The time to prepare once people enter the room with the entrance to the next floor I deemed too short. It only had seven rooms before the former heart chamber, with four of those rooms directly having access to it.
I caved in those previous pathways, and made the outer two rooms each have a two tunnels to two different rooms and each room after that had access to again two new rooms.
This way, I had a set up of one room, two rooms, four rooms, four rooms, eight rooms all the way up to sixty-four rooms. Two of those last row traced back to the first row with four rooms. After all, only half of those were connected to new rooms.
Hel, this is confusing, even though I know the lay-out by Heart. The last change is having those both rooms connect to the stair room, even though it lacked any stairs to the next level. The tunnels connecting were hidden beneath a slate of stone, made out of slimes.
It was kind of iffy to create the new slime [spawn] in such a way that they would form a wall like that, and even more to let them recognize Faa as one of their own, letting him pass through.
I was satisfied about the set up of the first floor finally, a total of one hundred and thirty-two floors. I had put more normal slime [spawns], again in a network above the rooms so that the slimes would randomly drop, hopefully on the faces of idiots invading.
The light from outside didn't protrude much farther into rooms, only slightly illuminating up to the second row of four rooms, after that, it was complete darkness, for creatures with normal sight at least.
My black widows were mostly unaffected, not because their vision wasn't impaired, but because they had other ways to deal with lack of sight. Their webs cast out and waiting for disturbances and the hairs on their body picking up air movements were reliable tools for them.
The worms never had eyes to see with, so to them it didn't make any difference at all.
I didn't rely on just those species however. It has been proven that, even though possible, it was lacking to properly take out others. Nothing new there, it was to be expected, but a reminder has to be given.
I started with creatures already adapted to the dark. I let more bats take nest, along with moles. Given the rock, I made some modifications to the moles, along with a taste for more than just worm meat.
The moles would be digging tunnels and small pits near the surface which would act as traps, so they could eat whatever fell into it.
With both their teeth and claws hardened enough to cut through rock, iron would be possible as well, let alone leather.
I also decided to create my first goblin creature. It did cost some heavy modifications, but it was enough to set the body up for a Dungeon Lord. A creature like this was well worth the costs.
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The main body would be hidden once again, but unlike with the worm queen, there was no hivemind. It took direct control over the creature, almost as if was the same individual, which it was at some level.
First of all, the basic species had only three changes, necessary but nothing interesting. Just being able to act like air was water, or water was air, however you see it.
The second had to do with the skin. It was half transparent, half grey and another half pink. I changed the pink into grey and dark purple, to more go up into the colour of the cave itself.
I made one last change to the base creature, this time to the digestive track, adapting it more to meat in all its forms, which was necessary in my dungeon, based on survival.
The new Dungeon Lord I gave two heads, next to each other, I also slightly enlarged it, while turning the skin into having steel like properties. The original skin was already rough and similar to sand paper, but more painful, but now it acted like proper defence as well. It looked flabby from itself, so I tightened it into hard, dense muscles, making it more agile as well.
It had no need to use vision, as it would act on smell, hearing and an organ to sense minute changes in the electric fields generated by all living creatures, this was true for the base species, while it was enhanced on the Dungeon Lord.
I should've brought Faa directly down towards the second floor before tinkering with all the slimes and waste mana, but it had been two days already since I began messing around and I did not expect this development. I underestimated my own genialness.
I made a platform out of those modified slimes, this time temporary disabling the recognition, which was now an easy feat due to the tinkering, and let it descend once Faa stepped on it.
Once Faa was on the second floor, I enabled the recognition again, and place them in front of the access second floor. The recognition would count for all dungeon creatures, successfully covering up the pathway.
Back to the goblin creature, I only had one thing left before creating it, which was naming it. The base species was a goblin shark, so I guess I could go with Goblin Shark Overlord.
Creating several goblin sharks to roam around through all the rooms except the first four rows, with the Overlord version roaming in the stair room and the rooms giving access to it and the rooms connected to that.
At the same time, I had four new bodies for my third floor. Picked clean, with small scratch and bite marks all over the bones, I had them transported to the second floor and turned two of them into skinskeletons, skelegrass version, while leaving the other two as regular skeletons. The skinskeletons weren't compatible with my idea for the third floor, they were however stronger than the regular ones, while also having natural camouflage, if laying down.
The third floor was slowly being created, now spanning over hundred and fifty yards long while being ten yards wide. It wasn't a straight corridor however.
The walls were roughed, the ground mostly uneven, rocks, stalactites and stalagmites obstructing the way, while also being sometimes loosely attached, prone to fall down or be knocked over by the slightest touch or disruption.
It was never a good idea to just have some sort of straight line however, thus it was mostly bait. Most basic undead even have trouble facing off on uneven ground, due to their inability to control muscles, or even own muscles to control.
Every so often, a couple yards, or even just a couple feet apart, small corridors would be placed. Some hosting a skeleton, I had two already to place, but others leading into a room filled with whatever undead I can think of.
Most of that still had to be done, mana expenses were ever growing, just to finance my frantic building, but so far it has been proven to be worth it.
The miasma and spores were slowly being created, filling the air, soaking through the stone. Slowly, over time, the air would become poisonous, turning the living dead and the dead unliving. The first spores were the original ones, mostly.
A tiny bit of messing made it so that the infected creatures would turn really undead, but the targets were still the original ones. All insects, mostly ants, but also the a few for the hornets.
It was unlikely that one of those would be able to come to the third floor, but you never know what might happen. It might very well be possible that a few get dragged along with some savages invading, accidently giving me more power to kill the intruders.
I should create a lich once I've the body of a necromancer. I could create it myself, but in return it would take my mana to create summons. If I used a ritual, mana costly, to create a necromancer into a lich, it would be able to regenerate its own mana due to depending on the death energy from its own body.
It had to be living before to convert that energy, as well as familiarity with the dead and death, as well necromancy.
I would gain access to an ever-growing source of minions at zero cost over time. Investing once a giant amount of mana or investing smaller amounts continuously, in the end the former is more cost-effective.