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Hit The Road, Jack!
Hit The Road, Jack! : Hit what really happened!

Hit The Road, Jack! : Hit what really happened!

Marcus grinned while thinking of summoning the “Demon [King Guardian Dragon]”. It was everything he wanted - and epic summoning which would end this damn Live Stream once and for all. However, he didn’t do it.

The show must go on, after all, and he needed to cement both his position of power as well as his empire’s position in the world.

It wasn’t just about defeating Jack - it was about making sure he would never be able to put his feet in the island again!

Only that way could both his empire and his newly-acquired loot be safeguarded. He wouldn’t underestimate the King of Dragons, after all.

To dev Joes’ displeasure, he scrolled through the summoning list and devices, and then selected a few of the most basic ones.

“Enemy Warding”, “Enemy Teleportation”, “Enemy Marking”, “Cursing”, “Weakening”, “Absolute Overpowering” and “Enemy Abjuration”.

That’s right. He wanted to make the dungeon - and the whole island - a place Jack, the Dragon King, couldn’t put his feet on, ever again!

“Enemy Warding” would find Jack’s position on the map. “Enemy Teleportation” and “Enemy Abjuration” would complement each other, making it so Jack would be not only banished from the island, but also that, no matter where in the island he was, he would be then teleported to the Abjuration Trap range. Of course, “Weakening” and “Absolute Overpowering” were needed to make it so Jack could even be abjured by the dungeon. His level might be low, but his nature as a Dragon King was so OP, no regular abjuration or teleportation spells would work against him. In fact, wasn’t it for “Absolute Overpowering”, a skill only the Highest-Level dungeons had, it wouldn’t be possible even to ward him!

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“Absolute Overpowering’s” effect was to disregard ones’ nature and level by making it so that the whole of the dungeon might was centered around the being, sucking up his mana until he was dry, and making it so every move of him would feed the dungeon with energy.

It could be said to be a sure-kill move aimed exactly at OP beings like Jack - the Demon King castle, for instance, had the same spell on it. It was meant to be a plot changing device and also a last-line-of-defense for these ultra-high-level MOBs - insurance that they would never lose their lairs.

Well, it was under Marcus’s hands now. And the “Cursing” spell… well, it was a pretty little funny one, which allowed for the Dungeon Master to curse an enemy invader with a certain set of spells to be forever ingrained on their bodies…

And, like that, Jack the Dragon King was severely nerfed by his own dungeon - while also being expelled from his own Island.

The nerfing itself was actually welcomed - Jack always hated the excess of information his body gave him, and he was still high-leveled enough to face an entire army twice the size of the one which faced him.

But the looting of his treasure vault almost drove him into insanity form anger - his rage plummeted the whole island for 20 hours straight, as Jack tried to forcefully enter his old lair once again - that is, until it was time to change the chambers’ fluid…