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Hazelsong: A LitRPG Novel
Character Sheet as of the end of Chapter 19

Character Sheet as of the end of Chapter 19

Erik Uloth - Level 3 Mountain Orc

Class: Power Martial - Permanent Class Selection Available

EXP To Next Level 200/600

Stats:

Strength (29)

Dexterity (17)

Constitution (23)

Intelligence (10)

Wisdom (10)

Charisma (16)

Health Points: 230 (23-HP per minute)

Stamina Points: 290 (17-SP per minute)

Mana: 180 (18-MP per minute)

Languages: Standard, Orc

Movement Speeds: Climbing +10%

Vision: Darkvision

Gear

Equipment Type

Equipable Slots

Slots in Use

Equipped Items

Weapon

1 to 2

1 to 2

Iron Spear

Necklace

1

0

Rings

8

0

Storage

1 Large (Back)

2 Small (Side)

1 - Back

1 - Side

Leather Travel Pack

Small Knapsack

Head

2 - (Hood) + (Helmet/Circlet)

1

Fur Cloack - Hood (7-8

Chest Under

1

1

Roughspun Shirt

Chest Middle

1

1

Hide Armor (5-6)

Chest Over

1

0

Forearm

1

0

Hands

1

0

SL Gloves (8-9)

Legs Under

1

1

Roughspun Pants

Legs Over

1

1

Hide Armor (5-6)

Feat

1

1

SL Boots (8-9)

Cloak

1

0

Fur Cloak - Cape (7-8)

Belt

1

1

Fine Leather

IRON SPEAR (AVERAGE, COMMON)

Condition: 40/40

Weight: 4 LBS

Damage: 7 - 12 Piercing

Range: 20ft - 30ft

SPEARS ARE FINESSE WEAPONS THAT WILL SCALE BASED ON A CHARACTER'S STRENGTH OR DEXTERITY, WHICHEVER IS HIGHER. SPEARS CAN BE USED AS A MELEE AND THROWN WEAPON.

MEDIUM HIDE ARMOR (AVERAGE, COMMON)

Condition: 30/40 (averaged between set pieces)

Weight: 10 LBS

Armor: 5-6

Current Set: 2 of 5 (Chest, Pants)

HIDE ARMOR IS MADE FROM THE PELTS OF ANIMALS. THE ARMOR OFFERED DEPENDS ON THE THICKNESS OF THE HIDE USED. HIDE ARMOR IS LARGELY USED BY MORE PRIMITIVE RACES OR GROUPS THAT DO NOT HAVE EASY ACCESS TO CURED LEATHER.

Treated Leather Armor (Above Average, Common)

Type: Light

Condition: 60/60 (averaged between set pieces)

Weight: 5 LBS

Armor: 8-9

Current Set: 2 of 5 (Hands, Feet)

Treated leather is a more durable and flexible form of leather that has received additional alchemical treatment during the tanning process.

Hooded Fur Cloak (Wolf Pelt) (Above Average, Common)

Type: Light

Weight: 3 LBS

Armor: 7-8

Current Set: 1 of 5 (Head)

This hooded cloak offers the wearing an additional layer of protection along their back in addition to any armor they wear under the cloak.

LEATHER TRAVEL PACK - LARGE (AVERAGE, UNCOMMON)

Condition: 20/20

Weight: Under Maximum

THIS NONMAGICAL BAG CAN HOLD UP TO 100 LBS OF EQUIPMENT AND ITEMS THAT CAN PHYSICALLY FIT INTO THE SPACE. IF THE BAG EXCEEDS ITS WEIGHT LIMIT OR IF ITEMS ARE IMPROPERLY STORED, THE BAG WILL TAKE CONDITION DAMAGE OF 1 PER HOUR. WHILE WEARING THIS BAG ON YOUR BACK, THE EFFECT OF THE BAG'S WEIGHT ON YOUR CARRYING CAPACITY IS REDUCED BY 75%.

SIMPLE KNAPSACK - SMALL (COMMON)

Condition: 10/10

Weight: Under Maximum

THIS NONMAGICAL BAG CAN HOLD UP TO 15 LBS OF EQUIPMENT AND ITEMS THAT CAN PHYSICALLY FIT INTO THE SPACE. IF THE BAG EXCEEDS ITS WEIGHT LIMIT OR IF ITEMS ARE IMPROPERLY STORED, THE BAG WILL TAKE CONDITION DAMAGE OF 1 PER HOUR. WHILE WEARING THIS BAG ON YOUR BACK, THE EFFECT OF THE BAG'S WEIGHT ON YOUR CARRYING CAPACITY IS REDUCED BY 50%.

