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Heart of a Dungeon
Chapter 13: Ideas

Chapter 13: Ideas

The little hatchlings coming out of the body from the dead adventure were several times bigger than their parents, around two inches on average. Even though this would give them a huge advantage over the other insects, they still weren't the apex predatory species of them, mostly because it was a single minded organism versus a hive minded organism.

Faa had survived, which was a relieve since now I wouldn't have to creature a new strong creature for a while, even though he'd become handicapped. His hind leg hadn't healed properly, making him limp slightly and there were several bald patches on his back from where he got hit by mana missiles. His snout was almost gone, but it was more of the outer aspect than that his sense of smell had suffered. It was not optimal, he wasn't nowhere near it, but he lived.

He was still in a good enough shape to gather his own food outside, and in return from being damaged, he did get battle experience. Overall, I was satisfied with it, he wasn't worthless yet after all.

He had been lucky with having a food resource nearby, namely the now dead adventurer. His screaming had become boring after a while, but I can't really blame him, being eaten away alive by the hatchlings and poisonbloodmoths. He was also being eaten by Faa, but by then he already died to all his wounds and pure suffering.

With the mage dying and the battle, lots of extra mana was released in the air, which had been used to develop the lightcycle stone on the second floor. Unconscious spending wins, otherwise it would all have gone to waste. The room itself was pretty vast already and now with a lightsource, I could truly begin.

Tentaclegrass began sprouting all over the place, while at the same time, the lake began expanding as well. The room being hundred yards long, around twenty yards in width, being oval in shape and twenty-five yards high at the centre was good enough for now. The lake was in the exact centre of the room, at the end compassing a diameter of twelve yards while being seven yards deep, being circular.

The habitats of all my little creatures had been settled, which meant, all over the place. With tentaclegrass being among the predators and not just prey for the current population, I needed something more... harmless.

Or better, harmful. I had a skeleton, which is a walking empty shell of a human basically. I could fill the "empty shell" with the grass, covering him like a skin. I would need a food source as well for them, something that won't whittle.

Or something that would regenerate, regrow. I could use the mice population, make them live in his chest, along with flies and the like and all that die will become food. Even their faeces would be helpful. For the fun of it, I should make some spiders live in his eye sockets as well.

It would definitely be a more harmful creature, but this one in particular wouldn't solve the upcoming food shortage by predating upon everything else, but add to it by predating on the same prey.

I had a lake, I could add things like frogs and toads now easily, there were enough flies and the like to feed them.

Yes, that would work, operation food started! Adding a bunch of [breeding places] for the flies and a couple [nests] for toads and frogs and done.

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Guess I'll have to make all my water creatures attuned to sweet water instead of salt, let's start with some plankton, as a preparation for all my other little creatures.

Make it also so that they can clobber up to some size, as a boss of some sort. Not that a plankton boss would be worth fighting, but it's fun to play with. Half an inch tall, oval body, four limbs serving as arms and legs and sensory organs a top of where it's 'head' would be.

Make it appear randomly and it's a fun way to play hide and seek, if only it wasn't too easy for me. I internally sighed, agreeing with them that being alone like this is way too boring.

Wait, who did I agree with again...? There's no one else but me, NO ONE I SAY, THERE'RE NO VOICES, I'M ALONE, FINALLY FREE, NO FAIRES, NO VOICES!!!

I could still feel something around, nagging at me, but that was just the wind, the stress and pressure of being assaulted.

They had not been the strongest kind of party I had encountered compared to my previous existence while I was enslaved to that arshole of a fairy, but currently they were dangerous enough, so it was understandable I was hearing non-existent things, very understandable.

It happened to humans all the time, even going as far as them being possessed. Now, I as a Heart, could of course not be compared to lowly life forms like them, but it would be ridiculous to push aside a simple explanation as being overstressed, understaffed, in danger and all that.

I guess I should put my tentaclegrass covered skeleton, or skelegrass as I would call it, at the second floor, due to the food source and having a second more suited opponent there. Hoarding up everything in one location is a bad way of management.

Sure, it'll make it almost invincible to conquer, but it's only almost. Once they would make it past that, it'd be a walk in the park for them. The trick is to make them waste resources, energy, mana and whatever else they can to make it easier for yourself to win.

Make it always more difficult than they can handle, but only by a small margin, and keep increasing the difficulty per area. The other way, to 'train' invaders, is to make it slightly easier than they can handle at their max, but that would put me in trouble after all.

Hell, I won't keep it to a small margin, but I will still keep the difficulty increasing.

The undead have a very good point in them being inexhaustible, making them very suited to assault and warfare, thus increasing difficulty, but without a way to naturally replenish them, it's just another expense.

The best way to do that, would be putting them in an area thoroughly travelled through and either make them infest the yet living or make it so that bodies naturally turn undead. Or, of course, both. I think I just got an idea for my third floor.

It will be a gigantic poison filled area, with a mixture of a magic formation and mutated spores. The magic formation would turn everything that died there into an undead, while the spores would infest everything that would die later on to turn it into a sort of zombie, making it return to the third floor by the 'instinct' of the spore.

The poison in the air would kill living beings, which would turn undead, killing more living beings. By the time they found a way to bypass the poison, and even later, to get through the undead, the spores will have infected them and weakened, so they'll die quicker later on.

I like planning so much, it feels great to think about how I could become, how I could grow and what I could do.

The pit would be a separated room on the third floor, since there would be no benefit in letting people accidently access it, or actually, let them die for all I care, I just couldn't let my little ants and hornets die. They need to kill and grow after all.

The entrance will be hidden on the bottom of the lake, to prevent any leaking from water and/or poison air, the path should be a gooseneck, about two feet wide and I'll just figure out the other details later. I still need to fix this, can't be procrastinating creating more immediate doom in favour of later doom after all.