBES/VILLAGES OF THE SAURIANS
Oxolautl
Cahautl
Ahkula
Ur-Nikkal
Bahl’umar
BARCA CRAGS
OTHEL/ÓÐAL
Later called Logos under the tetrarchy of the four houses
LAKAR WOODLANDS
Huge collection of forests through the midlands of Opal, almost all the trees in Lakar are Ash and there are seven major Aes Sidhe city states, each for a single clan and then the seventh for the capital which all congregates all Aes Sidhe.
the spectral black dogs and cats, called the Barghest and Cait sith respectively. The barghest are lion sized hounds representing warped ghosts of Fey turned into lurking shadowy beasts that hunt all that live for their warmth draining them of their mana. The Cait Sith are the malformed spirits of witches who were scorned by the world for their actions in life to roam as distorted shadows of lion sized black cats with white spots over their heart.
BAILEY
is a an Aes Sidhe underground city state that has a population of 6 clans, Æsc(The ash folk) the ash are almost always protectors and warriors, Wynden(The wind Folk), fȳr(The fire folk), wódr̥(The water folk), erwô(the dirt folk) and finally Ætheling(The True Folk)
ALMOND PLAINS
A large swath of lowlands with little rainfall and lots of iron causing much of it to look the colour of almonds
MALÁKA
Desert country locked in a 300 year long war between Emerald Dragon Queen and Lapis Dragon King
Malachite
Malachite is further south across the Arcadian Sea from Opal
Isles of Chrysanthe
Archipelago of twenty or so islands off the cost of Maláka. The main island is Chryseos, one of the smaller well known islands is Ichorus,