Knife (Tool)

Hatchet (Tool)

Hammer (Tool)

Climbing Kit (Assorted Equipment)

Tinderbox

Rope (150ft Total)

Waterskins x 2

Dry Rations (15 Meals Worth)

Boar Jerky (36 Servings)

Boar Bacon (20 Servings)

Boar Hides: 2 Average, 1 Poor (95% available)

Assortment of Boar Bones (Small to Large)

Pouch of Tobacco and Leaf Wraps (20 units)

2 Wolf Pelts (White)

Handaxe

Dagger

Bow

Quiver

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Medium Pack (Assorted Items, Unopened)

Small Belt Pack (Assorted Items, Unopened)

2 Rings (Unidentified

1 Necklace (Unidentified)

1 Key (Unknown)

1 Pin (Unknown)

Martial Skills/Attacks

* Armor: Medium Armor (Trained), Light Armor (Trained), Shields (Trained)

* Weapons: STR Melee (Trained), STR Throwing (Trained)

* Fighting Styles: Shield Fighting (Trained), 2-Handed Weapons (Trained), Brawling (Trained)

Special Attack Skills

Skill Name

Rarity

Level

Skill Description

Braced Spear

Common

1

Fighting Style Requirements: 2 Handed Weapon Fighting or Polearm Fighting

Weapon Requirements: Equipped polearm weapon

Stamina Cost: Maximum Weapon Damage x2

Cooldown: None

Attack Description: Brace your spear against the ground to intercept the charge of a creature. Attack inflicts maximum weapon damage. Attack automatically critically hits. Stamina is spent keeping the spear braced. If stamina is depleted, the spear will lose ‘braced’ condition and the attacking creature will take minimum or no damage. For every level in this attack, reduce the amount of charge damage you receive during a successful braced attack by 1.5%.

Powerful Kick

Common

1

Fighting Style Requirements: Brawling or Martial Arts

Weapon Requirements: None

Stamina Cost: 20 SP

Cooldown: None

Attack Description: Deliver a powerful kick to an enemy. Deliver 5-8 bludgeoning damage to the creature. Chance to knock creature prone. Chance to inflict Stun debuff on creature. For every level in this attack, improve the chance to knock a creature prone by 1% and improve the chance to inflict and improve the Stun debuff by 1%.

Choke Hold

Common

1

Special Attack - Choke Hold

Fighting Style Requirements: Brawling, Martial Arts, Wrestling

Weapon Requirements: None

Stamina Cost: 5 SP per second

Cooldown: None

Attack Description: Attack is scaled off of a players ‘Athletics’ skill power. Wrap your arm around the neck of an enemy creature and apply pressure to their neck to inhibit their ability to breathe and pump blood to their brain. Applies the debuff Suffocation* while the attack is in effect. Creatures can escape from your hold through a competing Athletics Skill check. Increase strength of hold by 1% per skill level and reduce length of each stage of ‘Suffocation’ by 1% per skill level.

Power Attack

Common

1

Fighting Style Requirements: 2 Weapon Fighting, Shield Fighting, Dueling

Weapon Requirements: Weapon that scales off of Strength

Stamina Cost: 40 SP

Cooldown: 15 seconds

Attack Description: Put all your strength behind an attack. Increase attack power by 20% plus 1% per skill level.

Casting Skills/Spells

* Caster Type: None

* Spell Focus: None

* Active Spells: None

1ST LEVEL SPELLS:

* None

Racial Traits:

Core - Orcish Ferocity

* The more damage an Orc takes, the more dangerous it is. When an Orc is below 25% healthy, they deal 20% more damage.

* When an Orc is dealt a death blow, they stay standing with 1 HP and receive damage immunity for 7 seconds. During this time any debuffs on the Orc are suspended. The trait will not trigger and immunity will end if the player is decapitated.

* Mountain Orcs receive 5% less damage from any physical damage sources.

* Orcs receive 5% additional experience for all skills in the athletics skill tree.

* *Will not trigger if death blow is from decapitation and effect will end if decapitated.

Racial Trait LVL 1 - Physically Intimidating

* Wordplay will always play a major role when trying to strike fear in the heart of a foe. Sometimes though, it just helps to be big and scary.

* Untrained to Trained in Basic Skill - Intimidation. Untrained to Trained in Advanced Skill - Intimidation: Frighten, Common. All intimidation skills in the intimidation skill tree now rely on Strength to a HIGH degree, instead of a MODERATE degree.

Skill Trees

* Athletics: STR - HIGH, CON - MOD, DEX - LOW

* Crafting: INT - HIGH, CON - MOD, CHA - LOW

* Intimidation: CHA - HIGH, STR - HIGH*, CON - LOW

* Knowledge: None

* Mobility: DEX - HIGH, STR - MOD, CON - LOW

* Nature: WIS - HIGH, INT - MED, Con - LOW

* Perception: WIS - HIGH, DEX - MOD, CON - LOW

* Stealth: DEX - HIGH, CON - MOD, WIS - LOW

* Survival: WIS - HIGH, DEX - MED, CON - LOW

Training

Rarity

LVL Cap

Untrained - Standard

Common

5

Trained - LVL 1

Uncommon

15

Adept - LVL 5

Rare

25

Expert - LVL 20

Epic

35

Master - LVL 35

Legendary

45

Legend - LVL 50

Mythic

55

Specific Traits

-

+5

Athletics

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Endurance

Unranked

1

Reduce the stamina cost of carrying over 50% of your carrying capacity by 1% per skill level

Jump

Unranked

1

Increase the distance and/or height of your jump by .5% per skill level.

