I'll use this chapter to establish my secondary attribute list, basically the three sub attributes for the PRIMARY attributes that govern them.
As they stand now,
[Primary Attributes]
Choose the Attributes you wish to increase. This will affect your character.
[Points to allocate= 0]
Strength 11
Vitality 11
Agility 10
Willpower 10
Intelligence 10
Acrobatics 10
**Luck 12
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[Race Attributes]
Endurance 1
Survival 3
[Secondary/Sub Attributes]
These affect the primary attribute governed by them.
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Grip
Muscle Memory
Hand to Hand
[Governing Attribute= Strength]
Body
Mind
Potential
[Governing Attribute= Vitality]
Reflexes
Stealth
Marksman
[Governing Attribute= Agility]
Energy
Patience
Insight
[Governing Attribute= Willpower]
Perception
Charisma
Lore
[Governing Attribute= Intelligence]
Athletics
Swiftness
Blind Awareness
[Governing Attribute= Acrobatics]
Toughness
Shielding
Resistance
[Governing Attribute= Endurance]
Wildcraft
Scavenge
Camouflage
[Governing Attribute= Survival]
**Should there be Sub attributes for Luck too? If so, what do you think would be fun?
***Body (Health Points + Health Regen)
***Mind (Ability to convert actions in Energy Points)
(Maximum Energy Points for the Energy Bar comes with the Energy Attribute under Willpower)
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Everyone is welcome to leave comments below. I do want to hear what you all think about my setup on the attributes and sub attributes. I am looking to make this as much fun and as balanced as possible. So any feedback will help.
Have a wonderful day,
Omri