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Immortel Evolver Dungeon
first Floor: the bloodwood forest

first Floor: the bloodwood forest

%At last. AT LAST IM DONE. AFTER 5 DAYS OF WORKING MY ASS OF IM DONE WITH MY WERY FIRST FLOOR%

after five days of secrets about dungeon life Alex understood how he got his first floor and can work him according to his wishes.(he sad "open status" and found the dungeon shop)

first, he had to choose a theme, such as a cave, a ruin, a forest, or one of the almost infinite possibilities that he could select. Alex decided to go for a forest thet grows in a vulcanic area and now had 7 different plants for the forest to populate with, why was just 7 Alex did not know and it was not really important.

the plants for which he decided were also not important as he further developed them.

the first developed plant was an oak tree:

Race: Blood Oak Description: an oak tree variant with bloody leaves and a gray stem. apart from the coloring and the low fire resistance it is a normal oak Level of danger: 0

the second a fern:

Race: Blood Fern Description: an fern variant with bloody leaves which can stop, if properly processed, bleeding Level of danger: 0

 the third a moss:

Race: Furnace Moss Description: an iron-colored moss that can heat up to temperatures in the height of 200 degrees if it is somehow exposed to pressure Level of danger: 1

the fourth and fifth mushrooms:

Race: Smoke-Shroom Description: a black mushroom that generates when a person approaches a dense but safe smoke cloud Level of danger: 1

Race: Blood-Shroom Description: a black with red dots colord mushroom wean consumed can stop bleeding Level of danger: 0

the sixth was a flower:

Race: Black Fear Rose Description: pure black roses whose smell strengthens the feeling of fear a little  Level of danger: 0

the last one was the most dangeros and the most rarest one:

Race: Raging Tree Description: a tree whose glowing leaves look as if they were made of fiery lava, and has a dark red stem which looks as if it had been formed of dried blood.

the tree has the effect of moving all monsters in a 12 meter circle into total rage that can only subside after 3 hours Level of danger: 2

after Alex was ready with the plants he searched for 5 monsters for the forest, and again Alex did not know why just 5

the monsters were: goblin, wild dog, horned rabbit, giant bat and snap-trap (a carnivorous plant-ting).

as cliche these monsters weare they would also be changed 

and so the average goblin's status now looks like this:

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Race: Bloodwood-Goblin Description: a goblin variant with light gray skin and dark red amphibian eyes, medium fire resistance and even for Goblinstandart a bloodthirsty and completely crazy nature, runsaround withe a machete and dressed in rags

Race Skills:

Bloodlust: a skill that increases strength the more blood the body touches

Slash: a skill for inflicting deep wounds

Level of danger: 1.5 (covered in blood: 2)

the wild dog:

Race: Mad-Dog Description: A wolf-like dog with a human-like face with a howling like mad laughter. Mad-Dogs are from the lowest rank of the demons clan and have weak fire-resistance and medium dark-resistance

Race Skills:

Demonic orgin: evidence for demonic origin

insane howling: a skill that causes fear

Level of danger: 1

 the horned rabbit:

Race: Bloodwood-Rabbit Description: a horned rabbit variant with bright red fur and a black horn which is a lot more bloodthirsty than normal

Race Skills:

Dark slam: an attack with a horn that is loaded with dark magic

Level of danger: 1

 the gigant bat:

Race: great Vampire-Bat Description: a 1 meter big blood sucking bat

Race Skills: 

leach: drain a targets blood when bitten

Level of danger: 1

 and las of the line was the snap trap:

Race: Blodwood-Trap Description: a 3 meter dark gray plant with a hundreds of needle-like red teeth that can suck a human being in 1 minute bloodless but is vulnerable to cold and strong light

Race Skills:

high leach: quickly drain a targets blood when bitten

Flora: evidence for plantlike origin

Level of danger: 1.5

 fun fact, everything that the word variant in the description has exists only in Alex's dungeon and only in his dungeon.

Now that he has monsters, he also needs a boss, what would be a dungeon without a boss. he just had to take a monster and strengthen it. simple as pie.

the monster was a Bloodwood-Goblin by the way

Race: Bloodwood-Goblin-Shamen Description: a goblin variant with light gray skin and dark red amphibian eyes, medium fire resistance , low watermagic and even for Goblinstandart a bloodthirsty and completely crazy nature, runsaround withe a shamenstick and dressed in a black fur magerobe

Race Skills:

Bloodlust: a skill that increases strength the more blood the body touches

1.grade Watermagic: "waterbullet"waterwhip"watershield"

Bloodsucking Water: a skill to grand vampirlike properties to watermagic

Level of danger: 2 (covered in blood: 2.5)

if you ask what all the monsters eat then no worries, as a dungeon monster none of them are really alive.

to tell it diferentli wean the core of the dungeon is the heart and maigical energy the blood then monster are defense cells, so they dont need to sleep, eat or drink in the first place they also dident have a status screen of ther own.

all thet is left to do now for Alex is to creat a entrents inside his lovely 10x12 kilometer big deathtrap and since all dungeons reside in a demensoin of ther own it was mostly some sort of flashy portel (imagin a stargate in the middel of nowhere)

Alexe's entrents loked like a gigant well with blood for water and keltic runs on the sides 

%HAAAAAHAHAHAHAHAHA.I've got a lot of nasty monsters and traps (in forest the plants are the traps, oh, and the first floor was free, next time Alex needs dungeon points) MY PETS TEAR ALL OF YOU INTO PIECES.HAHAHhahahHAHAHAHAHAHhhahaaahahhaHAHAHAH cough!.!cough.!!.!! god damit, i overlaught it! cough!%