Stand Fast

Common

1

Improves your balance and endurance when attempting to brace against an opposing force.

* Improve balance by +1% when braced against an opposing force.

* Reduce stamina cost by -2% when braced against an opposing force.

Grappling

Common

2

Improve your ability to grab and hold onto other creatures.

* +1% chance to initially grab a creature with one or more open hands per skill level.

* +1% chance to maintain a grip on a grabbed creature when it attempts to escape per skill level.

Crafting

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

General Crafting

Unranked

1

Improve speed of crafting and quality of crafted items by .5% per skill level.

Survival Crafting

Uncommon

1

Prerequisite Skills: Trained in both Crafting and Survival Skill Trees.

You can craft items, weapons, tools, and armors from materials you find in nature without having access to crafting tools or workbenches.

* +1% chance to improve quality of crafted items when not using appropriate tools/workbench per level.

* +10% to crafted items durability per skill level.

Intimidation

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Intimidate

Unranked

1

For each level in this skill, the power of all of your intimidation checks increased by .5%

Frighten

Common

2

You can attempt to intimidate creatures while in combat, applying the Fear debuff.

* For each level in this skill, your Intimidation checks while in combat improve by 1%.

Knowledge

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Mechanics/World

Unranked

NA

Unlocks Wiki information about common level game mechanics and world information.

Orc

Common

NA

Unlocks common or lower-level information in the wiki about the Orc race.

Mobility

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Balance

Unranked

2

Increase balance by .5% per skill level

Agility

Unranked

2

Increase movement speed by .25% per skill level.

Mobility: Snow/Ice

Common

2

Increase balance and movement speed when on ice/snow per skill level.

* +1% balance per skill level.

* +.5% movement speed per skill level.

Mobility: Forest/Woods

Common

1

You gain improved movement speed and natural stealth when traveling through forests or woods.

* +1% to movement speed when traveling in forests per skill level

* +1% to natural stealth when traveling in forests per skill level

Nature

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Common Identification

Unranked

1

Identify basic knowledge about Common rarity natural plants and creatures.

* +1.5% chance to receive information beyond the basic description of the identified entity.

Weather Prediction

Uncommon

2

Prerequisite Skills: Trained in both Survival and Nature Skill Trees.

Able to naturally read your environment to forecast the weather hours or days ahead of time.

* +1% chance to accurately predict the weather per skill level.

* +2% increase in length and depth of prediction per skill level.

Perception

Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

General Perception

Unranked

2

Improve your ability to notice danger through any of your senses by .5% per skill level.

Perception: Auditory

Common

1

Improve your ability to detect the sounds of objects and creatures.

* +1% to your base range of detection with sound per skill level

* +1% chance to detect the sound given off by a creature or object per skill level.

Perception: Smell

Common

1

Improve your ability to detect the smell of a creature or object.

* +1% to your base range of detection with smell per skill level

* +1% chance to detect the smell given off by a creature or object per skill level.

Persuasion

Training - Untrained (Unranked Only) LVL Cap 5

Skill Name

Rarity

Level

Skill Description

Convince

Unranked

2

Increase your power of persuasion checks by .5% per skill level.

Stealth

Training - Trained (Unranked to Uncommon) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Hide

Unranked

1

Increase your stealth ability when immobile and hidden by +.5% per skill level.

Sneak

Unranked

1

Increase your stealth ability when moving by +.5% per skill level.

Muffled

Common

1

Reduce the sound of your footsteps when sneaking.

* -1% to sound of footsteps at all times per skill level.

* +1% to stealth ability while sneaking per skill level.

Controlled Breathing

Common

1

Learn to control your breathing, reducing sound and body movement.

* -1% to sound and movement of labored breathing when suffering low stamina.

* -1% to sound and movement of breathing when sneaking or hiding per skill level.

Survival

Training - Trained (Unranked to Uncommon) LVL Cap 15

Skill Name

Rarity

Level

Skill Description

Directional Sense

Unranked

2

Your ability to identify true North based on the given skyscape.

* +1% chance to find true North based.

* Every 10th level, receive additional cardinal direction information in your navigation bar.

Tracking

Unranked

2

Ability to identify and follow specific tracks.

* +.5% change to identify and follow any tracks left by a creature or vehicle.

Hunting

Common

2

Your stealth and tracking ability improve while hunting nonsentient creatures.

* +1% to stealth when hunting, per skill level.

* +1% to tracking when hunting, per skill level.

Creature Harvesting

Common

2

When harvesting creatures, you increase the speed of harvesting and quality of harvested materials.

* +1% to harvesting speed when gutting, skinning, or butchering creatures, per skill level.

* +1% chance to improve the quality of materials you harvest from creatures, per skill level.

Trapping

Uncommon

1

Prerequisite Skills: Hunting

You learn how to craft and place traps meant to kill or capture creatures.

* +1% chance to successfully craft a trap, per skill level.

* +1% to trap placement, per skill level.